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This looks great, also looking forward to kerbalism compatibility. Do you plan on supporting Galaxies Unbound?
- 470 replies
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- totm jan 2022
- bluedog
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Developer Insights #11 – Engine Exhaust Visual Effects
crowsnose replied to Intercept Games's topic in Dev Diaries
My reaction exactly!!!! -
Hey y'all, Been enjoying this mod for a while and reported an issue a while back on the previous thread with the in-flight trash part button not working. Started up a new install on 1.9 with nothing but OhScrap + dependencies and DLC, and the issue persisted. To test the issue, I started a new save and stuck an SRB on a probe core. I launched it and reverted the launch until the engine failed. Then, I clicked "trash part." Recovered, and went back to VAB to check the booster's Generation number to see it was still the same. Hope this helped if you need to replicate it. output log here My files are a little scuffed so I hope this is an issue for only me and not one y'all have to fix. As always, thanks for the fantastic support and have a great day!
- 226 replies
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- failure
- reliability
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I've been having issues with the "trash part" button not working, however many times I press it. I thought that it might be an issue with the most recent update of KCT, so I reverted that and nothing happened. I can discard parts perfectly fine within the VAB or SPH, it's just that the in-flight button isn't functional. Mods are mostly up-to-date with the exception of a few that shouldn't interact with Oh Scrap or KCT. Otherwise, the mod works fine and your work, is, as always amazing. output log I don't honestly expect you to dig through that, as potentially any of 115+ mods could be messing with it, but if you have a place to start looking it would be much appreciated. Versions: Edit: Parts are still kept even when they "cannot be saved"
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Yeah, I don't expect you to test this stuff. What do you mean by install on top of? afaik the load order is dictated alphabetically.
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Yeah, I'm running astronomer's. Here's the link. I did say it was quite a few mods, just be warned.
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This mod is looking really good, but I'm having a few graphical errors. Yes, I followed the install guide. Imgur post with more details below. https://imgur.com/a/oQTDsmP Output log below https://www.dropbox.com/s/yty6ulma029xjem/output_log_but_I_renamed_it_so_dropbox_doesnt_erase_my_stuff.txt?dl=0 Yeah, I'm running quite a few mods, but what better way to test for incompatibilities? Other than this stuff, this is probably one of my favorite mods. Great work StarCrusher!
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[1.12.5] Restock - Revamping KSP's art (August 28)
crowsnose replied to Nertea's topic in KSP1 Mod Releases
Thanks a ton, it worked -
[1.12.5] Restock - Revamping KSP's art (August 28)
crowsnose replied to Nertea's topic in KSP1 Mod Releases
I've already been here a while ago and done what I could, just seeing if I can get any extra help. Nodes for swivel engine are extremely far for some reason, idk why. https://imgur.com/a/dxqZHOk Output log below. https://www.dropbox.com/s/hf7mg40vvchrrmn/output_log.txt?dl=0 -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
crowsnose replied to JPLRepo's topic in KSP1 Mod Releases
Been a while but I'm back, after doing some tweaking. For some reason, ResearchBodies is only partially blurring out the planets when undiscovered. https://imgur.com/a/8rIHi7G Not 100% sure why this is happening. Output log below. https://www.dropbox.com/s/hf7mg40vvchrrmn/output_log.txt?dl=0 -
[1.12.5] Restock - Revamping KSP's art (August 28)
crowsnose replied to Nertea's topic in KSP1 Mod Releases
Hey, anyone know what the deal with this is? https://imgur.com/a/s27CtJE log file if needed: https://www.dropbox.com/s/e7b75lqr1zvwgrl/output_log.txt?dl=0 Mod works great from what I can tell otherwise though. Edit: the Mk16 Chute doesn't seem to be deploying.