TheFlyingKerman
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Everything posted by TheFlyingKerman
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Jool seems to be one of the least visited body in stock KSP. So here you go. The challenge is simple. Take off from Kerbin, fly to Jool (refuelling is allowed), then dive as deep as possible into the atmosphere of Jool, do some science, then return the data and the crew (if any) to a stable orbit around Jool. As an example I managed to go down to 170570m. I am sure you guys can do better. Then returned to a stable orbit (Pe > 200000m) Rules: 1. Everything must be stock, except possibly visual enhancement or information display. 2. The part pressure limit may be disabled, but the part G-force limit and comm-net must be enabled and re-entry heating set to 1.0. 3. Except stock electric propellers no other cheats or exploits allowed (e.g. part clipping to reduce drag / heating). The leaderboard is for how low one can go... Good luck. Leaderboard - probe: 1. 2. 3. Leaderboard - manned: 1. BobTheAverage 170163m 2. 3.
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Kerbal aircraft drag race challenge
TheFlyingKerman replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
That's great. Clearly you fly much better than I do. Feel free to fly whatever you like and add air braking (I didn't because I am hopeless with the overall time anyways). As for why pre-release version I only have mobile data at home, and I still have a long science save (I have just got my rover to Eeloo the first time and set up a mining operation at Pol), so didn't bother to try upgrading. -
Kerbal aircraft drag race challenge
TheFlyingKerman replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
I think my total time can be greatly improved. I just don't have the piloting skill. To reach 1000m/s in 12s start the engines, then pullup 35-40 degrees and retract the gears. Turn to prograde. After reaching 1000m/s I cut the engines and pitched down 180 degrees, so I was reversing course flying upside down. https://s26.postimg.cc/wtnuc4gvd/screenshot77.png Then I rolled 180 degrees to land. Anyone want to give this plane a try? https://kerbalx.com/TheFlyingKerman/Aero-challenger-1A -
Kerbal aircraft drag race challenge
TheFlyingKerman replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
12s to 1000m/s and managed to land back. I am a bad pilot... -
By design smaller stock engines have lower ISP. People have got around it. In fact the Kull wing and Kerbus K-300 are both more efficient than that Twin Crown plane, and only use stock engines. The whole 'argument' about rescaling engines hold no water. @blackheart612 the new APP cabin is really light. To compare the mk2 cabin is 2t. Suggest increasing the mass while reducing the price.
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Does the mission need to be manned?
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This engine would be much better than the Wheesley in every way. That is unfair. If the thrust of two Wheesleys isn't enough (which I don't believe) just add more.
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I mean with some gravity turn the first Flea should splash down into water...
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Highest altitude/fastest climb with 1 juno.
TheFlyingKerman replied to a topic in KSP1 Challenges & Mission ideas
Sustained Alt. 16636m -
I warped 100 days and nothing happened
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There are 11 biomes on Kerbin Shores, grasslands, highlands, mountains, desert, northern ice shelf, southern ice shelf, ice caps, tundra, badlands, water The first group of 5 is drivable from KSC. The ice shelves are so flat that it is easy to land a plane on it, although I'd wait until getting the panther for a supersonic jet. For tundra and badlands I parachute the experiments down. Water is pretty much done in the first launch.
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How to make a rocket?
TheFlyingKerman replied to Jeine092's topic in KSP1 Gameplay Questions and Tutorials
You get a lot of science by researching the aviation node, then use the landing gear and Juno jet engine to build a rover, then drive that around KSC and the area nearby for more experiments. Another tip. You can order your Kerbal to do EVA, then right click the the science parts to collect the data, then board back to transfer the data to the capsule. You don't need to return the science parts, just the experimental results. In addition, a scientist can reset the lab, making it reusable. -
Another primitive SSTO, boring named HKA-4B... This one is built around the MK2 cargo bay and is powered by 2 panthers and a swirl Note: open pictures in new tab for higher resolution image.
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I am not sure how to demonstrate that the satellites don't going into Mun SOI within 100 days, but the orbits should be close enough. Also to make the challenge more interesting I built a low tech SSTO to deliver the satellites to LKO.
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Seaplanes don't need to be expensive, as the Kerbus-K240 shows. https://kerbalx.com/TheFlyingKerman/Kerbus-K-240 For 13 995 000 Kerbucks and 38 parts the plane is capable of carrying 32 passengers, and gives up nothing -- not even looks. Cruising at 200m/s at 5500m, the plane has 1200 km range, and very good fuel economy of 0.013 KPPM. If you are in a hurry, the plane's top speed is 260m/s at 6100m. Notes: Taking off from runway: Deploy flaps (AG2) and tail fin (AG3). Start the engines. The plane automatically pulls up at 43m/s. Retract the landing gear, tail fin and flap. We recommend climbing at 130m/s. Landing in water: Descend to about 100m, deploy flaps (AG2) to reduce speed to 50m/s, then deploy tail-fins (AG3). Maintain 7-10 degrees nose up. Slowly adjust throttle so that the plane descends at less than 2m/s. Hit brake (which closes the air intake and avoid water entering the engines) when the tail touches the water surface. Taking off from water: Deploy flaps and retract tail-fins. Accelerate with full power. When the plane is going at 25m/s, lightly tap W to gently lift the tail out of water until the plane steadily goes at 32m/s. The speed would increase to 38m/s. Then pullup.
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Highest altitude/fastest climb with 1 juno.
TheFlyingKerman replied to a topic in KSP1 Challenges & Mission ideas
Rule 4.1 does not say no launch clamp - as long as your starting altitude is below 100m. You are just not allowed to use it to get some unfair head start. -
Fastest Juno-powered aircraft
TheFlyingKerman replied to RealKerbal3x's topic in KSP1 Challenges & Mission ideas
I did not save a copy of this craft . It is WYSIWYG: an intake, two Oscar B tanks, a reaction wheel, an OTO2 and the engine. I forgot how much fuel I put into the tanks. The tricky part is the flight profile. You launch it like a rocket, do a gravity turn, and then fly prograde. It seems the optimal AP is about 6000m, otherwise the gravity turn is hit or miss. -
The Elkano challenge (all versions accepted!)
TheFlyingKerman replied to rkarmark's topic in KSP1 Challenges & Mission ideas
I am interested where is that piece of flat area. I have driven from the south pole to the equator and couldn't find any. -
For a small regional jet, simple is good. So Kerbus enter this market with a simple entry, the Kerbus K-300 https://kerbalx.com/TheFlyingKerman/Kerbus-K-300 Eco. cruising speed: 225m/s @ 7000m Range: 1200km Max. Cruising speed: 320m/s Takeoff speed: 55m/s Landing speed: 45-55m/s Costing 13160000 Kerbucks, with 23 part and one single engine, this is pretty much as cheap as it gets for a (usable) 40-passenger jetliner. However, the economy doesn't stop here. While cruising at the recommended 225m/s at 7000m, it burns 0.03 units of fuel a second, giving a KPPM of 0.0054. The K-300 is optimized to operate at small airfields, with short takeoff runs and thrust reverser (toggled by AG1) to help landing at tight spots. For such a cheap plane we don't compromise safety either, the intake at the back is reinforced, and the plane can safely glide down, even over land, by deploying the canards (AG3). I am not sure how do you write the rules for these planes? How tight a spot must it be capable of landing/taking off? What if someone builds an 'ordinary' jet with the same STOL capability?
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Fastest Juno-powered aircraft
TheFlyingKerman replied to RealKerbal3x's topic in KSP1 Challenges & Mission ideas
It seems one needs a lot of mass/cross section area to take advantage of gravity. Also I am a little skeptical of those bundles of Junos. I managed 820m/s with a Juno rocket, using one engine. -
@panzerknoef Welcome back. You are aware of this excel sheet by @neistridlar that compares the economy of a plane? https://forum.kerbalspaceprogram.com/index.php?/topic/172690-kerbal-express-airlines-regional-jet-challenge-reboot-continued/&do=findComment&comment=3350524
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Post your LANDERS here!
TheFlyingKerman replied to The Minmus Derp's topic in KSP1 The Spacecraft Exchange
My contender for the worst lander... -
Highest altitude/fastest climb with 1 juno.
TheFlyingKerman replied to a topic in KSP1 Challenges & Mission ideas
I tried a steep climb using the lightest craft... 2000m: 19s 5000m: 42s 8000m: 1:06 10000m: 1:24 15000m: 3:55 Screenshots