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KSP2 Release Notes
Everything posted by Bej Kerman
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That's ignoring several videos and countless posts telling you everything you need to know about KSP 2. Please cease your caviling by virtue of the aforementioned behaviour not being of productive use within the contemporaneous discussion To add, Take Two and Intercept know that if they say just one too many words, a not too small and very loud minority of the forum will erupt at them. Plus, development isn't instant - the team has already talked about planetary architecture, recently shown 15 minutes of footage pertaining to interstellar vessels, propulsion and tutorials, and made too many posts here to remember, and it likely won't be until something substantial is completed and in a presentable state before we hear that much again. Again, it's worth noting that 2 months isn't long in A. the grand scheme of development and B. in the eyes of someone whose recent life has not been built around a possibly unhealthy obsession over KSP 2 content. The length of Aziz' post here is already enough evidence that "I'm at square 2019" is a disgusting exaggeration; the team might as well cease news till release campaigns begin and this would be enough information to put me on.
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The optimal KSP beginner would not realise they can customise the existing engines until they're familiar enough with the UI to start learning how they can optimise their engines. Engine customisation is a feature in SimpleRockets 2 A.K.A. Baby's First KSP and stays out of the way for beginners, so I see absolutely no reason to not implement engine customisation in a similar manner for KSP 2 when we're also getting several other advanced features like torch drives and interstellar travel.
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The tiniest sprocket is three hundred meters löng (16)
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May I politely ask... so? So it was a good idea for show & tell. ...your point being?
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May I politely ask... so?
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There's literally nothing that sets this apart from the dev posts here and the Interstellar Travel video on YouTube. Your criteria for what counts as "qualified" gameplay footage seems to be merely random and not a logical process. How did you decide that?
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We don't actually lack gameplay footage. There's plenty out there.
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Hey Is @__RIK__ here?
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Sentences only being allowed to be edited three times makes for a rather meh game in my opinion. I think it'd be actually interesting if edits were unlimited and we could see how many sentences we could create just by slowly changing the initial sentence, as this otherwise just creates a topic consisting of random sentences that ultimately go nowhere. The topic is called "ever-morphing sentence" and not "slightly morphing sentence to be reset in a couple posts", after all. So, here's my more interesting take on the idea. Ok, here’s how it works: I start with a sentence, then the next person changes a word in the sentence, and then the next person does the same thing, and so on. Don’t start your own sentences - the new sentence must be the previous one with a word changed. The sentence can have a total of three words changed in one post, but you must show these iterations, as shown below: "The quick brown fox jumps over the lazy dog" (0) "The quick brown fox rolls over the lazy dog" (1) "The quick brown fox rolls from the lazy dog" (2) "The quick brown fox rolls from the smelly dog" (3) The next person may continue, etc. The numbers after the post signify the number of edits the sentence has had. Just for convenience, not a requirement. This is just a take on the original game and not a jab at it. I just personally think the rules OP set greatly limit how much fun we can have with the game. Take it as you wish.
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Hans Zimmer's Interstellar score is superb
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Having to do 10 things for each EVA is a massive downgrade in gameplay from being able to click 1 button. Your idea serves no gameplay purpose and ultimately is a distraction. Please tell, what purpose is there to your idea? I'm not being rude - an idea needs an actual purpose else it becomes a burden to the game.
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How can i save my ship in water?
Bej Kerman replied to kspboiidk's topic in KSP1 Gameplay Questions and Tutorials
Rephrase please -
KSP 2 Multiplayer Discussion Thread
Bej Kerman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
You're reading into things too deeply- 1,629 replies
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- discussion
- multiplayer
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What Country are you from without saying the name of said country?
Bej Kerman replied to TheLoneOne's topic in Forum Games!
Teeth -
Let me fill in the blank for you. Criminal mastermind Well I was thinking of one far worse word, but, you tried I guess.
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The KSP 2 Team is a collective ________ for not telling Felipe that they were working on a KSP 2 sequel
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Bej Kerman replied to Dr. Kerbal's topic in Forum Games!
2421- 7,544 replies
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- lets count
- dr.kerbal
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Night Night
- 28 replies
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- big ship
- monorail technologies
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