Jump to content

Bej Kerman

Members
  • Posts

    5,002
  • Joined

  • Last visited

Everything posted by Bej Kerman

  1. More often than not, people have to cancel contracts because they ended up in a backwards orbit
  2. This resonates with me SO MUCH. KSP is full, full of these kinds of seemingly minor bugs that can brick your missions (like the docking port resave bug) and just general jankyness (this is not how wheels work!!!), and I am exceedingly enthusiastic about being able to ditch this game for good.
  3. I don't understand what there is to be outraged about. KSP 1 just overlays the interior over where the windows are, even if the "windows" are behind other structures. KSP 2 makes the windows act as windows. The devs haven't said anything on implementing an overlay that ignores what's in front of it. They have said stuff about implementing windows, which we can see in the screenshots. Not to mention if it was an overlay effect, then the transparency of the window models would be ignored.
  4. You're getting at what, exactly? The screenshots are right here in this thread.
  5. Even if the devs undershot their original goals, there's no way KSP 2 is going to run any worse than KSP 1.
  6. I can't think of a reason the UI designers would do this but to spite people who also use Trajectories for things like aerobraking or picking landing spots that have nothing to do with existing surface bases.
  7. I think at one point, the Orion drive was listed as an Interstellar part. Maybe if we get Orion drives with pusher plates the size of cities, maybe...
  8. I'm running into far more "sorry, you cannot add any more reactions today" errors than I was before. Edit: It went away, and less than ten likes later it's back. Looks like the limit and reset time have been reduced.
  9. I don't remember seeing anything like Trajectories last time I seen a screenshot of the map view, the orbit just continues until it hits the surface IIRC.
  10. Honestly, I think the gray-cyan look really suits it.
  11. KSP's development has been anything but clear Implying Harvester was behind KSP 2? I don't think he was even aware of its existence until development was well underway.
  12. I'm not entirely sure what any specific person from the original team would add.
  13. I preferred these. Why do things need to be cropped to such an uncomfortable aspect ratio in some of the more recent material?
  14. That still looks way too straight and sharp to be volumetric.
  15. I'm having trouble seeing how anything other than a flat image could produce the straight line seen here.
  16. Precisely why I'm using KSP 2 instead of the former
  17. It is. I still don't think a volumetric cloud would make a perfectly straight line on the ground.
  18. Breaking news, polygons aren't exclusive to KSP 1 and nearly every game save for graphics tech demos will go for models with visible polygons rather than ultra detailed models that grind your system to a halt
  19. Would a volumetric explosion not produce a much smoother transition, and take up space in front and behind itself? Like a 3D object? Yes, that's precisely why it's a straight line.
  20. Yep, well aware. Still, I find it hard to identify the "mystery" part as anything but an RCS tank. The part revamps still feel very recent.
×
×
  • Create New...