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Bej Kerman

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Everything posted by Bej Kerman

  1. As great as having an actual game made out of KSP is, it's horrifying to think now that there are now (or, for the past half decade) old-men-in-suits who have control over how KSP 2 is managed.
  2. I think a good compromise would just be for the game to reload the planets straight from their associated files when you ask it to. You don't have to sink time into relaunching the game whenever anything changes, which can be annoying even for programs that load quickly (like SpaceEngine). The UI you have on top of all that is just sugarcoating for people who otherwise would be discouraged by configs and editing maps - it doesn't make the learning curve any easier, it just gets them to start climbing and reduces the time they spend thinking about how big the climb is. The sole benefit I can see for an in-game UI editor is the ability to account for projection distortion near the poles of whatever planet you're creating terrain for. And console accessibility, maybe.
  3. They're just saying, an easy-to-use UI doesn't at all affect the skill curve you bring up in your post. That much is evident from Portal 2's puzzle designer. Doesn't matter if someone uses the in-game puzzle designer or a level editor like Hammer, they still have to put the same thought into the basic concept they are building their puzzle off. Same will apply for planets. That being said, I think this would be a good way to bring custom planets to console. Console players are missing out otherwise.
  4. And in a racing game that would have been unforgivable. KSP1 is an orbital mechanics "simulator" (that's a stretch I know). Everything else is almost bare minimum, and secondary to the goal. Given the blistering speeds real rovers achieve it's a little more forgivable. FYI, 0.19 released back in 2013. That's a decade of opportunities to fix wheels. "it's a little more forgivable" isn't really saying much,
  5. A substellar object. A gas giant. For most intents and purposes, a planet. I can also argue that maybe KSP 2 will have alternate means of detecting dark bodies like transits. Point being, equating rogue planets to unrealistic is a leap.
  6. All I want is for this game to sell well. It's the only thing that can help us have all the features we wished for in the future. You'll see prerelease marketing when the game gets to its prerelease stage.
  7. Oh noes, the trauma of having to focus on something other than KSP 2 to keep yourself occupied.
  8. It's not a 24 hour period. The warning pops up and goes away within hours.
  9. I think you are vastly overestimating how much help quicksaves are for a task that is literally best suited for a robot. If you can dock a spaceplane to a rocket that's travelling through the atmosphere at supersonic speeds and accelerating upwards at 2g, and maybe post the recording here for everyone to witness, next drink is on me and I will take the idea of a manual skyhook docking seriously.
  10. But, just like in the real world, you'd have barely a second of error margin to deal with. If you're too late, ten too many centimeters to the right, etc. the docking port is going back to space without you. An autopilot sounds somewhat necessary for the idea unless you don't mind having it happen in the background.
  11. Just because you don't like the sound of it doesn't mean everyone else will hate it.
  12. Also called skyhook for those who were expecting something aircraft-related from the title
  13. What would be difficult about a rogue planet? KSP 2 is probably built to support anything that isn't parented to another celestial object.
  14. Yeah? All future content is free. I'm not sure what you are worried about. (Also, the people behind KSP 2 aren't the people behind KSP 1) Er...?
  15. I mean, it's a very small issue that can slip under anyone's radar. 24 meters of drift on the ap is hardly noteworthy, and can hardly be described as an issue unless you're messing with very precise matters like colliding two small vessels in orbit.
  16. How it's broken up isn't something that doesn't matter. Sequential missions leave my space center unutilized and parallel missions can make you wait a very long time to see the payoff of a mission. For the record, I did read your entire reply. This was just the noteworthy thing I chose to comment on because it's what the debate pivots on.
  17. But you don't really have a choice. It makes sense to cull options from a poll where, if someone picks it, it's not because they evaluated each option the poll has, but because they literally don't have the option to choose anything else. Someone might wait for the colonies milestone because they can choose not to buy the game before then. You are waiting for the "linux milestone" because you don't have any choice in the matter.
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