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KSP2 Release Notes
Everything posted by Bej Kerman
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Concern about procedural things and other 'QOL' improvements
Bej Kerman replied to snkiz's topic in Prelaunch KSP2 Discussion
Clearly not since they went to the trouble of revamping them so you can focus on the aspects of wing design that actually matter, not to mention all the spaceplanes we've seen so far. UX/UI should never turn into a puzzle. "There's no puzzle with these" That's a good thing! -
Get anything useful to low Kerbin orbit using a bottle of water then we can talk about using methalox rockets and their horrible atrocious ISP during the part of the game you've got torch drives. Unless you want to argue that the Puff engine has been of any use to you just because you want to justify using engines that are obviously outranked by everything else, even if they are a tad lighter.
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Yes, Bradley Whistance performed an Ion engine landing on Moho once. I am very sure you are trying to undermine challenges that involve piloting skills here.
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And there will probably be yet another fuel type you can use for those rockets. If you've got rockets efficient enough to start colonies, just resorting to something like NERV isn't that big of an ask and is 100% preferable to methalox. In real life though, the solution would be to... just not build colonies that are in the middle of nowhere and miles away from the nearest resource hotspot?
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KSP 2 Multiplayer Discussion Thread
Bej Kerman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
If you both sync and get everything right, sure, maybe you could witness your friend landing. But it won't be a common sight without planning.- 1,629 replies
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So you think that's the only possible way Dres gained a ring system?
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But is it impossible?
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Concern about procedural things and other 'QOL' improvements
Bej Kerman replied to snkiz's topic in Prelaunch KSP2 Discussion
You clicked quote and it made me look like I was saying that fine control doesn't need to be there. Can you quote me properly? I was saying that whether or not someone exploits lightspeed propellers, the idea of letting a broken aero model pass needs retiring. -
Concern about procedural things and other 'QOL' improvements
Bej Kerman replied to snkiz's topic in Prelaunch KSP2 Discussion
Newbies pulling 30 g's like it was nothing would disagree with you. Newbies can learn to use fine control mode It doesn't need to be there either way. -
There is no predefined function. It is the type of thing you need to simulate a model and check if the conditions converge. No way to approximate it? I don't suppose you saying Dres can't have rings is merely a baseless assumption then?
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That's interesting, I still wanna see maths.
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Concern about procedural things and other 'QOL' improvements
Bej Kerman replied to snkiz's topic in Prelaunch KSP2 Discussion
FAR isn't any harder, nor will new players have the stock aero in their heads to unlearn. It's not difficult, it just doesn't let you reach lightspeed using propellers. -
It is very round.... that is the problem. Okay, so precisely how much more oblate does Dres need to be to have rings?
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So why can't Dres? Can you hand me the napkin maths you did to prove Dres can't have rings?
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Concern about procedural things and other 'QOL' improvements
Bej Kerman replied to snkiz's topic in Prelaunch KSP2 Discussion
Given the improved physics elsewhere and even three-body for binary systems, I'd at least expect them to aim for a highschool student's understanding of aerodynamics and aircraft design. Wdym? -
Concern about procedural things and other 'QOL' improvements
Bej Kerman replied to snkiz's topic in Prelaunch KSP2 Discussion
Anything more than a student game, that aims to simulate aerodynamics, needs to properly account for how the shape of a set of wings affects the performance of an aircraft. Charm -
Concern about procedural things and other 'QOL' improvements
Bej Kerman replied to snkiz's topic in Prelaunch KSP2 Discussion
We do not have up-to-date info on what kind of aero model they are using. But given the competency of Intercept, I'd expect that by now they're aiming for something closer to FAR. The game's inspired by the real world but that doesn't give it an excuse to be hideously unrealistic.