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KSP2 Release Notes
Everything posted by Bej Kerman
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Add button "Exit to Windows"
Bej Kerman replied to Vortygont's topic in Prelaunch KSP2 Suggestions & Development Discussion
Alt-F4 works fine but it'd be nice to have a button that lets us exit anywhere without losing progress and also potentially breaking things if done during an autosave. -
Steam stream images - KSC Beta Gameplay Timelapse
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Discussion
This isn't nearly as unrealistic as it sounds. Dearly signed, a brit. -
Steam stream images - KSC Beta Gameplay Timelapse
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Discussion
Second recording, and... a minor cut in audio. Someone better have been recording this playlist else the only uploaded copy for the next month (which I know might feel like a very, very long time to people) will have a really annoying cut in it. Please tell me everyone isn't just standing around gawking at the shiny new stream without making sure at least one copy exists before it ends. -
Steam stream images - KSC Beta Gameplay Timelapse
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Discussion
Please tell me I'm not the only one recording it, I recorded the entire 48 minute playlist and only just now noticed I recorded it in mono. -
Steam stream images - KSC Beta Gameplay Timelapse
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Discussion
Has anyone been recording the soundtrack? I have, but technical issues; there's a few gaps. -
Intercept Games Official Discord is Now Live!
Bej Kerman replied to Ghostii_Space's topic in Announcements
That's naturally what happens when you show a discord invite to such a massive community without first testing everything that could possibly go wrong -
Interstellar shield or aerobraking shield?
Bej Kerman replied to GoldForest's topic in Prelaunch KSP2 Discussion
The devs came up with a way to simulate vessel collisions at speeds where the physics step would otherwise cause them to phase through each other, so I doubt that. -
Er... that's already a thing. The cheats menu no longer exists. I wish for all M and N keys on all keyboards to be swapped
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We saw a binary system with a compact object, on a monitor, in the latest video.
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SONIC BOOM SHOCKWAVE FX + SOUND
Bej Kerman replied to Cytauri's topic in Prelaunch KSP2 Suggestions & Development Discussion
It doesn't matter. You could hear it if you swing the camera through the shock cone, which can be demonstrated in MFS2020, and also if you used a flyby cam (that I sincerely hope KSP 2 gets for aerial stuff) or switched to another craft. -
Interstellar shield or aerobraking shield?
Bej Kerman replied to GoldForest's topic in Prelaunch KSP2 Discussion
At relativistic velocity, the atmosphere will act as a brick wall. Just the interplanetary medium would probably damage your shielding. -
Use 4x symmetry and you won't have to put them together manually. The transform widget (shortcut: 2) can be used for fune adjustments If stacking girders is what you're trying to do, the girder needs to be rotated so one end joins with the other. Use WASD with the next girder grabbed to spin it until it's aligned then hold alt so it snaps.
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No chance. SE is its own engine and KSP is never looking at the unrealistic technologies needed to explore such distances. If KSP ever ends up being implemented in SE, it'll probably be a fan project after SE is complete and is released as a game engine for developers to use. That's besides the fact that handcrafted planets are always more interesting than procedural generation ones.
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Was tidally locked. Now it's just unbearably slow
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well, the question is not whether the kerbonaut will make any sound, the emotion itself is important, which it will show, kosmonavt feels overload, after all I put my sentence back through Google Translate, and "when you break the sound barrier, you aren't able to tell" turns into "when you break the sound barrier, you can't say anything". Needless to say, because the air inside the cockpit is coming with the rest of the ship, you can still speak to your other Kerbonauts. You just wouldn't be able to hear the sonic boom.
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SONIC BOOM SHOCKWAVE FX + SOUND
Bej Kerman replied to Cytauri's topic in Prelaunch KSP2 Suggestions & Development Discussion
[this is "huh", not "I am very angry". Sorry for any confusion!] -
It's not a real message, it's just a little teaser for a game. Intercept can do whatever they want without having to worry about how much extra money it'll cost to transmit s few more bits. No, I can't imagine why Intercept would make things look a bit nicer when the relevant message costs next to nothing to create and plant in a video
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I dunno... the controls preventing Matt Lowne from even just placing parts and making maneuver properly says it all
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Unless you want to spend 80 years in transit, probably Could be but Kerbin is already highlighted with a line, so why use two different systems to do the same task? Ideally you'd use a single system consistently. It's not a real message. Intercept doesn't need to worry about using the space efficiently like a real message would.
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I don't particularly see why that'd matter.