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Bej Kerman

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Everything posted by Bej Kerman

  1. Alt-F4 works fine but it'd be nice to have a button that lets us exit anywhere without losing progress and also potentially breaking things if done during an autosave.
  2. This isn't nearly as unrealistic as it sounds. Dearly signed, a brit.
  3. Second recording, and... a minor cut in audio. Someone better have been recording this playlist else the only uploaded copy for the next month (which I know might feel like a very, very long time to people) will have a really annoying cut in it. Please tell me everyone isn't just standing around gawking at the shiny new stream without making sure at least one copy exists before it ends.
  4. Please tell me I'm not the only one recording it, I recorded the entire 48 minute playlist and only just now noticed I recorded it in mono.
  5. Something like this would be "seen one, seen them all". Perhaps not the best idea ever, looking at what the devs were thinking 8 years back.
  6. Has anyone been recording the soundtrack? I have, but technical issues; there's a few gaps.
  7. That's naturally what happens when you show a discord invite to such a massive community without first testing everything that could possibly go wrong
  8. The devs came up with a way to simulate vessel collisions at speeds where the physics step would otherwise cause them to phase through each other, so I doubt that.
  9. Er... that's already a thing. The cheats menu no longer exists. I wish for all M and N keys on all keyboards to be swapped
  10. We saw a binary system with a compact object, on a monitor, in the latest video.
  11. It doesn't matter. You could hear it if you swing the camera through the shock cone, which can be demonstrated in MFS2020, and also if you used a flyby cam (that I sincerely hope KSP 2 gets for aerial stuff) or switched to another craft.
  12. At relativistic velocity, the atmosphere will act as a brick wall. Just the interplanetary medium would probably damage your shielding.
  13. Use 4x symmetry and you won't have to put them together manually. The transform widget (shortcut: 2) can be used for fune adjustments If stacking girders is what you're trying to do, the girder needs to be rotated so one end joins with the other. Use WASD with the next girder grabbed to spin it until it's aligned then hold alt so it snaps.
  14. No chance. SE is its own engine and KSP is never looking at the unrealistic technologies needed to explore such distances. If KSP ever ends up being implemented in SE, it'll probably be a fan project after SE is complete and is released as a game engine for developers to use. That's besides the fact that handcrafted planets are always more interesting than procedural generation ones.
  15. well, the question is not whether the kerbonaut will make any sound, the emotion itself is important, which it will show, kosmonavt feels overload, after all I put my sentence back through Google Translate, and "when you break the sound barrier, you aren't able to tell" turns into "when you break the sound barrier, you can't say anything". Needless to say, because the air inside the cockpit is coming with the rest of the ship, you can still speak to your other Kerbonauts. You just wouldn't be able to hear the sonic boom.
  16. Believe it or not, when you break the sound barrier, you aren't able to tell. You're going faster than the noise you're making
  17. [this is "huh", not "I am very angry". Sorry for any confusion!]
  18. It's not a real message, it's just a little teaser for a game. Intercept can do whatever they want without having to worry about how much extra money it'll cost to transmit s few more bits. No, I can't imagine why Intercept would make things look a bit nicer when the relevant message costs next to nothing to create and plant in a video
  19. I dunno... the controls preventing Matt Lowne from even just placing parts and making maneuver properly says it all
  20. Unless you want to spend 80 years in transit, probably Could be but Kerbin is already highlighted with a line, so why use two different systems to do the same task? Ideally you'd use a single system consistently. It's not a real message. Intercept doesn't need to worry about using the space efficiently like a real message would.
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