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Bej Kerman

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Everything posted by Bej Kerman

  1. I hope timewarp is "smooth" for a lack of better word, like in Universe Sandbox. Stepped warp gets messy when you're trying to ff to a maneuver and have to predict how fast the game's going to decelerate.
  2. The Science of Interstellar explains that the Ranger would have performed gravity assists around numerous neutron stars, and this is evident in the early scripts. Of course, this just padded the runtime that could better be spent on looking at the characters, the real meat of any story.
  3. Or it's just another basic thing alongside the ability to jump when on EVA, another thing the dev team hasn't explicitly confirmed. SR2 devs could do it, Intercept probably can as well.
  4. This will probably work like in SimpleRockets2/Juno.
  5. KSP 1 persistent thrust constantly changed your orbit as you accelerated. I think all they mean by non-elliptical is that if your ship accelerates, the game will predict how your trajectory curves under thrust, and make the rail your ship follows under tinewarp conform to this.
  6. 40k would be the best sci-fi universe ever written if there was no Warp and all the religious aspects were realistic. But that's a discussion for another day.. That's just your opinion
  7. Not necessarily. Hard sci-fi is only better than soft if you've conditioned yourself to get annoyed whenever something isn't as realistic as you envisioned. One isn't better than the other; you can have FTL and rich worldbuilding in the same thing, it happens all the time. Star Wars? Warhammer 40k? Even The Expanse has offbrand stargates to sidestep interstellar travel. The devs have already confirmed that this will not happen.
  8. Oh definitely. I can guarantee the video you linked was sped up by 500x to achieve a bearable framerate. Fortunately, KSP 2 is being developed by developers
  9. That's definitely stock. Persistent thrust without persistent heading (and consequently, persistent rotation) would be somewhat useless.
  10. The insane thing is that people managed to make a GAME of all things take up that much RAM. KSP 1 is unhealthy. KSP 2 isn't the same game, though. We'll just have to wait and see how it offloads game data that the devs didn't make. While things like ascent guidance feel somewhat invasive by tearing control from you, stock SAS doesn't let you force roll or become parallel to a target docking port as opposed to facing it directly, nor does it let you fix a specific heading and attitude like Mechjeb or the old (sometime before 0.20) point-and-lock SAS did.
  11. You're right, though, but there are more fins at the bottom than at the top and the thing at the top will contribute a lot to shifting the CoM higher than the CoL. The fins are probably there so when the ship turns, both the top and bottom are encouraged to rotate by aero forces. I can't say if it's more efficient or not, though.
  12. It'd just be kind of a bad apple to get while listening to all the other tracks.
  13. And that was only to get to the space center, from which two more scene changes would be needed to take control of another vessel
  14. I only play this... this... this pile because literally the only other alternative is SimpleRockets 2 which itself is light on features and only seen as ambitious because SimpleRockets 1 was Baby's First (2D) KSP, complete with such planet names as "Smearth" and "Smercury". The only thing SR2 has going for it is an implementation of persistent thrust and the ability to orient yourself under timewarp. Other than that, it's incredibly plain and the autostaging isn't much better than what KSP had back in 0.7.3. I'm sure you can see why all the "what's the point of KSP 2 EA if Modded KSP 1 has more features?" absolutely baffles me when it's plainly obvious KSP 1 would have died way before 1.0 if there was any real competition in the casual rocket science genre. Even without the Put-Put engine, KSP 2 is going to more than blow KSP 1, modded or vanilla, way out of the water. Even if it's a little sloppy on launch, it will simply not be the "takes up 3x its own size on HDD in paged RAM after 8 scene changes, most of which are redundant a la Sonic 2006 because Squad couldn't be bothered coming up with a better way to switch to the VAB without reverting than an intermediate scene" kind of sloppy. Just to reiterate, you can see why it baffles me that people don't want to look at KSP 2 and all the optimizations it has, just because some bells and whistles will have to be waited for.
  15. You mean the stock wheels? An A320 should not explode because it was descending 5fpm faster than the suggested landing speed, Squad
  16. For a simple 50m long nuclear mothership, you're already looking at this. Squad bothering to implement fuel switching so you can have bigger liquid only tanks could have already saved a lot of fps and sliced the part count by 4. But then again, when the bug tracker calls out and extremely simple suggestions are made that could save a lot of headache, Squad just plugs their collective fingers and yells "lalalala!". That's on a good day! If you're unlucky, the planet will disappear entirely, and maybe the infamous Hell Kraken will pay a visit
  17. Preach! I don't get the stigma around the EA structure. All these QOL improvements from day one will make the experience a million times less painful, in addition to having a dev team that's much less likely to outright ignore game-breaking bugs like Squad did. I don't anticipate that Intercept will ever end up in a position where even Shadowzone, coinnoseur of big Krakenbait rockets, has to beg them to pay attention to the bug tracker. You know, having actual developers on the team and all
  18. That's literally impossible. It's an entirely different game.
  19. They said most star systems are binary. They never said all star systems are binary
  20. Sonic 2006 was a better game than KSP 1, especially modded KSP 1. Intercept doesn't have a high bar to clear. To be explicit about my position, mods don't do any good (definitely not as much good as you think) and I've never found a set of mods that didn't add 10x more jank to the game than the amount of features they added.
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