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FlightSergeantMatt

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Everything posted by FlightSergeantMatt

  1. I was doing some thinking about a context for a late WW2 aircraft design as I thought builds around this time period could be very fun and interesting. The theatre I came up with us an alternate timeline where the Luftwaffe wins the battle of Britain and successful occupies Great Britain. After this they successfully defeat Soviet forces and are then preparing for attacks on the United States. My vision would be that this war would be fought at Sea and in the Air. German forces from occupied Britain would fight for Iceland and Greenland in the North fighting against Canadian and some of the United States forces, whilst the United States Navy would try to hold Atlantic island chains in the South against German forces from Spain and North Africa. I imagine that Germany would have ramped up production of the Me262 whilst still producing late war Bf 109s and Fw 190s. Germany will have also completed their production models of Hitler's Amerikbomber which would threaten Cities like New York. My idea is that the USA would be forced to rush jets into production to counter the Me262. They would use jet engines sent from the British that they would reverse engineer to produce their own. Early jets were slow to enter production and were notoriously unreliable and had very short range so the US airforce and navy would need new piston aircraft capable of holding their own. Im curious if anyone else has any thoughts on where US aircraft design would have gone if they were forced to keep innovating and if the war was to be fought on this front. Also im going to be designing some aircraft with this theatre in mind using Realism Overhaul and Real Solar system if anyone wants to share some design ideas or specifications for new aircraft
  2. Hi. Love your work. Have you thought about doing parts where the parts you choose have much greater affect on the planes performance? I find with KSP parts and mods it’s more about how you get it to look, but surely you could base parts off WW2 designs and get a whole lot more variety, for example, lightweight fuselage pieces similar to the design of the Zero to get great climb rate and turning and acceleration but then also a heavier option like the p47 or even an armoured version like the il 2, just to trade off different performances so there’s more variety. You could also do thick high lift wing pieces and thin laminar flow speed wings and engines that are heavy so don’t accelerate well but have turbo chargers for high altitudes or lightweight engines that have powerful thrust to weight ratios but suffer from over heating. i know it’s a huge amount of work but from your opinion, could it work?
  3. Yeah that's sort of what I was thinking. Im trying to set up a first mission at the moment where you need to create a fighter bomber to attack a Luftwaffe base, fend off the BF109s and bomb/ straif the Stukas parked at the airfield to prevent them from bombing allied forces
  4. Yeah I love that mod. It just doesn't seem to work at all in 1.8.1 which is what I'm using to be new enough but still supporting RO. Im trying the Skylers weapons parts and it seems to be working well so far
  5. Yes. At the moment I'm looking a the B9 procedural wings, BD armory of course, everything that comes with Realism Overhaul on CKAN, airplane plus and tweak scale. Im currently looking for a mod to provide more realistic weaponry and I'm also trying nerfing some of the BD armory guns as they will take down a prop plane instantly
  6. Im trying it with RO now and it's really cool. Im setting up some World War 2 bases in North Africa and Europe for some World War 2 challenges
  7. Aircraft Mission Sharing/ Build Challenge I wanted to put forward the idea of a challenge where people can put forward ideas for and create different mission scenarios set in RealSolarSystem Mod such as a city fortified with tanks or a Bomb target somewhere in WW2 Germany and then let anyone who wants to download the save file then design their own Aircraft to complete the mission. I think this could create some really fun possibilities like building an A-10 like plane to take out a line of tanks or a WW2 Bomber with the range to reach Berlin from London to avoid BF109 interceptors and drop its bombs and return home. If anyone has any ideas or wants to take part let me know!
  8. oh nice thank you! might be a bit complicated for people if its for the challenge. whats your planes performance like?
  9. I tried aviator arsenal and love it. but for some reason on the current version of KSP none of the aviator arsenal ammo boxes show up for me. if you have any tips id love to include them
  10. could use breaking ground. I don't have the making history though. nice plane! I found the browning machine guns do next no damage so I added the the Vulcan hidden and nerfed it to 250 rounds per minute thanks! I appreciate it
  11. Cool planes mate. How do you add the pictures? I'd like to add some rules and stuff for judging if you're interested
  12. WW2 Defence Contract/ Warbird Build Challenge Is anyone interested in a WW2 aircraft build challenge using BDarmoury and airplane plus? I was thinking maybe in the style of companies battling for the defence contracts after an invasion similar to the WW2 arms race. We could build aircraft for classes such as Fighters, Attackers and Bombers and score them based on performance for its class and look/realism (I love warbirds made using command seats and custom made cockpits for realism) I don't know how to make one of these fancy looking pages with nice pictures and everything but if anyone is interested and wants to help me set it up let me know.
  13. Yeah I think this is true. I love the idea, I just have no idea how, mods, games or game physics work haaaa Yeah! I wish I knew how to do this kinda stuff! This is why I’m looking for someone who thinks it’s a good idea and does now haaa
  14. To me the fun of KSP was the experimentation when you first started. I just thought it would be cool to get that back by adding way more options than just a few stock engines
  15. Didn’t even know that was possible , can you mod on it?
  16. Hmm very interesting! Thank you so much for the detailed response as I know nothing about this! My idea was that it might run as if each part (Fan, low pressure compressor blades, high pressure compressor blades, combustion chamber) was its own part with its own thrust, mass and ISP and the parts could just be stacked together to simulate one engine and get a desired affect. So does the majority of your thrust come from a large fan? Then you have a larger, more efficient engine. Or does the majority of your thrust come from having a large number of compressor blades and a combustion chamber with a high burn rate? I don't know if this sounds more plausible? I was just imagining you would effectively stack multiple "engine" parts together, each with a small amount of thrust to give yourself a desired outcome. I think if each part had a different thrust to weight ratio and a different ISP it would give you so many options and tonnes of opportunity to perfect different designs.
  17. there are a lot of mods that have progressed this wonderful game pretty far from where it was at the beginning, plus I personally think custom engine building simulator would be cool (provided you can still fly them). Thanks for the response but sounds to me like you are not interested in this kind of a development rather than saying it wont work am I correct? thanks for the input but im just curious to see if there is any interest out there, im sure there are people who don't care for it but id like to spark a conversation on feasibility and brainstorm ideas. if you have anymore please do respond. Also I did create turbo fan substitutes that could accelerate a small commercial to about 130m/s and up to nearly 200m/s but could only sustain a short flight (island and back if flown very conservatively). These effectiveish designs were so fun to build and so challenging but just not quite practical. I think you would enjoy the challenge! much more fun than part clipping or tweaking a stock engine. I also think that specific engine housings could be better as they could look more realistic, be more customisable in terms of shape to fit different engine dimensions and sleekness as well as colour (ive always loved the blue engine housings on a british airways engine). this could also leave room for possible features such as thrust reverser animations Thanks, I think its a really cool idea too! if you have any more part ideas or know anyone who could help development, do send me a message. stay in touch!
  18. Hey guys, I love this mod and what it brings to aviation in the game. My passion is the experimentation and the brainstorming to come up with a plane that fits an exact purpose. I like that this allows you to do that with size, aerodynamics and passenger capacity but im really curious about engine building. I like to attempt to build my own turbo fans using parts from this mod but there are too many limitations. i've started a thread on this subject, if anyone here is interested in the idea building their own engines with parts such as fans, compressor blades, compression chambers etc take a look. id love it if someone smarter than me had any ideas
  19. Hi, I love the idea of realism with plane building in KSP, challenge and functionality as well as a realistic look and testing process over performance when building aircraft. Hi have played around with building my own turbofan engines in KSP and fitting them on planes trying to get the best performances without killing my test pilots. I've successful built a handful using propeller parts to build a fan, smaller propellers part clipped to make a low pressure compressor stage and small jets engines to act as a high pressure compressor stage (and deliver most the thrust). I then use structural panels in an attempt to house the engines and they work fairly well. The biggest issue I run into is the size, in order to fit in all the separate fuel tanks and piping needed for each stage the engine ends up being way to large to look scale. This a very fun and rewarding build, as I love the realism and the thought that goes into trying to reduce weight and increase thrust and efficiency, when just adding a stock turbo fan is just way too easy! My idea is a mod that includes parts such as Fans (high and low bypass for efficiency or power), compressor blades (adding more creates more thrust but more weight and less efficiency) and combustion chambers where the amount of fuel per second can be selected or different in available parts to increase thrust but reduce efficiency. I would then like to have the ability to customise engine housings with a method similar to how ferrings and created for rockets. A mod like this would give players the ability to completely scratch build engines in all sizes for all purposes for your own aircraft and create a whole world of challenges and achievements, for instance creating small regional jets that have the ability to transport a small number of kerbals over small distances very cost effectively, or long range jet bombers or passenger jets to transport kerbals around the world like the A350xlr and even giving a challenge to creating a supersonic jet that isn't just "add more engines". Anyway, I have completely no idea how to do computers and so creating mods is way beyond my comfort zone. However I believe this is an idea that many people would enjoy and potentially could have a place in the game itself. If anyone out there thinks this is a cool idea, please do comment, or if even better anyone out there thinks this maybe possible or thinks they could give it a go, please get in touch! HAPPY FLYING! Here's a few concept part ideas. take a look, let me know what you think, make any changes etc! https://drive.google.com/open?id=18MPGg6PkEneFf7mDVaWzIsTF0gTe5xPj
  20. https://drive.google.com/open?id=1CzdnUTvqExeBRGG5vo_ZdEmg7yIr7SFm im taking this island chain and the green (RAF) cammo also I'm working on rules when I have a moment. but I'm thinking we get maybe 1 major base each and 3 small bases around our country and then maybe a rule regarding constructing forward operating bases?
  21. Yeah pretty much! Mostly gonna just try to simplify them really. I’m thinking of doing separate build points and separate armament points. Sort of reducing the need for the clear need to designate fighters, attackers, bombers really. Also would mean you could build all planes, or all tanks or however many, instead of set number of each.
  22. I’m doing rules. If we have guard mode range set to the full 10km, does this increase when a radar of say 40km is used? Therefore an interceptor will launch at 40km out not 10?
  23. They were still negative when I throttled up
  24. Everything is working for me apart from the engines! I removed the AJE and the Solver engines mods and everything thing works. Before I was getting negative thrust out of all the engines except the stock ones
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