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Everything posted by RealKerbal3x
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
I don't think BG is replacing MH in any way. It's just KSP's second DLC.- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
@UomoCapra @Maxsimal Can you provide any insight into this? Are the new terrain features placed depending on the biome or are they just scattered around at random? Crystals poking out of grass just looks strange.- 1,121 replies
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Hey guys... I'm still here I just wanted to post another quick update because of this: This new DLC is coming on May 30th, and the new surface experiments especially interest me because now I want to bring some of those along with my Mun base so that I can set up a cool scientific station near my base. That will probably push back the construction of the Mun base itself, but I still need to deliver those fuel pods to the MTS as well as send a couple of uncrewed scout rovers to the Mun's surface (notwithstanding that I'm planning a big trip around Kerbin in an airship and I need to prepare for that), so I'll have stuff to do in the 24 days until the Breaking Ground DLC arrives. My next report shouldn't be too far off...stay tuned
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
Probably one of the robotic parts. Looks like a hydraulic piston of some sort.- 1,121 replies
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So if we assume that Serenity is indeed Breaking Ground, then how does 'Serenity' relate to the name and content of the new DLC?
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
I think @UomoCapra has already accidentally created a Hype Train with this thread...now all he needs to do is rename it- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
Looking forward to those! I'm sure @IgorZ will figure out a way to integrate KIS into the new system (however it works) since I don't think this new system will be a total replacement for KIS.- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
So, it's a watered-down, stock KIS? Are the experiments the only things the Kerbals will be able to carry in their inventories, or will it be possible to pick up and carry any part? I'm sorry...I'm so excited and full of questions about this- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
Yes, but how are they placed on the ground? Can a Kerbal pick them up and move them around?- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
Excellent...this is an improvement over the usual 'go to place, click, go to another place, click again, leave' of KSP science. Thanks, guys! I can see you're really trying to make the game better any way you can- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
No, I mean these:- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
Can you get those new surface features in any mods? AFAIK that’s the main feature of this DLC.- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
New DLC? Robotic parts? More surface features? Another space suit? I'm so excited!- 1,121 replies
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1. The Original Series. Oh wait...wrong franchise
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My first docking arose from my first crewed landing on the Mun. I decided to do it 'Apollo-style', with a Munar orbit rendezvous...not the best idea for a beginner!. It took a lot of tutorials and rage-quitting, but I can't tell you how happy I was when the camera zoomed out and the Kerbals' portraits turned to static. For me, rendezvous and docking is one of three essential skills you need to master KSP, alongside interplanetary travel and propulsive landing. If you know those, the Kerbol system (and beyond) is your oyster!
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@123nick A large majority of mods from 1.6 work perfectly in 1.7 because there weren't really any changes under the hood that affected mods. And since it's been over a month since the update, any mods that were broken have most likely now been updated.
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Fastest Juno-powered aircraft
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Challenges & Mission ideas
Oops, I missed it. I'll add you to the leaderboard -
I was tired of building my launch vehicles from scratch every time I want to launch something, so I spent an hour in the VAB saving the different stages for my Kraken V and X launch vehicles as subassemblies. I ran into the infuriating 'parts become unclickable in editor' bug several times, but at least now getting a launch vehicle for the job won't be as much of a pain.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
(apologies for how horrible this meme is. I used MS paint ) -
Another test cruise for the UKS Deep Purple: It's soon to embark on its mission to explore every river, strait, mountain and rolling plain that Kerbin has. Oh, and here's Seanvis Kerman taking a look at the scenery from the Munar Transfer Station's low Mun orbit.
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Floor -20: This room is made entirely from transparent aluminium.
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Fastest Juno-powered aircraft
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Challenges & Mission ideas
@RedSun Rocketry @lapis I think I’ll add an amendment to the rules that you’re only allowed to make your attempt on Kerbin. I don’t want anyone to have an unfair advantage because they flew on Laythe with its thicker atmosphere.