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Everything posted by RealKerbal3x
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
RealKerbal3x replied to TriggerAu's topic in KSP1 Mod Releases
You can’t get mods on console at this point in time, because there would be all sorts of licensing issues between SQUAD and the modders, notwithstanding the fact that all plugin mods (like this one) would probably have to be rewritten from scratch for them to work on consoles. However SQUAD usually keeps quiet about what they’re adding to the game next, so they could be working on mod support for Enhanced Edition right now, we don’t know -
Thanks for the suggestion...I use the same airship mod as that guy actually
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SPACE STATIONS! Post your pictures here
RealKerbal3x replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Since my Munar Transfer Station is now complete, I should probably post a picture. Now it's ready to begin Munar operations in earnest. -
@purpleivan That's some mountain! I'm preparing an around-Kerbin trip (but in an airship, not a boat) and I think I'm going to have to have a crack at Mt Keverest too.
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@Stewcumber Lovely pics! I actually don’t live far from Brooklands myself so I have the opportunity of visiting without too much trouble. It’s a shame that it’s so expensive to see inside Concorde because it’s one of my favourite aircraft, but I guess they’ve got to find money to maintain the museum and all of those exhibits somewhere.
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Thank you...and sorry for the sporadicity of the reports. I tend to do most of the big things happening in these at once and then take a bit of a break. While the big thing I’m building up to at the moment is building my Mun base, a lot of the things I need to do to prepare for that (like flying to the Mun and rendezvousing with the space station) are routine and as a result, incredibly tedious and I’m not very motivated to do them. However, since doing surface construction and exploring the Mun is more interesting than docking for the 354th time, I hope you’ll see a higher frequency of reports when I get to doing that
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Thanks The station should be finished by tomorrow, and then I can move on to preparing my Kerbin exploration mission. The construction of the actual Mun surface base should begin on June 1st, which is when I'll first be able to get my hands on the new DLC. Yes, here's the thread if you're interested.
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So while I'm getting really hyped for the Breaking Ground DLC (I really hope they've done more QA than they did with Making History) I still have some stuff to do in-game, and one of those things is deliver two fuel pods to the Munar Transfer Station to top up the Tender landers' tanks when they've returned from the surface. Here goes!
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The Grandest Tour (Cencari A-C)
RealKerbal3x replied to Ultimate Steve's topic in KSP1 Mission Reports
He does actually, but I believe he’s most active on the KSP subreddit and doesn’t come here often. -
The Grandest Tour (Cencari A-C)
RealKerbal3x replied to Ultimate Steve's topic in KSP1 Mission Reports
@Ultimate Steve Nice dramatic intro! And since this is giving me strong Star Trek vibes: Space, the final frontier. These are the voyages of the starship Star Sky. Its five year mission to explore strange new worlds, to seek out new life and new civilisations, to boldly go where no Kerbal has gone before! -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
RealKerbal3x replied to Pak's topic in KSP1 Mod Releases
@Pak hasn't done an an IVA for Block II yet, probably because IVAs are difficult and time-consuming to make.- 2,351 replies
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
Will there be a way to enable the new scatters on existing saves? I really want to mess around with those, but I’ve got a well-established save-game and I don’t really want to start a new one.- 1,121 replies
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Landing Legs and Critical Damping
RealKerbal3x replied to MechBFP's topic in KSP1 Suggestions & Development Discussion
It makes sense - why would you need your experiment package, which spends all of its time sitting motionless on the surface, to have suspension? -
Seeking advice in Real Solar System mods
RealKerbal3x replied to GungaDin's topic in KSP1 Mods Discussions
No, 1.4.1 was released specifically to provide support for MH. -
What feature do you want for 1.8?
RealKerbal3x replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
How does that make a difference? Free updates still cost money to make, and I doubt SQUAD makes that much money from sales of KSP anymore, since most people who want to play the game have already bought it. I find it perfectly acceptable to occasionally pay for DLC, just to support continued development. Besides, KSP is amazingly good value. I spent £17 on the game and have had hundreds of hours of fun. That's only a few pence per hour - so in paying for this DLC you'll certainly be getting your money's worth. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Uggggggh...Starlink is going up at 3:30 AM for me. I'm not particularly motivated to get up at three so I'll have to watch the replay when I'm actually awake. -
@Klapaucius Agreed! KSP is fantastic value for the amount of fun you get out of it. All told, I've paid about £29 for the game and Making History (because I got a discount when I bought it off GoG.com). I'm going to be paying another £12 for Breaking Ground as soon as I can, so that's £41 for hundreds of hours of gameplay. Plus, I can't thank SQUAD enough (no matter how much flak they get with every announcement) for creating and maintaining what is most certainly my favourite game of all time. I'm more than happy to throw some money in their direction every now and then to support continued development of Kerbal.
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
We won't know until SQUAD announces it, which probably won't be for several months at least.- 1,121 replies
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@Gameslinx Sure, most of the content in this new DLC is already available in one form or another in mods. But echoing what others have posted previously, I'll always prefer a stock solution over one from a mod, even if the content from the mod is better than stock, because I'm guaranteed continued support from SQUAD - with a mod I have no such guarantee and the modder can abandon the mod any time they want. This is one of the reasons I don't use ReStock - sure, the stuff it does is nice, but I'm not promised indefinite support like I am from the stock revamps (which is another reason I don't use RS...I actually like the stock revamps...I know, crazy, but I do). I don't think SQUAD would abandon the revamp effort they're doing, just because a mod came out that does the same thing (and apparently better, as the community's reactions have shown). Remember, SQUAD has to cater for a significant portion of their fanbase who can't or won't use mods (and whose game would be left even more mismatched than it would be without the stock revamp). As @Maxsimal said in the announcement thread, the game can't depend on a user-created mod for a variety of reasons.
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More than that...it looks like the Magic Boulder!
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
IIRC the new mechanics are coming in a free update alongside the DLC, so you won’t need to have the DLC as a dependency for your mods. I’d love it if they did that again! But since I live across the pond from you guys, it would probably end up being at an unholy time for me- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
RealKerbal3x replied to UomoCapra's topic in 2019
Of course they will. As I said above, I don’t think BG is intended to replace MH.- 1,121 replies
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totm mechanical things - digital adder
RealKerbal3x replied to klond's topic in KSP1 The Spacecraft Exchange
Correction, 30th.