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KSP2 Release Notes
Everything posted by RealKerbal3x
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Fastest Juno-powered aircraft
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Challenges & Mission ideas
Sure, but remember that you can only use Juno engines to get to altitude. Also, I'm going to try and bring this challenge back, if anyone wants to give it a go -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Locked out now. A perfect launch! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
What a time we live in. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
And a successful Stage 1 landing, nice! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Stage 1 infrared shot, cool! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Entry burn startup. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Looks like it got through Max-Q fine. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Liftoff! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
The advert for National Lab spelt 'associated' wrong Startup and go for launch! -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
RealKerbal3x replied to Pak's topic in KSP1 Mod Releases
Just type 'ms paint tutorial' into the search bar. There are a lot of helpful videos there.- 2,351 replies
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Looking good for launch! -
There are no stars in Apollo photographs because the surface of the Moon is very bright and outshines them.
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Floor -4: A sign that says 'Don't dig straight down'.
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I believe @tallhan is asking for the option to install mods on console. In response to that, there are a lot of issues with this. Mods would have to fall under the category of 'official' downloadable content, which could cause licensing arguments between SQUAD and mod creators. Added to that, Microsoft and Sony are pretty tight on what kind of stuff can be installed on their consoles, because they don't want some user unwittingly unleashing a virus on their console because they downloaded an uncertified mod. In short, adding support for mods on console is more trouble than it's worth and probably won't happen. But we'll have to see.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Scrubbed? I just got to school in time to watch the launch before lessons start Well, at least tomorrow's Saturday and I can watch at my leisure. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RealKerbal3x replied to Nertea's topic in KSP1 Mod Releases
@LadyAthena I've had that problem too, but it only seems to show up if I try to transfer crew via the button in the PAW. A workaround for the parts with hatches (some SSPXR parts don't have hatches so it won't work with those) is to click on the hatch and transfer crew from there. But let's ping @Nertea and see if he can figure out a proper fix. -
A 'night mode' for VAB and SPH
RealKerbal3x replied to GoldForest's topic in KSP1 Suggestions & Development Discussion
Yes, at the moment all we see out of the doors of the VAB and SPH is a static texture. Even if time doesn't actually pass in the editor, I'd like to see the scene outside actually change. -
This isn't really in KSP, but I'm currently reinstalling the game to fix some annoying problems I've had for ages. I'm not saying goodbye to my venerable save, but I'm going to reinstall all of my mods and try to weed out those that I don't really need and/or use.
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Another update...I’m planning to reinstall KSP this weekend, just because it’ll fix a few irritating problems I’ve been having for a while, while possibly improving performance. Don’t worry, my save isn’t going anywhere (I’ll copy over the ‘saves’ folder from my old install) but I’m going to reinstall all of my mods and hopefully weed out a few that I don’t need or use. Regarding what I’ll actually be doing next in-game, I’ve decided that I should install two fuel tank modules on the MTS, so I don’t need to send a refuelling mission every time one of the landers returns from a surface sortie.
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Wild Blue Industries crafts
RealKerbal3x replied to Space Kadet's topic in KSP1 The Spacecraft Exchange
Do you have Kerbal Actuators installed as well? -
If magic was real, it wouldn't be called magic; it would just be part of physics.