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Everything posted by RealKerbal3x
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@ZZYZZY Fascinating! Is it purely stock parts? How many parts are there?
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
RealKerbal3x replied to EnzoMeertens's topic in KSP1 Mod Releases
Still, descending into Jool is a rather niche thing to do in the game.- 735 replies
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PC players never get release dates (we only have the rather vague 'every 3 months'). Plus, aren't you happy that they decided to delay so that they wouldn't release another broken console update?
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PSA: The New Mk2 Lander Can Has Cargo Bays
RealKerbal3x replied to Aegolius13's topic in KSP1 Discussion
In the right-click menu for the Mk2 lander can there should be a button to 'open doors'. -
I feel like sometimes people just want to complain for whatever reason, no matter what SQUAD does. They release with a major bug, people complain about them not testing properly. They announce a release date but then have to delay, people complain about having to wait. They don't mention any particular date, people complain about a lack of information. It's really a lose-lose situation for them.
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We are Cloudflare. Lower your avatars and surrender your posts. We will add your communal and discussional distinctiveness to our own. Your forum will adapt to service us. Resistance is futile.
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
RealKerbal3x replied to EnzoMeertens's topic in KSP1 Mod Releases
It's kinda difficult in stock, you can use ore tanks but since KSP was never designed for underwater exploration some of the physics are a bit janky. There are mods that add parts for submarines though. I'm not really sure why SQUAD implemented the pressure limits if they never intended for players to go underwater.- 735 replies
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That was weird. Analysis, @ManeTI!
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If the forum were a dolphin, it would be currently singing this song: https://www.youtube.com/watch?v=N_dUmDBfp6k EDIT: It gave me a 1020 when I tried to embed that.
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I tried to ping ManeTI...that didn't work either.
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Agh, this is happening intermittently when I click to open a subforum too
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I'm getting it on Science and Spaceflight, as well as whenever I click the 'most recent post' button next to every subforum.
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What is your most facepalm-worthy moment regarding KSP?
RealKerbal3x replied to MaverickSawyer's topic in KSP1 Discussion
Remember, it's the 'History and Parts Pack'. The reason it's not just called 'Making History' is because it doesn't have the mission builder. Sorry, I'm just a stickler for accuracy -
Those are nice! I think playing a lot of KSP has got to you...those big icecaps remind me of Duna
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mod Releases
Unzip the zip file you got when you downloaded it, there should be a GameData folder inside that with ModuleManager and WildBlueIndustries in it. Since you already have ModuleManager in your main GameData, you just need to put WildBlueIndustries next to it in the same folder. You also need Hooligan Labs Airships to make the airships fly, there’s a link in the first post of this thread. For that, you’ll want a HLAirships folder inside GameData. -
The Saga of Emiko Station - Complete
RealKerbal3x replied to Just Jim's topic in KSP1 Mission Reports
If you’re going to poke me, don’t poke me about my mission report thread -
The Saga of Emiko Station - Complete
RealKerbal3x replied to Just Jim's topic in KSP1 Mission Reports
Nope! No poking allowed -
The Saga of Emiko Station - Complete
RealKerbal3x replied to Just Jim's topic in KSP1 Mission Reports
Doesn’t mean you can poke other writers -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
RealKerbal3x replied to EnzoMeertens's topic in KSP1 Mod Releases
Hey @EnzoMeertens I have a feature suggestion: Maybe parts could slowly get more damaged if you're deeper than 400m (the stock pressure limit), maybe eventually being destroyed at a certain depth beyond that.- 735 replies
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mod Releases
Yeah, I would prefer if they removed that, it's not really helpful and just annoying most of the time. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mod Releases
The 'unknown part modules' thing was introduced in update 1.6 (I think?). It's just saying 'hey, this craft was built with some other mods installed, watch out because things might be broken'. It's usually harmless and you should still be able to open those ships fine. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mod Releases
Are you sure you've installed it correctly? Assuming you only have Heisenberg and its dependencies installed, you should have ModuleManager as well as a WildBlueIndustries folder in your GameData folder. The WildBlueIndustries folder should have the folders 000BarisBridgeDoNotDelete, Wild Blue Tools, ClassicStockResources and Heisenberg in it. I hope that made sense -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
RealKerbal3x replied to maja's topic in KSP1 Mod Releases
Bon Voyage (and most other mods compiled for 1.5.x) work absolutely fine in 1.6.x.