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Everything posted by RealKerbal3x
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Scott Manley made a video about a mod which makes Kerbin 1/10th stock scale a few years back. I believe the mod he used is now defunct, but Sigma Dimensions could be used to scale down Kerbin instead.
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Don't worry! The Photoshop trend of adding more decks to the A380 will live on!
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@Angel-125 Lovely mod! One thing though...I’ve looked through the thread and it appears that the smaller wheels (can’t remember their name off the top of my head) are able to retract to fit inside a Mk3 cargo bay. However, there doesn’t seem to be any button on their PAW that allows them to do that. Was that functionality removed or something?
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The Saga of Emiko Station - Complete
RealKerbal3x replied to Just Jim's topic in KSP1 Mission Reports
@Just Jim What @TeslaPenguin1 said. What a fantastic closing chapter for Volume I! I look forward to the next one, but take your time. It may be counter-intuitive, but real life always comes before Kerbal And BTW, the Hive is giving me strong Borg vibes. Please have them say 'resistance is futile' at least once. Pretty please -
Oooooo! Mysterious! I'm baselessly speculating pondering what they'll find in orbit about Minmus...maybe aliens. Interceptors, immediate launch! My dad is kind of a 60s-70s sci-fi nut and it's rubbed off on me
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Banned for trying to be strong.
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Make a wish... and have it horribly corrupted!
RealKerbal3x replied to vexx32's topic in Forum Games!
We are proud to announce that KSP 2.0 is now available on PlayStation 5 and XBox Zero XYZ! Support for the 1.0 PC game has ended and the game will be deprecated on 24 June 2021. The game has been rewritten from scratch to include features such as: -Battle Royale -Hundreds of new DLCs such as texture packs and emotes -Spacecraft will now spontaneously explode for more LOLZ. Additionally, the realistic orbital mechanics have been removed and replaced with a new system which allows improved performance as well as free flight in space! I wish for colourful explosions. -
Not exactly what you’re asking for, but this mod tells you when you can perform scientific experiments:
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I have arrived! No, I am not GRS. @Mukita12
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Yep, the wiki is pretty useful. Another thing I tend to use it for a lot is looking up the stats of a part without having to launch the game. Also, you should probably ask on the KK thread:
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No, not really. I have a couple of Nertea's mods which use NFP, and they don't cause so much of a hit, probably because they aren't interactive screens or anything.
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totm june 2018 Work-in-Progress [WIP] Design Thread
RealKerbal3x replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Actually, that revamp was courtesy update 1.5 Pinging @pTrevTrevs just so he gets the right info. EDIT: Oh, and the white version is optional. By default it's black. -
@damonvv Thank you for the update! I'm looking forward to playing with that strongback! A question about this: Does this mean that MAS IVAs will be a dependency in the future? Interactive IVA props always seem to considerably affect performance on my old laptop
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New stock expansion?
RealKerbal3x replied to Couldn't think of a name's topic in KSP1 Suggestions & Development Discussion
'Serenity' appeared on the bugtracker a couple of weeks ago. Many have been speculating...this could just be a new DLC! Of course, we have no idea what it's about yet, but fingers crossed! -
Nope. I summon @Just Jim
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No, it's just the tanks are locked. You know the little icon to the right of the green resource bar? It had a red 'no entry' style sign on it, but I was able to switch the resource flow back on by clicking that. It's a pretty minor thing.
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@Angel-125 @JadeOfMaar I added Snacks to my save with no issues. The Kerbals up on my space station have enough snacks to complete their mission, which is great. One strange thing is that all of the containers in the crew modules were locked.
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