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RealKerbal3x

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Everything posted by RealKerbal3x

  1. @Lankspace What version of KSP are you running? There was a pretty big memory leak in 1.5 and prior which was fixed in version 1.6.
  2. @Angel-125 I was just thinking, in SSPXR with this mod, the greenhouses still need Ore to make Snacks, which is kinda weird. Maybe a separate ‘greenhouse’ part module could be made, which makes Snacks without the need for Ore or any other resources, but much slower than the normal snack processor. Of course, just a suggestion. I’m not asking you to add this to the mod or anything
  3. There is this mod which hides the VAB, so you can build big: Don't worry that it says it's for 1.5.1, it should work fine in 1.6.1.
  4. Why would you want 1.6.0? 1.6.1 fixed several annoying (and in one case gamebreaking) bugs, and didn't break any mods.
  5. I think there’s an option somewhere on the antenna PAW that lets you force it to deploy even if it’s stowed. Something like ‘Deploy Stowed’.
  6. There is already a Mk3 formfactor, which is basically a 3.75m one with the sides cut off. Though I agree, a 3.75m container would be useful.
  7. Oh! Cool, another Voyage chapter! @Ultimate Steve What mod are those big (3.75m?) cargo bays on the Legacy II from?
  8. Upload it to imgur (or another image hosting site) and copy and paste the direct link into your post.
  9. No there aren’t. Some mods add them though. Eve does have oceans, are you sure you’re not mixing them up?
  10. @EnzoMeertens I’ve had an eye on this mod for a while, and now it’s updated to 1.6.1 I think I should start using it! I love the idea of my parts crumpling when I crash-land, rather than just exploding. One question: what is its impact on performance?
  11. Built a rocket, didn’t check staging and blew up my engine on the launchpad.
  12. I don’t think it’ll be today... since KSP Loading posted an hour or so ago, I’d reckon the update will drop sometime this weekend.
  13. I put the Munar Transfer Station in orbit around the Mun. Its job will be to handle traffic to and from my future Mun base. I just need to send the crew....a full mission report is available here if you're interested. Who am I kidding...that was another shameless plug for my mission report thread
  14. *Insert sarcastic comment here* So now they want us to complain in writing?
  15. No, that sets the root part of the vessel. I think you can set the control point via an action group though.
  16. So he’s going to be sitting on a command seat all the way back from Eve....
  17. It’s never been dead...just that I have a lot of school stuff happening right now, so there isn’t much time to play KSP. Since I now seem to have accumulated a couple of readers, what should I do next? Should I continue my Mun infrastructure project, or should I explore Kerbin with an airship first?
  18. I don't think SFS will need any work to make it compatible with Restock. It already automatically targets LFO tanks. However, if there are any LF-only tanks in Restock+ (I don't know, don't use RS/RS+ myself) then it will probably need a config.
  19. Only Cupcake would think of using those Making History R7 booster tanks as pontoons.... Fabulous work once again!
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