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RealKerbal3x

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Everything posted by RealKerbal3x

  1. I believe @damonvv has mentioned this before...at the moment, we don't know what a possible Starship cargo variant will look like.
  2. I believe most of the visual mods are at least compatible with 1.4.x, and since 1.5 and 1.6 only broke a tiny fraction of mods, they should be good to go
  3. Nice! Good to see those little animations making their way into this!
  4. You don't really need a heatshield for Duna, even if you're coming on a hyperbolic trajectory. So your Kerbals could have still returned home...
  5. Despite it being a pretty good model, I reckon it should get a revamp just to ensure it fits in with all of the parts that have already been overhauled.
  6. So I was wondering, since several of you have set up a similar constellation in the past: once you've got your satellites into LKO, at what intervals do you deploy them? Since my kerbostationary relay network has recently and inexplicably fallen out of alignment, I've been thinking of setting this sort of network up.
  7. That would be a good idea. In my universe 'SpaceK' flies these rockets, and it'd be weird to have 'Tundra' written down the side.
  8. Makes sense. Another question: Will the 'Tundra' written down the side of the booster be part of the final design? And will we be able to turn it off if we want to?
  9. Do you have all of its dependencies installed? Are you on a version of KSP supported by the mod? You should probably post your log file, so someone more qualified than me can analyse it. Information on finding the log file is here: And welcome to the forums
  10. Alright. While I don’t think I’ll be using Restock when it comes out, the art style in it is pretty neat!
  11. Good luck on that degree @Pak! And nice to see that you're still around. The Cormorant shuttle still flies like a dream
  12. This is one for @Triop.... A tiny plane I built. Incredible manoeuvrability (pulls 10G in turns ) and it can reach speeds of up to 700m/s. Of course, that speed kind of overspeeded the Wheesley engine and it overheated and exploded after a while. I had to use an FL-T100 tank to keep the plane short, but luckily I was able to switch it to only liquid fuel through @Snark's Simple Fuel Switch mod: It's awesome, go and check it out
  13. What's so bad about the new Mk2 lander can? It's a considerable improvement in my opinion, especially because of the weight decrease and rover variant.
  14. Coast phase is almost over! Ready for SES-2! Nominal orbit insertion!
  15. True! 30ish mods taken from across the far reaches of Addon Releases! TUBM has a potato computer.
  16. Yeah, so more complex than I was thinking. My coding skill doesn't really extend beyond simple MM patches, but if someone else could figure it out it would be great .
  17. Missed the liftoff, but at least I caught the booster landing. Flawless as always! Now the second stage coasts, and we wait for the satellites to be deployed.
  18. I haven’t had any issues (that I can see) with it in 1.6 or 1.6.1.
  19. @Tyko Being made redundant by the stock game is always the best way for a mod to end. Great job on this!
  20. I feel like that part needs a major rework. Besides the RCS alignment issues you mentioned, it’s also disproportionately small compared to an MH Command/Service Module.
  21. You could always try making a fresh testing install of KSP and seeing what happens when you delete those.
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