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Everything posted by RealKerbal3x
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I believe @damonvv has mentioned this before...at the moment, we don't know what a possible Starship cargo variant will look like.
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(Why) Do you start a new save when a new KSP version comes out?
RealKerbal3x replied to Hotel26's topic in KSP1 Discussion
I believe most of the visual mods are at least compatible with 1.4.x, and since 1.5 and 1.6 only broke a tiny fraction of mods, they should be good to go -
The Truth Can Now Be Told - Mysterious Machines
RealKerbal3x replied to purpleivan's topic in KSP Fan Works
Nice! Good to see those little animations making their way into this!- 195 replies
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- apollo
- totm november 2019
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You don't really need a heatshield for Duna, even if you're coming on a hyperbolic trajectory. So your Kerbals could have still returned home...
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Should the Skipper remain unchanged?
RealKerbal3x replied to AVeryNiceSpacePenguin's topic in KSP1 Discussion
Despite it being a pretty good model, I reckon it should get a revamp just to ensure it fits in with all of the parts that have already been overhauled. -
Alternative communications network design - Thoughts?
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Discussion
So I was wondering, since several of you have set up a similar constellation in the past: once you've got your satellites into LKO, at what intervals do you deploy them? Since my kerbostationary relay network has recently and inexplicably fallen out of alignment, I've been thinking of setting this sort of network up. -
That would be a good idea. In my universe 'SpaceK' flies these rockets, and it'd be weird to have 'Tundra' written down the side.
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Makes sense. Another question: Will the 'Tundra' written down the side of the booster be part of the final design? And will we be able to turn it off if we want to?
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kerble spase programe updat one point seven
RealKerbal3x replied to ocso639's topic in KSP1 Discussion
? @ocso639 What is this supposed to be? -
Do you have all of its dependencies installed? Are you on a version of KSP supported by the mod? You should probably post your log file, so someone more qualified than me can analyse it. Information on finding the log file is here: And welcome to the forums
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Alright. While I don’t think I’ll be using Restock when it comes out, the art style in it is pretty neat!
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
RealKerbal3x replied to Pak's topic in KSP1 Mod Releases
Good luck on that degree @Pak! And nice to see that you're still around. The Cormorant shuttle still flies like a dream- 2,351 replies
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This is one for @Triop.... A tiny plane I built. Incredible manoeuvrability (pulls 10G in turns ) and it can reach speeds of up to 700m/s. Of course, that speed kind of overspeeded the Wheesley engine and it overheated and exploded after a while. I had to use an FL-T100 tank to keep the plane short, but luckily I was able to switch it to only liquid fuel through @Snark's Simple Fuel Switch mod: It's awesome, go and check it out
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Raptor's Craft Download Catalog - Tested & Proven
RealKerbal3x replied to Raptor9's topic in KSP1 The Spacecraft Exchange
What's so bad about the new Mk2 lander can? It's a considerable improvement in my opinion, especially because of the weight decrease and rover variant. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Coast phase is almost over! Ready for SES-2! Nominal orbit insertion! -
True! 30ish mods taken from across the far reaches of Addon Releases! TUBM has a potato computer.
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Fuel in Terrier shrouded variant?
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Mod Development
Yeah, so more complex than I was thinking. My coding skill doesn't really extend beyond simple MM patches, but if someone else could figure it out it would be great . -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Missed the liftoff, but at least I caught the booster landing. Flawless as always! Now the second stage coasts, and we wait for the satellites to be deployed. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RealKerbal3x replied to Nertea's topic in KSP1 Mod Releases
I haven’t had any issues (that I can see) with it in 1.6 or 1.6.1. -
[1.5.x] Engine Tweaks for Making History [Deprecated]
RealKerbal3x replied to Tyko's topic in KSP1 Mod Releases
@Tyko Being made redundant by the stock game is always the best way for a mod to end. Great job on this! -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
RealKerbal3x replied to UomoCapra's topic in 2019
You could always try making a fresh testing install of KSP and seeing what happens when you delete those.