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RealKerbal3x

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Everything posted by RealKerbal3x

  1. Actually I believe Stockalike Station Parts Expansion has a 1.25m Cupola.
  2. The new Terrier design introduced in version 1.6 is awesome and reminds me a lot of Porkjet's Terrier revamp. However, Porkjet's design had fuel in a ring around the engine bell, so I was wondering whether it would be possible to add fuel to the Terrier, but only in the shrouded variant. Maybe it could be done with a Module Manager patch or a fuel switch mod (like Firespitter or B9 Part Switch).
  3. @Snark! Stop making fantastic mods that I need to download! You’re going to fill up my GameData folder! Fantastic work! I’ll give it a go as soon as I get a chance to play KSP. EDIT: Does this make changes to modded fuel tanks too, or will we need to specify that ourselves?
  4. BTW, 1.6.1 is live and fixes the NRE issue among other things. I guess MM’s workaround will no longer be needed
  5. Yeah, turning it off and on again seems to work, at least for a while...it eventually started saying that again, until I turned it off and on again. It's the number one tech troubleshooting solution!
  6. But don’t install any critical guidance systems upside down!
  7. Great! So I won’t need to load KSP twice every time I update a mod anymore?
  8. Dropped my phone earlier. I'm quite clumsy and often do that with no apparent damage to the thing, but this time it has decided that the SIM card is no longer installed, even though it clearly is.
  9. Hmm. Do you have Kopernicus installed? That usually causes problems like the one you described.
  10. Banned for wanting a downvote option.
  11. 6GB. Runs fine with 30-40 mods. I used to have a laptop with 4GB, and the FPS was always <10.
  12. You’ll need the specific versions of Firespitter and Module Manager for the version you’re using.
  13. Try verifying your game files through Steam. It’s been having some download issues lately.
  14. There’s another use for it: it’s a cool-looking spinny antenna thingy that looks cool
  15. KER definitely works in 1.6, and so does KAC and NavballDockingAlignment. Not sure about the others because I don't use them, but I'd wager that they'll still work fine
  16. What mods in particular? The 1.5 and 1.6 updates only broke a minority of mods, and I think most mods for 1.4.x will still do just fine in 1.6.
  17. @Hotel26 I reckon if you can get your mods to work on 1.4.5 they’ll work on 1.5 and 1.6 too. Plus, 1.6 is super stable and has even more awesome features!
  18. Sandbox mainly. I prefer to choose the path of my space program by myself, rather than be restricted by a tech tree and contracts that make little logical sense.
  19. @damonvv IT'S REWIND TIME! Seriously though, great video! Which mod gives the Kerbals giant backpacks? I need it
  20. Plane Cremations? Who the kraken are you?
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