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KSP2 Release Notes
Everything posted by RealKerbal3x
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Hey look! This is clickable again!
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
It's happening, fellas! THE STARSHIP IS COMING! And it's made from stainless steel! -
Is there a mod that you couldn't live without?
RealKerbal3x replied to Foxster's topic in KSP1 Mods Discussions
After booting up a bone-stock install for the first time in who knows how long, I realised that there was another mod I couldn’t live without: Chatterer. It adds so much immersion to the game - it felt so silent without it. -
Banned for not liking the new Poodle.
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I created a new bone-stock 1.6.0 install and fired it up. Boy does it load fast! While I won't be stopping my original modded install by any means, I kind of want to go back to the roots of KSP and remind myself how it is to play without mods.
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1.6 MK2 Lander Can bug?
RealKerbal3x replied to Vandarren's topic in KSP1 Technical Support (PC, modded installs)
I believe SQUAD knows about this bug and are working on a 1.6.1 patch to fix things...hopefully in time for Christmas! -
Delta V tool addition
RealKerbal3x replied to DJWyre's topic in KSP1 Suggestions & Development Discussion
This would be very useful and would make the stock dV even better than KER! SQUAD, get on it! -
A Basic Remider During Update Periods
RealKerbal3x replied to TranceaddicT's topic in KSP1 Mods Discussions
BTW, SQUAD is now releasing quarterly updates, so if you waited 90 days (~3 months) after say, 1.7 then the game would be on 1.8 by the time you updated to 1.7. -
Hi guys, I've decided to start doing some SpaceX-style missions in KSP. For my Falcon 9 analogue (named Pigeon 9) I will be starting with v1.0 (no recovery hardware, a shorter first-stage tank) and continuing onto v1.1 and Block 5. Here we are delivering a Munar prospector satellite to scan for our upcoming Mun base. We will start with some dialogue between Gene and Elon Kerman - enjoy!
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[Old Thread] KRE - Kerbal Reusability Expansion
RealKerbal3x replied to EmbersArc's topic in KSP1 Mod Releases
At the moment it's most likely that it's MM that is causing the issues. I guess we'll have to wait for MM to update. -
Thanks a lot
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You could probably do it with an MM patch. I wouldn't know how to do it myself though.
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I believe there's a mod which allows thrust-limiting engines through action groups, but I can't remember its name for the life of me. Could someone post a link? Thanks
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Good that it wasn't a bug with the mod. I'm looking forward to 1.2.2! Do you have any WIP Dragon V2 IVA screenshots? Really hyped for that!
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Banned for the space between 'Shadow' and 'Wolf56'.
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False. TUBM has never landed on Minmus.
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Of course -- Kopernicus is version-locked, which means it will only work on the versions it is designed for. So if Kopernicus works on 1.5.1, it won't work on 1.4.5 (unless there's a backport) or 1.6.0.
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[Old Thread] KRE - Kerbal Reusability Expansion
RealKerbal3x replied to EmbersArc's topic in KSP1 Mod Releases
Try verifying your files through Steam. I believe this is an issue with the installer not installing files quite right. -
You are infinitely banned.
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All of the reaction wheels in KSP are super OP. I’m not sure if the Mk2 lander can’s RWs are more powerful than before, but if you don’t like it you can always reduce the authority in the PAW.
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[FORUM GAME] Rate the avatar of the person above you.
RealKerbal3x replied to mincespy's topic in Forum Games!
3/10 Why does FAILED have to be in red letters? I prefer blue -
May you have a most logical time
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