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RealKerbal3x

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Everything posted by RealKerbal3x

  1. Some of KER is coming in the 1.6 update -- dV and TWR. I would like Ap and Pe readouts in flight view in stock though.
  2. Banned because I'm almost there! Patience.
  3. Banned for not having as much rep as me.
  4. Thing is, it just locks the craft into its current heading, so you have to disable it to turn the craft.
  5. Nice job...I tried 0.13.3 and barely got into orbit. SAS in old versions is so annoying!
  6. @Tyko SQUAD just posted a new KSP Loading newsletter, and they mentioned that they’ve done some rebalancing on several Making History engines, including the Wolfhound. So your mods’ nerfing of that engine may not be needed post-1.6
  7. Windows 10 is doing an update. Hence me posting from my phone. Sigh. It tells me ‘don’t turn off your computer’ before promptly turning off by itself. And tomorrow when I turn it on it will continue to go about its update-y way because it prevented itself from updating the previous night
  8. It's called Earth.jpeg. If it was from KSP wouldn't it be Kerbin.jpeg? (Unless you were using RSS)
  9. Seconded. Since they’re supposed to be multipurpose cargo containers, I think it’d make sense for them to have KIS inventories.
  10. Nope, I have ~40 mods. TUBM plays Minecraft.
  11. Banned for using numbers in your post.
  12. Not in the case of KSP...SQUAD haven’t ever talked about finishing the game and I’m sure that we’ll see 1.7 and probably even 1.8 after 1.6.
  13. Banned for obscuring Tylo in your profile picture.
  14. No. As @DragonsForce said above, this isn’t a mod; @MaianTrey is building an ISS in a pure stock game.
  15. Assistant Junior Director of Stuff and Things 6/10 OK, but some details on the 'stuff and things' would be nice.
  16. According to this video posted a few hours ago (complete with unnecessarily dramatic music ) by the Jet Propulsion Laboratory, Voyager 2 has crossed the heliopause and entered interstellar space, following Voyager 1 which passed this milestone in 2012. So, we now have two spacecraft beyond our solar system!
  17. There’s a mod called To Boldly Go, which makes procedurally generated planets. But it requires an external program, and all of the planets are copies of stock ones. I’m not sure how this would be done in stock.
  18. Yeah...While Squad has overall created a fantastic game, some of the choices involved were...puzzling, to say the least
  19. The stock game actually does tell you the radar altitude, but it's on a hard-to-read analogue dial inside command modules. I would like it if they made the altitude indicator clickable so you could switch between sea-level altitude and AGL. Kind of like how the navball switches between Orbit, Surface and Target modes.
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