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RealKerbal3x

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Everything posted by RealKerbal3x

  1. How about: That's one small step for-THERE'S SOMETHING IN MY SUIT!
  2. Banned because one of the previous posters was yourself, and that is self-advertising.
  3. Banned 5,695 times, one for each of your posts.
  4. Actually, Jool is approximately the same size as Earth. Copied/pasted from Wikipedia and the KSP Wiki: (note: 6000km and 6000000m are the same thing).
  5. I changed my wallpaper quite a while ago... now it's the Eillorf Kerman station in LKO. I guess I can go and live there, safe from the zombies. It has a greenhouse, so I can stay up there indefinitely. Unless, of course, the zombies are clever enough to pilot a spacecraft into an accurate rendezvous and docking...
  6. Banned for your impressive collection of 5 dots.
  7. Hey @IgorZ, big news! SQUAD just announced that Kerbals will be able to remove their helmets (and neck rings in fact) in update 1.6. I guess that KIS’s implementation of this will be no longer needed by January! (I do like the helmet removal shortcut key in KIS though...I hope something like that is implemented in 1.6).
  8. Nah, good old paper and pen for us. We’ll only be limited by the number of trees on the Earth
  9. First: @Eaten by Black Hole Echoing others above, I think that you should un-bias the poll a little. Maybe just a simple 'Yes' and 'No'. On-topic: I personally don't use LS. I prefer the freedom of stock without life support. However, I do roleplay a little and ensure that all of my space stations and bases have greenhouses (from SSPXR) to provide a sustainable supply of food and adequate space for the crew to live in on their extended missions. Sending Kerbals on 100 year trips to Eeloo in nothing more than a Mk1 pod just seems unrealistic to me.
  10. I built a really cheap (<15000) rescue rocket in my career save (which I rarely ever go in--I normally play sandbox), and used it to save Geoffrod Kerman from LKO (sorry, no screenshots). It had an upper stage for orbital rendezvous, but it turns out that if you launch at the right time, you can perform all of the necessary manoeuvres with only the ascent stage. I can optimise it even more by removing that redundant stage.
  11. My dad bought a DVD of Gravity, and we're going to go through it and write down every scientific discrepancy we find
  12. The post releasing the update has a full album. To save you the trouble of looking back through the thread for that post, I linked it for you.
  13. Hey @Snark, great work on this mod! I've always wanted a burn-time indicator for rendezvous! Just a thing: have you thought of changing the name of the mod? Since 1.5, it no longer actually fixes the manoeuvre node indicators, so maybe something like 'Extended Burn Time'?
  14. You could also try Extraplanetary Launchpads, which allows the construction of ships in-situ. However, it is quite big and complicated.
  15. II’ll have a go... Jeb: Pilot and all-round cool dude. He was the first Kerbal in space as well as on the Mun, and isn’t afraid to take risks. He enjoys buzzing the VAB at close range in stolen training aircraft, barging his way onto exciting or important missions, and arguing with Bill about the conservative nature of his designs. Constantly in an argument with Val about her doing better in her piloting test than him. Bill: Genius engineer and second kerbal on the Mun. He is Chief Engineer on the first space station crew. When he isn’t on a mission, he spends his time designing spacecraft with Wernher or tinkering with his large collection of oxidiser turbopumps. He’s good friends with Jeb, but his intense personality often gets on nerdy Bill’s nerves. Val: A cool, calm and collected pilot who was the first Kerbal in orbit. She did better in her piloting test than Jeb, something that he constantly denies. She is a candidate for the first Kerballed interplanetary mission to Duna, despite never having gone beyond LKO (because of Jeb muscling his way onto every flight he can). She often tests aircraft by the book or acts as CAPCOM for mission control. Bob: Nerdy scientist. He spent a while orbiting the Mun during the first landing mission. Likes nothing better than to spend all day in his lab examining Mun rocks. He wishes he’d been chosen to walk on the Mun instead of Bill so that he could have made better samples. He has been selected for the Mun base mission. He has always fancied Val, but can never find the courage to talk to her. Rosie: Ex-accountant at KSC. She became a kerbonaut after an accident involving an auditor, a centrifuge and a mug of tea. Eventually became the first kerbal on Minmus. Kurt: An engineer who was the second kerbal on Minmus. He has several catchphrases such as “Indeed!” and “Into the sun!”, as well as a tendency to wear red and blue 3D glasses. He is also an amateur astronomer and owns several telescopes. (Ten points if you can guess which youtuber Kurt is based on). Diny: Rookie pilot. She has forgotten most of the stuff that her teachers taught her in flight school, but nevertheless has managed to scrape her way into the role of Chief Pilot on the first space station crew. Madsey: Budding engineer. She got onto the first space station crew because she’s Bill’s apprentice. She’s not afraid to pick up a wrench and take something apart to figure out how it works, and this has got her into trouble more than once! I have a lot of other kerbonauts in my main save, but haven’t really made up personalities for them yet.
  16. Sadly they’ve all been eaten by the dolphins. /reference I wish that someone will get the above reference.
  17. That isn't necessarily an issue with stock KSP. It could be anything: your piloting skill, mod conflicts or the weird way that things inside cargo bays are handled. I use Cormorant and nothing seems amiss for me.
  18. Oh, probably hundreds of hours. I use GoG Galaxy to keep my game updated, but it only counts how long you've played if you actually launch it from there. I just use the KSPx64.exe shortcut, so I have no idea.
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