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KSP2 Release Notes
Everything posted by RealKerbal3x
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I don’t know of any mods that add original Shuttle concepts like that. I’ll have a look
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That is awesome. Where do I get it?
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Part Continuity in the Mission Builder Era
RealKerbal3x replied to XLjedi's topic in KSP1 Discussion
Would it be possible to go into the .sfs file and replace the old parts with the new ones on ships? I’ve got a few craft in flight that I’d like to keep after the old parts are deprecated, but it would be impractical to completely replace all of them. -
The "You know you're playing a lot of KSP when..." thread
RealKerbal3x replied to Phenom Anon X's topic in KSP1 Discussion
Mine capitalises MOAR. See, it just did. -
Kerbal Space Program Update 1.5 Grand Discussion thread
RealKerbal3x replied to UomoCapra's topic in KSP1 Discussion
I believe it is. Well, we learn something new every day- 388 replies
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- kerbal space program
- update 1.5
- (and 3 more)
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Fastest Juno-powered aircraft
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Challenges & Mission ideas
Sounds great. Make sure the only engine you use is the Juno though, as per the rules. -
Do you mean one of the original Shuttle concepts, like this: Or do you mean the Shuttle as it was eventually built? If you want a realistic yet stockalike shuttle I would recommend Cormorant Aeronology.
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Kerbal Space Program Update 1.5 Grand Discussion thread
RealKerbal3x replied to UomoCapra's topic in KSP1 Discussion
Hasn't that been a thing for ages? I've only been here since 1.3.1, but there's always been a button to 'enable staging' on docking ports. I've done it many times before 1.5.- 388 replies
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- kerbal space program
- update 1.5
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Try putting your mouse to the top of the screen and hiding some vessel types. I find hiding debris helps a lot, since most saves have a lot of debris floating around.
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Thanks for the hotfix! We all appreciate your hard work on making KSP the best game it can be!
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F May your pictures rest in pieces.
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Hello (almost certainly nonexistent) readers of this thread! I've come up with three projects that I'm definitely going to be doing at some point, and another which I might do, but need to think about more. I will definitely: -Deploy a communications network in geostationary Kerbin orbit -Build a Mun base and space station -A basic Duna probe (orbiter + minimalist lander) I might: -Build a Minmus mining base capable of shuttling fuel to a depot in LKO The communications network will come first, but I'm not sure when the next Duna window is, so I don't know if the Duna probe will come before or after the Duna base.
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Floor 5000: It's over 5000!
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
RealKerbal3x replied to Pak's topic in KSP1 Mod Releases
Unzip the mod's folder into your GameData folder (it's in your KSP directory). The mod should have its own GameData folder, and you want to put all of the files in there into your main GameData. The file structure should look like this: KSP>GameData>Cormorant Aeronology ModuleManager Firespitter Core Although if you have some other mods that require MM and Firespitter Core then make sure you only have one in your GameData. Having two could cause things to be weird. I hope that made sense!!- 2,351 replies
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- space shuttle
- parts
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(and 1 more)
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The Landing Legs & Gears Is Killing Me!
RealKerbal3x replied to I_Killed_Jeb's topic in KSP1 Discussion
It might be an advanced tweakable. Make sure that's turned on through the main game settings. -
That, sir, is beautiful. Great job.
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Kerbal Space Program Update 1.5 Grand Discussion thread
RealKerbal3x replied to UomoCapra's topic in KSP1 Discussion
Re-entry plasma has been in the game for a long time. The animation was added in 0.19 and the actual heat simulation was added in 1.0. Unless you mean something else. In that case I don’t know. But welcome back!- 388 replies
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- kerbal space program
- update 1.5
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Curing a Burnout: My Attempt At Getting Back Into the Game
RealKerbal3x replied to pTrevTrevs's topic in KSP1 Mission Reports
I'm really enjoying these reports. Well done @pTrevTrevs!!! Just a thing...isn't it Munar rather than Lunar? Lunar refers to the IRL Moon. -
kerbal planetary base systems not working
RealKerbal3x replied to krrishtheamazing's topic in KSP1 Mods Discussions
@krrishtheamazing are you sure it’s actually updated to work with 1.4.5(check its thread)? Do you have all of its dependencies installed? I’m not familiar with PBS so I think you’d be better off asking on the thread itself. -
Kerbal Space Program Update 1.5 Grand Discussion thread
RealKerbal3x replied to UomoCapra's topic in KSP1 Discussion
I don't really know why it's off by default TBH. Doesn't really make much sense.- 388 replies
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- kerbal space program
- update 1.5
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Kerbal Space Program Update 1.5 Grand Discussion thread
RealKerbal3x replied to UomoCapra's topic in KSP1 Discussion
Go into the game settings (from the main menu). There should be an option to turn it on.- 388 replies
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- kerbal space program
- update 1.5
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