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KSP2 Release Notes
Everything posted by RealKerbal3x
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More/Better Rover Parts
RealKerbal3x replied to Skywalket's topic in KSP1 Suggestions & Development Discussion
Yeah, MSL (Curiosity) on Mars has a top speed of something like 6cm/s (that’s like 0.06 m/s) so the KSP wheels are really fast. But that makes them more fun! -
What gameplay rules do you impose on yourself?
RealKerbal3x replied to Klapaucius's topic in KSP1 Discussion
AaaaaaaAaaaaaaaaaAaaaa! -
Fastest Juno-powered aircraft
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Challenges & Mission ideas
Hmm, I suppose it’s OK as long as it’s a Kerbin twin in most other ways. -
Actually I launched it before I gave it a name. It did that so the name just stuck
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into the sun
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Frag Gun
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What is the user above you known for?
RealKerbal3x replied to UnionPacific1983WP's topic in Forum Games!
Actually the image didn’t work and I couldn’t be bothered to fix it -
Yes. @Fraston
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Floor 4019: The KSC in version 0.9. You walk between the low-poly palm trees before heading up to the next floor.
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Banned for your post having one like.
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I created a new space shuttle—the Dyna-Flop. I flew two missions into LKO; it flies perfectly apart from some flipping issues on launch (easily dealt with).
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KSP is my favourite game of all time. I have a KSP forum account; why wouldn’t it be?!
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Fastest Juno-powered aircraft
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Challenges & Mission ideas
No worries— I put that rule there so people wouldn’t try to use massively OP parts like super-lightweight fuel tanks or something. Basically so everyone has the same stuff to work with. -
Fastest Juno-powered aircraft
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Challenges & Mission ideas
Nice, but the cockpit you’re using isn’t stock, so it’s not eligible unfortunately. The rules say it must be stock to keep it a level playing field. Sorry -
Fastest Juno-powered aircraft
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Challenges & Mission ideas
Mobile can be very annoying for this forum -
Kerbal Space Program 1.4.4 and Making History 1.3 launching today!
RealKerbal3x replied to UomoCapra's topic in 2018
Looking at the conversation above, I don’t think KSP will ever go Steam-only— it would totally alienate a lot of the players. I didn’t even buy from Steam, so what would I do?? -
Beginnings: A Tale of Four Kerbalnauts
RealKerbal3x replied to Hummingbird Aerospace's topic in KSP1 Mission Reports
@Hummingbird Aerospace To make a hidden comment (called a spoiler) click the little eye button at the top of the post editor -
Island tourist challenge
RealKerbal3x replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
Kerbals inside pods do not change the weight of the vessel but in command seats they do. Just to tell you. -
Challenge to land on the Bop Kraken
RealKerbal3x replied to Jebediah Kerman Jr.'s topic in KSP1 Challenges & Mission ideas
OK....guess I’ll have to figure out how to get to Jool before I enter this . But one of my future goals in KSP is to do a Jool 5 so maybe I’ll be able to actually do this at some point. -
What gameplay rules do you impose on yourself?
RealKerbal3x replied to Klapaucius's topic in KSP1 Discussion
I have a few: 1. On all trips further out than Minmus each crewmember gets minimum 2 seats to themselves so they don’t go stir crazy. 2. No transferring crew through fuel tanks. I EVA them across instead. If there’s no way around this, I remove fuel from the tank so there’s space for a ‘crew tunnel’ through the centre. 3. Nuclear material (eg. NTRs and RTGs) must have ample shielding if used on a crewed vehicle. 4. On space stations, the number of kerbals on board can never exceed the number of seats available to return to Kerbin. 5. I’ve never actually needed this rule before, but no kerballed missions lasting more than a kerbal lifetime (which I imagine is 150-200 years). -
Nope!! @The Minmus Derp
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When you start saying sciencey terms in normal conversation.
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Long string of capital letters, followed by two uncapitalised words.