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Everything posted by RealKerbal3x
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I watch Youtube, play KSP (obviously ) and read books (normally about science or space).
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
RealKerbal3x replied to cybutek's topic in KSP1 Mod Releases
Having a bit of a problem here: A while ago I turned off the main HUD console (the one that says Flight Engineer Redux) so I could see more of the actual screen. I have recently tried to turn it back on through the toolbar menu, but the button 'Show Engineer' is unresponsive. I'm using KSP 1.3.1 and the latest version of KER (1.1.3.0), if it helps. Thanks -
The Saga of Emiko Station - Complete
RealKerbal3x replied to Just Jim's topic in KSP1 Mission Reports
THE KRAKEN RETURNS!!!! GO JEB, ONLY YOU CAN SAVE US!!! Edit: 200 pages!! -
The Saga of Emiko Station - Complete
RealKerbal3x replied to Just Jim's topic in KSP1 Mission Reports
Just read through the entire thing! Great work, @Just Jim!! I like how you used the Sims to show the parts where Emiko is on Earth. Keep it up! -
Hopefully, the change to T2’s ToCs will not be too bad. Here’s an example: I used to play Minecraft. When Microsoft bought Mojang (the creators of the game) everyone was like ‘oh no, our favourite game is ruined forever’. But then Microsoft ended up adding a bunch of awesome stuff and overall, boosted the popularity of the game. (I don’t play Minecraft anymore because, well, KSP) So here’s to the continued success of KSP under T2. Hopefully the 1.4 update and Making History pack will be great. And in response to you guys worrying about modding, I don’t think that T2 will mess with KSP’s massive community, because it’s nothing but a massive credit to the game. It would do them no good to attack the mod or fanfic community. I think because they’re a big game company, it’s easier to create one ToS doc because you’ve got a lot of games to handle. Some of the rules on there won’t be enforced, I think. I’m no lawyer, so I dunno. But that’s what I think
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When docking, switch to the other craft, target your ship, point to it, then switch back and target the docking port, then point to the target vessel and use RCS to move in for docking. Even if your target ship is rotating, SAS will keep pointing toward the target. The issue is that if your target is a large space station, it might not be able to rotate. So in that case you’ll have to manually line the craft up with the target port.
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‘People all over the world, Join in It’s the hype train, hype train’
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Thanks, thanks and many more thanks to @SQUAD and the whole team behind KSP for making such an inspiring, awesome game. Playing this game has inspired me to work towards a career in aerospace engineering. When (if) I get there, KSP will be part of that! You guys are like no game developer I have ever seen before (in a good way). You help us, listen, and you’ve kept developing your game for over 6 years, keeping the hype train going with constant updates! Other game dev teams often don’t give a kraken () about their game’s community and only want the money, but the exception to that rule is right here. Keep it up! Oh, and just a suggestion....there should be a kraken emoji
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What is your most facepalm-worthy moment regarding KSP?
RealKerbal3x replied to MaverickSawyer's topic in KSP1 Discussion
Back in the old days when I was still doing Mun missions, I sent 3 kerbonauts to a Mun orbit and managed to escape the Mun and get my Pe into Kerbin's atmosphere with one burn. I timewarped down until I entered the atmosphere. Now this is the point where I normally fire my parachutes so they'll come out automatically later. But one check of the staging sequence told me that I had completely forgotten them. The next day, I loaded up KSP and the first thing the loading bar said was 'Forgetting Parachutes.....' I had to do the entire mission again..... -
Make a wish... and have it horribly corrupted!
RealKerbal3x replied to vexx32's topic in Forum Games!
Granted. Spacesuit not included. I wish for snacks. -
Show me your space shuttles!!
RealKerbal3x replied to RealKerbal3x's topic in KSP1 The Spacecraft Exchange
Tomorrow (or the day after, I don't know) my shuttle will be launching two RCS-powered 'helper tugs' which will help in wrangling payloads around my space station. It will also be the first time the Dislantis performs a rendezvous with another spacecraft. Will post some pics!! -
6/10. Eh? The following statement is true. The previous statement is false.
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Gerbiloid.
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An Eve ascent one would be cool, but I imagine that'll be done to death.
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Things that NASA never said at a press conference.
RealKerbal3x replied to FlamedSteak's topic in Forum Games!
"This unmanned test flight has been postponed because we forgot to remove the astronauts before launch." NASA Administrator: How many people did we hire yesterday? Recruitment Officer: 6, sir. One is called Danny. -
Kerbol Space Program: The KSC is now on the sun. All planets are moved much closer to the sun (eg. Eeloo is still farthest from the sun, but is in a 50 km orbit.) All other planets are closer in. Average kid at my school mod: random messages appear on screen, such as: You are such a neek! What kind of guns can you get in this game? Where are all the dead zombies? Then, after 15 minutes of playing, KSP is automatically uninstalled and Fortnite/Call of Duty/Grand Theft Auto is installed instead. HD space freer mod: As soon as you open the game, KSP is uninstalled to save hard drive space, along with every other programme, file and document on your computer. Scott Manley mod: The entire game is replaced with a giant picture of Scott Manley’s face, which occasionally says ‘Hellou, it’s Scott Manley here’, ‘Oh crap crap crap...NOOO!’ and ‘I’m Scott Manley, fly safe.’
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SPACE STATIONS! Post your pictures here
RealKerbal3x replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Preparing to launch the first module of my space station, the EKMSS (Eillorf Kerman Memorial Space Station) tomorrow. Most of the station will be launched by my reusable Shuttle. I'll get screenshots of each module and eventually a pic of the whole station together. I drew a sketch of the completed station (on paper) but here is a list of my currently planned modules: -Core module (cupola, storage, science lab for fun) -Docking module A (5 docking ports, 1 for the Shuttle Docking Adapter) -Docking module B (as above) -Truss segment A (solar panels, batteries) -Truss segment B (as above) -SDA (Shuttle Docking Adapter) A (extended docking port for Space Shuttle docking) -SDA B (as above) -Refueller Module A (monoprop and LFO storage) -Refueller Module B (as above) -Storage Module (main KIS storage) -Airlock (main Kerbal EVA exit) -2 RCS manipulator tugs for moving payloads around the station Launch of the station is T- about a day. For SCIENCE!!! it's a sandbox save, sorry -
Weird. I’ve had the newest version of ModuleManager for a couple of weeks now and I only saw it yesterday (22 Feb)
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I was loading up KSP this evening and when it showed the pic of Jeb and Val fist-bumping...... Nyan Cat!!!!! Everywhere!!!! Don’t know if this is a partially implemented feature, glitch or Easter egg, but it’s funny! In KSP actually, I experimented with stock pivots by creating a helicopter. It blew up. But it’s all for SCIENCE!!!!!!
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Hey guys, have you noticed that there are now 1600 pages in this thread??? Didn’t do much in KSP, just a tourist contract in my career save.
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@Kronus_Aerospace I think you have an addiction to Spark engines. You should go and buy one of those breath spray things that people get to quit smoking
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
RealKerbal3x replied to Pak's topic in KSP1 Mod Releases
@awsumindyman I know but my laptop doesn’t have much memory and I can’t just fill it up with KSP stuff— I need it for other things as well- 2,351 replies
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I love how people get a game about space exploration and immediately start building pineapples, trebuchets and Tie fighters