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Everything posted by RealKerbal3x
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Today we landed on the minty moon!! After a few reloads of my quicksave to get the hang of landing from a retrograde orbit (which I only did a couple of weeks ago on my ‘simulation’ of the Kerbollo 5, so I’m a bit out of practice), I made my landing burn. Annoyingly, the only good landing site I could find was slightly south of my orbit, but with about 2.6 km/s of delta-V, I could afford to do the plane-shift burn. Eventually we were on final descent to a small Minmus flat. The descent went well, and we touched down beautifully at about 2 m/s. Time to get on with the fine words and noble sentiments! Rosie Kerman got out to plant a flag, naming the ice (rock?) flat that they had landed on Rosgar Flats, after their comrade in orbit. Then Kurt Kerman (named after the youtuber KurtJMac, famous for his Minecraft Far Lands or Bust series) got out to look across the desolate landscape of Minmus. Then he got to work. Yay, Kurt!! Using the Kerbal Inventory System mod, Kurt assembled a rover. (If you want something productive for your kerbals to do while on EVA, I highly recommend that you check that out). However, when I dropped a solar panel on the surface for attachment later, it exploded, which was annoying. Whatever. When the rover was completed, Kurt and Rosie took it on a test drive about 300m from the lander, then back. It turned out that the rover worked fine with only one solar panel, so I could have only brought one. The rover had to be handled gently in Minmus’ low gravity, as it seemed prone to flipping if you tried to turn at a higher speed. But that’s what you get with a DIY rover (actually a DIY anything). After the test, they drove back to the lander. Rosie got back in to have some snacks and Kerbal tea, while Kurt stood on top of a storage box for a moment to contemplate the landscape. Then he jumped back in the rover and drove off, headed for some less-boring terrain that was not perfectly flat. I do like the beauty and desolation of Minmus. Wouldn’t it be cool if Earth had a real-life equivalent of it? Anyway, Kurt stopped about 600m from the lander to take a surface sample (apparently F5 is the shortcut for a surface sample). I think I saw him eying the sample hungrily...... I left it there for today. Tomorrow I should be able to get the little green dudes home, with a quicksave and a bit of luck....
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The "You know you're playing a lot of KSP when..." thread
RealKerbal3x replied to Phenom Anon X's topic in KSP1 Discussion
When you’re flying on an airliner and you try to press action group 1 to toggle the afterburners Or when you walk in the wrong direction and start wondering how much delta-V you just wasted..... EDIT: Me and my dad got a tour of a satellite assembly facility (awesome) and they showed us reaction wheels that they use to stabilise the spacecraft. My first thought was KSP....... -
Hello, lovely peoples of the internet!!! Today my Kerbollo 6 mission reached a stable Minmus orbit! Admittedly, that orbit is retrograde, but with Minmus’ low gravity, that shouldn’t matter much anyway, also taking into account that the ‘Snoopy’ lander(I’m naming my Kerbollo landers after Apollo landers that didn’t land on the moon, so this is named after the Apollo 10 LM) has nearly 2km/s of delta-V. I’m still having trouble with Imgur(it says that it will send me an email to confirm my email address, but I have received no such message) so no pics. Hopefully my description is good enough.... the Minmus landing will happen tomorrow
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Tips on orbital rendezvous?? (SOLVED)
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Gameplay Questions and Tutorials
I have a physics test tomorrow, and the funny thing is that I probably know more about orbital mechanics than my physics teacher -
Tips on orbital rendezvous?? (SOLVED)
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Gameplay Questions and Tutorials
UPDATE: TL;DR (in the spoiler) The longer answer for those with a larger attention span: After frustration and many attempts, I have FINALLY made my 1st orbital rendezvous!! (Sorry for no pics, I’m posting this from my phone). After a pretty normal ascent into Munar orbit, and a bit of fiddling with nodes, I got an encounter of about a kilometre. As I got closer, I was worried about slowing my relative velocity. But I found a solution: instead of using the target/anti target markers on the navball, put the navball in Target mode and use retrograde/prograde markers! It worked perfectly and I got my relative speed down to around 2 m/s. Closing in, I thrust limited my engine to about 5% and slowed down. However, as I got really close, I overcooked a braking burn and went flying in the opposite direction. I turned around and tried again, but of course I overcooked that one as well. The annoying thing was that this was happening in the ‘night’ side of the orbit. But eventually I got my speed under control, and pointed towards the target, which was about 30 m away. I switched to the command module, and got lined up towards the target. I then gingerly used H and N to keep moving towards the lander. There were a couple of times where the lander started moving away very slowly, but I kept that in check with RCS. Also, as the SAS was in Target mode, it really helpfully kept me pointed directly towards the docking port. I moved closer, correcting my path as necessary. And as I got about 2 metres away, the magnetism kicked in and...... We docked!!!! I sat there for a few seconds just staring at the screen, then shouted ‘YES!!!’ I’d done it!! A quick transfer of crew and fuel later, I made a manoeuvre node that would give me a periapsis of 20 km, well inside the atmosphere. When I did the burn, I even bested that by getting a trajectory that would put me 11 km above the ocean. Then I would get shot out of the Kerbin system, but that would change when we entered the atmosphere. To make a long story short, we landed safely in the ocean and Jeb got out to have a swim and breathe Kerbin’s fresh air. He took off his helmet (I have the Kerbal Inventory System installed so I can do that). He even stood atop the capsule for a screenshot. I wouldn’t have been able to do this without you guys, so a big thanks for your help and support. Next I’m going to do an Apollo style Minmus mission, where I’ll use the experience I’ve learned here to reach further and climb higher in the Kerbalverse. Well, that pretty much sums it up -
Tips on orbital rendezvous?? (SOLVED)
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Gameplay Questions and Tutorials
Or even better, make it your desktop wallpaper. Then you'll see it every time you log in. Though that might not work as it's quite a long (tall?) image. Anyway, thanks for the help everyone!! -
Cool Wouldn’t it be awesome if KSP simulated magnetic fields? Ships would get totally destroyed by a neutron star.....
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Is that......is that a black hole??
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Tips on orbital rendezvous?? (SOLVED)
RealKerbal3x replied to RealKerbal3x's topic in KSP1 Gameplay Questions and Tutorials
Thanks guys!!! Also @Vanamonde thanks.... Haven’t posted on this sub- forum before -
Hello everyone, I’ve recently been doing my ‘Kerbollo’ Apollo style Mun missions. This is my 1st Mun landing mission and for the last few days I have been trying and trying to rendezvous my kerbals with the command module, but I can’t seem to do it. I’ve watched a few YouTube tutorials, and I’ve even managed to get an encounter within a kilometre, but I can’t get the relative speed below 15 m/s, despite repeatedly using the target/anti target markers. Any tips or help from you more experienced players out there?
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Album https://imgur.com/9HVwf9D will appear when post is submitted That's what I did
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Well, that's proved it. Kerbin is flat and the Sun has oceans!!
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Well, nothing happened today, because I didn’t play KSP. The closest I got was watching Matt Lowne’s reddit challenge livestream. Tomorrow I’ll hopefully launch the Kerbollo 5 mission to the Mun (for realzies this time) I watched a few tutorials on YouTube, so nothing can go wrong, right? Right?
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Hmm...... Maybe RealKerbal3x?? Yes, I was right
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Nothing much. Grey, overcast skies, sometimes rain. Not very exciting but maybe that’s because I live in the UK.
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Yeah.....maybe it is time for 1.4 or at least 1.3.2. The devs need to do a few bug fixes. I don’t know if this has happened to anyone else, but in the editor, sometimes parts don’t want to attach to nodes and sometimes decide to attach themselves in really weird positions.
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Looks like the Lockheed Martin Mars Ascent Descent Vehicle.
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When I recently tried to do an Apollo-style mission, I accidentally had the separator for the command module(which was inside a fairing) go off at the same time that my first stage was released. Many explosions. Much combustion. I sat there dumbstruck for a moment, then clicked 'Revert to Launch'.
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Julien Kerman. Space Pirate.
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I can (ha ha) safely say that that'll take a long time to crack. I like how people build all kinds of crazy stuff in a game about space. Anyway, after failures, reverting, spazzing, explosions, wobbling, running out of fuel, more explosions, not having enough fuel, explosions, reverting the flight and explosions, my Kerbollo 5 mission has FINALLY reached Mun orbit!!!!!!!!!!!!!! It took a long time, so I won't detail every fail. But, as well as everything else in life, the answer was adding MOAR boosters. I initially tried adding Thumper SRBs, but then I decided that I needed even MOAR thrust so I added Kickbacks. Once the vehicle got to orbit, I set Mun as my target, created a maneuver node, saw it was about 650 m/s, waited for the node, prayed (to the Kraken, not God) and burned. Surprisingly, we not only did not run out of fuel, but even had a tiny amount left in the upper stage. Whatever. It wouldn't be any use anyway. The Apollo-style part of this mission then came into play, and I did the transposition and docking (you know, the part where the command module rotates around and docks with the lunar module). We did a correction burn, warped to our Mun encounter, and made a retrograde burn to reach a low orbit. I celebrated, and nearly forgot to quicksave. Luckily I did, and then I quicksaved again for good measure. Perhaps symbolically, angelic choir music started to play. Enough for today, I'll land tomorrow in my metal can. (Seriously, that's what my lander looks like. I wish there was some way to colour parts so I could make the descent stage of my lander gold like the real ones.)
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Wait, is it Scott's birthday today? Well, Happy Birthday, and......... Fly safe
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I’m interested too. Are the rings possibly made up of something like the terrain scatter that you find on planets and moons?? Anyway, time for my daily status update in KSP. I had to do an entire Mun orbit mission twice. But first, I had to do the Kerbollo 3 mission, a full unmanned checkout of the Aquarius Mun lander (named after Apollo 13's lunar module). It was lifted into orbit by a Kraken Block 1B rocket. This mission was basically only to check that the 'fire in the hole' separation of the ascent stage from the descent stage worked properly. After I had confirmed that it had worked properly, I used the ascent stage engine to de-orbit. Surprisingly, it survived re-entry!!!!!!!!! After that I kept burning the engine as I descended. I however ended up running out of fuel about 5 kilometres above the ocean, ending in a loud splashdown noise and the F3 menu reporting a 'Catastrophic Failure!'. Then I launched the Kerbollo 4 mission. The launch went well, with the SAS keeping the vehicle on the ninety throughout. I warped around and burned for the Mun when it appeared above the horizon. After a quick warp, and a burn into Mun orbit, I celebrated, quicksaved and got Sieuki, Pepe and Chadmin out for EVAs. Then I performed a couple of burns to get them home. It was just before re-entry that I realised that I had forgotten a critical component. Can you guess what? Parachutes. After a quick rage, I clicked 'Revert'. I completed the mission in a pretty similar way to the previous one (although that was probably just one of Pepe's dreams or something). The reentry and landing went well and the crew were soon recovered and brought back to KSC. After building the Kerbollo 5 rocket, which will be my first Mun landing (!) I quitted the game and went to read Andy Weir's latest novel. Hopefully tomorrow will be better.
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Well, today in KSP went..... I dunno. I was going to launch my Jebedi 3 mission, which was going to rendezvous with Jebedi 2 in orbit in preparation for my Kerbollo missions to the Mun, but then I realised that the best way to learn how to do orbital rendezvous was to go to the Mun, with its lower gravity. So I abandoned Jebedi and went on to Kerbollo. Kerbollo 1 went well (I took a few screenshots, but I can't seem to find them. Maybe it's because I used the Windows screenshot key instead of the KSP one. I'll get some pics.....eventually.). It was just a test of the CSM (command/service module) in LKO. Jeb and Bill did some (pretty scary) EVAs. Then I de-orbited and everything was OK during landing. Kerbollo 2 was a flyby of the Mun. I managed to get an encounter just by burning when I saw the Mun rising above Kerbin's horizon. I had wanted to burn once and get a Mun encounter and then a direct atmospheric entry. Unfortunately, it didn't pan out that way. I got my Mun encounter, but the resulting orbit was too high. I made a maneuver and brought the periapsis down within Kerbin's atmosphere. When I got round to the maneuver it was glitching out and saying the burn would take something like 1599 years. Then I realised that my engine was not activated. I turned it on and it was fine. The burn went well and before long I had my entry trajectory. I warped along and.....boom. The F3 menu said that I had crashed into Kerbin. So I reloaded my quicksave and warped again, only to see that I strangely had warped straight through Kerbin and back again. But with a use of the 'warp to here' function, I finally entered Kerbin's atmosphere. But when I released the service module, it set the MET clock back to zero because the decoupler was the root part. After a hot reentry which burned away about half of my ablator, I released the heatshield.... and it set my MET clock back to zero once again. Whatever. The ship splashed down safely, with kerbonauts Kelzor, Tanble and Diny aboard. I tried to build the rocket for Kerbollo 3, which is going to be the first trial of the Munar Excursion Module, but the game was glitching and I couldn't add any parts. So that'll be tomorrow.
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We salute you Wehrton and Mac.....
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Oh, great, thanks! Though it seems sensible that the moderators check that any people new to the forum aren't spammers. I’m not that good either. My first plane was called Planey Plane Mk1.