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KSP2 Release Notes
Everything posted by RealKerbal3x
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totm dec 2023 Artemis Discussion Thread
RealKerbal3x replied to Nightside's topic in Science & Spaceflight
Boeing will certainly be one of them, because they're NASA's pet company. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Won't the propellant tanks have slosh baffles, or is that not an issue? -
Well, technically it's $59.99. Look through the first post in this thread, it's there somewhere.
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The point of KSP2 is to fix many of the underlying problems with KSP, which mostly lie in its years of new features tacked onto old code. I'd guess that the codebase of KSP2 is going to be so different to the original game that what you suggest wouldn't be an update, it would just be an entirely new game. And it would be so expensive for SQUAD/Private Division to do that you would probably have to pay $60 for it. So doing that isn't really worth it, and as you said it won't happen - you might as well just buy KSP2
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mod Releases
Why would you need to do that? Heisenberg is meant to go in the WBI folder. Just remember not to put the Hooligan Labs mod in there too, or it probably won't work. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
@kerbiloid Falcon 9 wasn't designed from the beginning to be human-rated. Later, when they received the contract from NASA to fly crew, modifications had to be made, but they weren't so big that an entirely new vehicle had to be developed. That would have been an order of magnitude more expensive. Plus, SpaceX was being funded by NASA, so they didn't really have to pay as much to human rate F9. Sure, human-rated launch vehicles have to undergo more stringent tests, but only when they actually fly crew. Basically what I'm saying is that human-rated launch vehicles aren't arbitrarily more expensive to launch just because they have that certification. The cost is in developing the vehicle to be human-rated, and not flying it - unless it is actually flying crew on a certain mission. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
I never want to hold pop again... -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Totally successful, good job SpaceX! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Kind of, the video froze for a bit but didn't cut out. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Stuck the landing! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Stream is live! They're playing Cities in Flight -
Before u move on fully to Ksp 2....
RealKerbal3x replied to Syczek's topic in KSP1 Suggestions & Development Discussion
LOD would certainly be a good idea, but given that KSP has never been coded particularly efficiently (new features just being 'bolted on' to the original codebase) I'm not sure if it would be that easy, or improve performance all that much for that matter. Also, sorry for being nitpicky, but KSP 2 is being developed by a completely different team to KSP 1. SQUAD will continue to develop the original game alongside the new one, so they won't 'move on fully' to KSP 2. Think of it as less a sequel and more a continuation. -
Air intakes wouldn't really produce any appreciable thrust - they're designed to accelerate very light air through a jet engine, not the other way around. Adding intakes would just add a bunch of extra mass for little to no extra thrust. Plus, what are you going to do with all this air you've sucked into your reusable booster? You can't vent it, because that would probably have the opposite effect to sucking it in in the first place; and you can't use it as oxidiser (at least not with conventional rocket engines) because rocket motors need purified liquid oxygen, and air has a bunch of other gases in it. You might be able to use a nuclear reactor to superheat air harvested by these intakes and use that as reaction mass, but I'm not sure how much thrust that would produce.
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Name it in memory of one of your fallen Kerbals.
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It was just meant to be a generic engine until it was revamped actually.
- 241 replies
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- grand discussion thread
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Decoration/Replica Plinths
RealKerbal3x replied to Jimmidii's topic in KSP1 Suggestions & Development Discussion
This is a pretty good idea, +1 Also, I really, really need to rewatch some of kurtjmac's old KSP videos. They introduced me to the game! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
This was a static fire for the upcoming Starlink mission, not DM-2. -
Yes, occasionally I bump my head on doorways. TUBM has realised that quarantine hasn't really changed their routine that much.
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Nope. TUBM wishes the forum had a dark theme.
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Why does it take so long to realize you forgot something?
RealKerbal3x replied to maranble14's topic in KSP1 Discussion
I've only ever forgotten parachutes once, back on my first mission to the Mun in 1.3.1. However, I regularly forget other things, including but not limited to: batteries solar panels reaction wheels RCS removing Jeb from the pod before launch -
False, though I'm so tiny compared to the universe that I could easily not exist and it wouldn't matter much. TUBM is a Trekkie.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Where did you get that from? We don't know whether the flaps have been redesigned, only that SN4 won't get them. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Seems like Elon has moved away from all-up testing and onto super-fast iteration. It's probably a better way to go.