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KSP2 Release Notes
Everything posted by RealKerbal3x
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I tend to add 2-4 boosters, test the rocket, and then realise that I have a wasteful amount of excess delta-V and remove them.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RealKerbal3x replied to IgorZ's topic in KSP1 Mod Releases
As far as I can see it works fine. -
It's thread of the month... enjoy it while it lasts!
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- totm march 2020
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@rettter3 Why not just have the continents in the poll? If people feel like it they can be more specific in their post. Also, I'm from the UK, hi
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
RealKerbal3x replied to Damon's topic in KSP1 Mod Releases
I have. All of the buildings around the KSC still appear, but I had to manually reopen all of the launchpads using the KK menu in the VAB and the ASDS out at sea doesn't seem to appear when I enabled recovery bases on the KK toolbar (though that last one may just be PEBCAK).- 403 replies
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- ksc
- totm march 2020
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
So we know they're not reusing capsules for Commercial Crew, but I wonder if tourist flights will use previously flown spacecraft? -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
And now SN2 is coming together at warp speed. I hope they can avoid this one popping -
I don't kill my kerbals, and even though I use a life support mod, it's Snacks so that when they run out of food they don't die. Theoretically, my kerbals are immortal
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Fair enough
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Wow! These are looking fantastic! Regarding the aesthetics of the parts, I really like them. I never did like the junkyard look many of the parts had until recently - just because Kerbals look goofy, and failing is a big part of the game, doesn't mean that the ships should look poorly built. The Kerbals aren't idiots. The planet textures look a little basic right now but since this is pre-alpha I expect them to change, especially because the new development studio apparently has access to all of the resources of KSP1 - presumably this includes the planet revamps that SQUAD have been doing.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Awesome new video from SpaceX! I can't believe it's already been a year since DM-1... Here's to a successful DM-2! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Regarding SN1 RUD-ing, I'd prefer they blow up a few Starships on the ground than have one destroyed in flight. It's like the trial-and-error process of designing your first rocket in KSP, except 'Revert to Vehicle Assembly' takes a little longer. (Of course, this isn't trial and error, but you get the picture). -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Woah, that was an even more energetic RUD than MK1! I wonder if this was a planned test-to-failure, or if it was an accident like MK1. Given that Elon's recent tweets have suggested that SN1 wouldn't fly, I'm tentatively leaning towards the former. -
[WIP] Nert's Dev Thread - Current: various updates
RealKerbal3x replied to Nertea's topic in KSP1 Mod Development
These are looking sweet! Are they going to be in SSPXR or a separate mod? -
Oh, awesome! Stock RealPlume is good to see, and those explosions are going to be so much fun... Failure is a fundamental part of KSP and it's important that failure looks awesome too! edit: dangit forum, double post?
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Interesting how they've posted this in two places...
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Yes! There were so many irritating bugs in 1.9.0, thanks so much for fixing them. For future releases though, I think I'm just going to skip 1.x.0. Sadly they always seem to be bug-ridden.
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We should start a petition to name it Minmus.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
This is what killed Mk1... There's only one thing they can do now... -
It's in one of his mods, MOLE.
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I was hesitant to install MOLE because I didn't think I needed it, but now I think I should. Those new parts look awesome. Also, just a nitpick Your Soyuz first stage core is a little inaccurate...it should be a smaller diameter where the boosters are mounted. http://andegraf.com/rockets/soyuz.htm (also, check out this website, it's got 3d models of pretty much every rocket - it's an excellent resource).
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Realistic Progression 1. It's basically a mod for Realism Overhaul/Real Solar System players that adds realistic career progression.
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Mike Huges is at it again; RIP 22 Feb 2020
RealKerbal3x replied to Shpaget's topic in Science & Spaceflight
Flight Results Outcome: Catastrophic Failure! [00:00:00]: Liftoff! [00:00:02]: Separation of stage 1 confirmed. [00:00:05]: Mike Hughes went on EVA. [00:00:08]: Mike Hughes collided into Terrain. [00:00:08]: Mike Hughes was killed. -
Place your bets! When will KSP2 be released!?
RealKerbal3x replied to a topic in Prelaunch KSP2 Discussion
I'm guessing Q3 2020 - hopefully the new-studio shakeup hasn't delayed things too much. -
Okay, this looks like a pretty cool game. I have many questions... Are you planning on early access? What sort of price are you thinking about? What are the system requirements (i.e, can my potato run it?)? I will be following this