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Everything posted by RealKerbal3x
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Haha jokes' on you, I didn't reply! Wait...
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[1.9.x] KSC Harbor (From JNSQ) v1.2 (Mar 25, 2020)
RealKerbal3x replied to JadeOfMaar's topic in KSP1 Mod Releases
Ooo, nice! One thing though...the road looks like it might clip through the runway lights added by Kerbinside Remastered. Maybe you should move it a little so it doesn't collide. (BTW KSR adds some taxiways to the stock KSC runway that bridge that gap between it and the KSC Extended SPH. I would highly recommend it, especially for the awesome bases it adds). -
[1.9.x] KSC Harbor (From JNSQ) v1.2 (Mar 25, 2020)
RealKerbal3x replied to JadeOfMaar's topic in KSP1 Mod Releases
@JadeOfMaar Great mod! Thanks for sharing it with non-JNSQ users I have a suggestion: maybe add a road connecting it to the KSC? The harbour seems a little disconnected right now, and the fact that any vehicles would have to drive across the grass sort of breaks immersion for me. -
[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
RealKerbal3x replied to bcink's topic in KSP1 Mod Development
Ooo, does that mean it'll hold 6 Kerbals? -
How come Restock isn't implemented into stock yet?
RealKerbal3x replied to Bej Kerman's topic in KSP1 Mods Discussions
Don't be so harsh, most of the revamped parts aren't that bad. It's just that they have a completely different art style to Restock, which makes it a matter of preference. I prefer the stock style personally, but it's up to you. -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
RealKerbal3x replied to _Zee's topic in KSP1 Mod Releases
@_Zee would you consider adding Snacks support to PBC? I've already submitted it in the poll, but I decided to mention it here as you already support the other major LS mods, but not Snacks -
Should there be a thread of the decade?
RealKerbal3x replied to Lithobrake's topic in KSP1 Discussion
That would be difficult to choose...you'd have to go through every thread ever posted on the forum -
How come Restock isn't implemented into stock yet?
RealKerbal3x replied to Bej Kerman's topic in KSP1 Mods Discussions
Restock is basically already being integrated, sort of. Squad are in the process of revamping the part catalogue. -
Nice @Angel-125! Looking forward to the story! What mods are you using in this game? Sorry, didn't see the 'mods' section
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@Angel-125 I've found a few bugs with the SLOTH parts, probably caused by the transition to 1.8. First, the Ankle Pivot is rotating in the wrong direction. I noticed a similar problem with the Side-by-Side Servo from More Servos too. Second, the Hip Joint appears to dislike being copied. This isn't an issue with this mod, ignore this part. I did, however, find that if you try to take a snapshot with the Servo Controller you get an empty, uncloseable window. It'll only go away if you leave and then re-enter the building, and snapshots aren't saved. Finally, but unrelated - did you deliberately size the pallet so Bison parts fit perfectly on top, or is it just a coincidence? Thanks for the great mods!
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Welcome to the forums, @Chakkoty
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When We Left kerbin - Chapter Twenty: Epilogue
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mission Reports
@Angel-125 you are really cranking out chapters! It's interesting how you've linked the history of Kerbin with the history of Earth. -
[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
RealKerbal3x replied to bcink's topic in KSP1 Mod Development
Awesome, looking forward to playing with those -
Happy new year from the UK
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Plants in Super Habitable Exoplanets Could Look Purple
RealKerbal3x replied to caballerodiez's topic in The Lounge
Yep, agreed, but they're not really mind-blowing when you think about them. A habitable planet with an atmosphere similar to that of Earth will have a blue sky, as an atmosphere like that scatters light blue light. And if the planet has oceans of water, like Earth, then the oceans will be a similar colour. As for purple plants, that would be due to the plants using something other than chlorophyll for photosynthesis. I can't remember exactly what the stuff is called though. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
The heat shield is curved. That could lead to the capsule tipping after landing and being damaged. -
Revert landing gear?
RealKerbal3x replied to Bej Kerman's topic in KSP1 Suggestions & Development Discussion
Yes, they could. But you know, SQUAD doesn't always make the logical choice... -
Revert landing gear?
RealKerbal3x replied to Bej Kerman's topic in KSP1 Suggestions & Development Discussion
KSPWheel isn't a modification of the stock Unity wheel module, it's a completely new module. The reason SQUAD can't do much to the stock module is because it's not developed by them, it's developed by the Unity developers. Meanwhile, modders can mess with KSPWheel all they want because they develop it and are in control of it. -
A lot of the stuff in Venus' atmosphere solidifies at Earth-type temperatures, which means you'll probably have a kilometre-thick drift of solid sulfur and other elements over the whole surface. Mars' atmosphere is mostly CO2, which will remain a gas even when the Martian environment is heated up to Earth surface temperatures - much less of a problem than Venus.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
I still think they should have kept the propulsive landing idea. It allows easier reuse (as there's no salt water to worry about) and it's just really darn cool. -
There are a couple of boat part mods, look those up.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Probably too heavy...the Wikipedia article says it's something like 9 metric tons with the trunk. Even without the trunk, you'd need an impractically large and heavy net. -
Haha, yep! I decided to name my first airship after Led Zeppelin, since it seemed fitting. I then continued this theme of rock bands - I named another airship Deep Purple
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Cool new Crew Dragon animation video: -
[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
RealKerbal3x replied to bcink's topic in KSP1 Mod Development
@bcink Yay! I've always wanted to use these parts, but they were always out of date. Good to see them resurrected Any chance of some new IVAs, particularly for the MAV? I feel like stock IVAs don't really cut it for these parts, especially because the interiors in the film were really nice.