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Everything posted by RealKerbal3x
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Hey, @5thHorseman should be good at this
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@Angel-125 Before long I'm going to have your whole catalogue downloaded If you're making a new variant for the Appaloosa based on the new MK1 pod, maybe you could also make variants for the Corvette and Hemi Cuda engines so that they look more inline with the revamped Terrier too? Just a suggestion
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Midnight? I'll watch it in the morning.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Sadly I missed the launch because school, but I was able to watch the video on YouTube. Looks like a successful launch, but I wonder if the landing damaged the booster at all - it looked pretty hard. -
The Final Option - Mun landing and return, KSP 1.0 demo
RealKerbal3x replied to SiriusRocketry's topic in KSP Fan Works
@SiriusRocketry Welcome back! Looking forward to seeing where this goes -
@Angel-125 I was wondering, since you are using Restock in this game, what your general opinion is on SQUAD's part revamps. Personally I like them, partly because of the art style, partly because they're simply an improvement over the old parts. I'm really enjoying this so far, keep it up!
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Cormorant Aeronology, though AlphaMensae is working on making it compatible with Shuttle Orbiter Construction Kit as well.
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So, I just finished watching the first episode of the new Star Trek series, Picard. I thought it was quite good - I was half expecting a lens-flare riddled explosion-fest like Discovery, but they seem to have mostly avoided that, perhaps because Patrick Stewart is on the team. I'd like to hear the first impressions of everyone else. Discuss away! (moderators, I haven't seen another thread like this but if one exists please do merge this into it )
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Okay, that's pretty cool. Could you make that available somewhere? (also, where do you get the X-20?)
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BG Rotors - How to set RPM in increments of less than 5?
RealKerbal3x replied to BadOaks's topic in KSP1 Mods Discussions
@BadOaks You could try clicking on the hash icon in the top right of the rotor's PAW. That'll let you manually input values instead of fiddling with the slider. -
It's not a competition. NASA and SpaceX work together regularly.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Friday is gonna be good...Starlink-3 and Star Trek Picard releasing too! -
Since the thread is a challenge, the leaderboard needs to be updated constantly, so I guess that's what I've been seeing. Thanks for looking into it
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I seem to be encountering a bug with the 'someone linked to your content' notifications. @Laie recently adopted an old challenge of mine, and he linked to my thread in his OP. I received a notification about this and posted something like 'hey thanks for taking up my challenge' on the thread. Since then I've got several more identical notifications about Laie linking my content - all of them direct me to the OP of his thread. I think something might be triggering a notification every time he posts on that thread, but I can't tell if it actually directly correlates. Could one of you take a look? Here's the thread in case you need it.
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Since pad 39A was a shuttle pad before SpaceX started using it, the tower that astronauts will use to board Crew Dragon is the same one used for the space shuttle - and that is already in the mod. Maybe the black netting that SpaceX added could be added as a variant though. A Starship tower would be cool though, even though we don't know exactly what it will look like yet.
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
RealKerbal3x replied to TriggerAu's topic in KSP1 Mod Releases
TWP works with all Kopernicus planet mods because it simply reads their orbital parameters from their config files. I don't use Kopernicus myself, but I don't see why TWP would stop working with it unless something major changes. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
That went excellently! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Think of it like this: it's going to get a Viking burial. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Hey, we've got John! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
There's a view of the countdown clock on Tim Dodd's stream, it says about half an hour -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
I'm looking forward to the rapid planned disassembly -
@ShuttleHugger I've been following this silently for some time, but haven't yet made a post to say how much I like this Looking forward to more missions! (also, the fact that it's possible to just knock a switch for such a critical function seems like a pretty significant design flaw to me. Something like that should have multiple safety interlocks...get your engineers on it )
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"Fastest" Juno-powered Airplane
RealKerbal3x replied to Laie's topic in KSP1 Challenges & Mission ideas
Hey! A revival of my challenge that might actually produce things that resemble a plane! Thanks for reviving this @Laie. Good to see that you've implemented an actual scoring system - my challenge was a bit lazy in that respect. I'll give it a try if my increasingly-limited KSP time permits -
How can I stop robotic joints flexing?
RealKerbal3x replied to fulgur's topic in KSP1 Gameplay Questions and Tutorials
@fulgur Maybe try rigid attachment? It's usually worked for me in the past. Also, if you can, use bigger servos - they should have better joint strength. -
Banned for BSOD'ing.