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TLTay

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Everything posted by TLTay

  1. I don't think there are many people who are born with an understanding of how to adjust orbits or do orbital rendezvous. That's something that will be a challenge to teach anybody, and there will be frustration and much failure involved. It's the Kerbal way. I'm thinking the optional tutorial system they're doing was the right choice. It'll be there to teach the concepts if you need it, without being hand-holding.
  2. "The planets are rad" needs to be included in some form or fashion.
  3. More options = more better. Lots of those things would be best as a default that can be turned off if the player doesn't like it. People are all over the place on stuff like bloom, motion blur, and lens flare. Might be neat to get some dust kicked up on the camera because of rocket plume blasting dust everywhere on landing, but that sounds like a lot of custom work for different instances of planets etc.
  4. I hope so. Somebody linked to a newspaper article that said release would be in early 2022. I sure hope so.
  5. Are you sure that's the right audio clip? I just skipped throught it a bit, but it sounds like they're talking about an RPG game.
  6. Vague concern floats in from time to time, but it might be a lot more done than they are showing. I remember them showing some actual gameplay back in 2019 that looked like a complete game (granted it looked like KSP one and a half and not KSP2), so... I think they're keeping the really impressive stuff for the end.
  7. Is that a binary star system? Look in the bottom video, right on the horizon before you can see the red star. It looks like there is another star just above the horizon... Very briefly visible between 25 and 27 seconds.
  8. Scatters are 3d objects on the terrain mesh. I'm worried that the terrain between the scatter will be flat. The tech definitely exists to make it like the parallax mod for KSP1, but no indication they're taking that route. I wonder if the older consoles are holding it back?
  9. Lots of craggy looking terrain... it would be a shame if it was flat at kerbal-level... (Me peddling for parallax-like terrain)
  10. I'm currently stuck on phone and can't get to a monitor, but all that worrying geometry pop-in looks solved! Fantastic work!
  11. I'm not concerned about the dev team's commitment and vision at all, it's the bean counters and corporate types that worry me. I actually forgot about that. I hope my concerns are completely unfounded, but we won't be able to know for certain until mods get pulled for interfering with sales of DLC.
  12. Still not confidence inspiring. It would be a shame if KSP ip was next on the list. Imagine the money they could make on official parts packs, planet packs, and new features. When DLC come into play, will they attack competitors? Some of the mods that were targeted for the GTA series were quite old, but were apparently taken down as competitors to the upcoming remasters etc. It's not too much to ask that KSP2 have a bulletproof legal agreement upon purchase that guarantees that certain kinds of mods are allowed forever, and will not be subject to takedown no matter what profitable opportunities arise for T2 in the future.
  13. Apparently, there have been some pretty serious lawsuits launched by T2 against modders recently who were trying to improve/modernize GTA titles. I know the KSP2 dev team said that mod support is a key element for the game, but I tend to look more at what a company DOES rather than what it SAYS. I think Nate and crew have a full understanding of how essential modding will be to the life of KSP2, but the suits... I'm not so sure. Do you guys think they will limit or ban certain kinds of mod material so they can cash in on DLC down the road? Is it possible that if they decide on a DLC route they could launch lawsuits against modders refusing to take down their "competing" mods? What they've done with GTA lately I kind of understand from a profit perspective since the mod community can often do a much better job for free on a remaster of a loved title, but it leads me to worry about what kinds of actions might end up being down the line for KSP2... The suits need to understand that KSP2 cannot be treated in that manner. Without mods, it will die quickly. Will they try to attack the KSP1 modding community if KSP2 doesn't sell well right off the start line? Anybody else worried about this?
  14. I had a dig through job openings again. Looks like they are hiring writers. Not sure if that shines any light on release schedule.
  15. Marketing campaign started in mid 2019. I still watch the announce trailer from time to time and fancy that we'll be lithobraking soon.
  16. Aero model and reentry heating. Hoping for more realism than ksp1.
  17. The gta remaster was supposed to be a major cash source for the company, and it was greeted as a flop by customers. The KSP2 team probably is aware that there is some pressure to help financially make up for the flop, and to at least not damage brand image further. Nobody is going to come out and say that corporate is breathing down their neck since they want to keep their job, thus no source.
  18. Unfortunately, in the comment section of the most recent video, somebody said that they were glad the team didn't show us what ovin's rings looked like from the ground since it would ruin the fun. It was by far the most liked comment. They may have taken that as people desiring not to see more "spoilers." I know there is a crowd who will gladly view "spoilers" of their own free will and then complain about viewing them, but it's unfortunate that it may have an impact on those of us who just want more info.
  19. Late March 2022 looks like the earliest possible release date based on the info they've given so far... I'm hopeful still.
  20. The suspense is worse than not getting anything, tbh. I get it that they are busy and lots of ppl on vacation and we aren't owed anything, but still unfun to be left hanging a bit.
  21. Multiple installs being possible is very important for KSP2. I know it won't be unsecured allowing copy/paste of folders like KSP1, but multiple moddable installs is important.
  22. We really need this effect with KSP2. All the scatter and better terrain is great, but if it's flat as paper when we zoom in, it's no good.
  23. We don't. The schedule that was set was "literally every other week." We've been getting morsels on a schedule now for some time. Devs mentioned the schedule at one point (can't find the post), so we all showed up expecting the usual tidbit and found nothing. We'll survive, I guess.
  24. Please don't be another "rip the bandaid off" post coming...
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