Jump to content

TLTay

Members
  • Posts

    605
  • Joined

  • Last visited

Everything posted by TLTay

  1. Mom: "Stop being so negative." Me: "I'm not being negative, I'm being realistic."
  2. Point was: they still had most of the 70 working on KSP2 and it still took nearly a year to deliver science, that should have only taken a few months tops.
  3. Wow. So they just flat weren't getting anything done in any reasonable amount of time. No wonder T2 finally pulled the plug. Surprised it took them so long.
  4. Did anyone spill the beans on the other project the majority of the team was working on since EA release?
  5. It can't be... 2015 was only a few weeks ago it seems like...
  6. Wow. It's even the same executive doing the same thing with words. If that's not the final nail in the coffin, I don't know what is. See y'all if any other news comes about, but I guess it's time for me to quit kicking this dead horse. Hopefully the remaining hopefuls can come to terms with it in their own way on their own schedule.
  7. Might want to reassess even considering buying the game. They just fired the development team and there are strong indications the game may never be finished. It is currently in a poor state. Besides that, I think that computer is well below the minimum spec, so even functioning at all is not guaranteed, and probably would work terribly if it does work at all.
  8. If it's not any of those things, they would have had Nate come out RIGHT AWAY and spell out in NO UNCERTAIN TERMS that it wasn't over, development is continuing, here's our plan, etc. Instead, they're being "cute" about it and dodging direct questions with legally precise language that doesn't inform one to the future of this product. You want closure, but closure has legal and financial implications that management evidently is unwilling to accept. I can't think of a game that was released to early access just to be shelved for a year or two and then was resumed later, can you? Sounds like wishful fantasy.
  9. Nah. They've got 2 years worth of development left to do on this. They can scrape something off the bottom of someone's shoe that will reap more sales than this dumpster fire would after its ratings drop to 25% after 2 years in hibernation. You just reeeeaaallly want it not to be over, but it's pretty obvious it's over. And no, they're not going to say as much because they want a "future release" on their books due to the GTA delays.
  10. I bet there's a small group of fans behind every abandoned EA title just hanging in there waiting patiently and hoping...
  11. It was a colossal disaster that they only didn't cancel in the first place because they knew they could dump it into EA to recoup part of the cost.
  12. Really reaching here, mate. You're willing to admit that out of all the projects they've got in the pipeline, this was right at the bottom of their list in terms of revenue outweighing cost, but you're not willing to admit that they have the alternative of just coming up with other options in the future instead of coming back to this. Why even come back to it later when you can just, you know... not? You don't need to try to school me on the money part. It's pretty clear they don't think there are enough possible future sales to justify funding it anymore, or they would have funded it. At the end of the day the finance and accounting people made the projections and this one got the axe. No need to come back to it when they can develop something more financially promising. Besides, they already got your money.
  13. It appears to be over, but some people with certain psychological profiles often caused by complex parental abandonment or abuse issues are likely to continue to need to hold on to belief and feel supportive, even if only to prove to themselves that they are not like the person whose behavior caused their complex.
  14. Sounds like management wants to keep the product page up and just not have to talk about it again. It got full funding for as long as it was going to. It just isn't worth it anymore compared to other places to put money. So unless the cost of carrying financing drops to nearly zero again, I'd say they've put their money where their mouth is by firing the developers. They just want it to stay on the books to pad the portfolio for investors.
  15. Their earnings call covered a period that ended before the layoffs legally take effect. They are within their right to list the project for a time period it was ongoing. Sales continue, so it remains a product. That may change for the next earnings call in 3 months.
  16. They can't seriously be considering funding this any further. It would just be a poor business move. I guess they want to quietly put it out to pasture to die a withering death now that it has extracted some of the failed development cost out of the fanbase. Maybe they'll keep Nate onboard to try and sell some more copies. I wanted to believe. I waited eagerly for each update up to the EA release, but it became obvious toward the end that they were just dumping it to recoup expenses, and it's clearer every day. Sad.
  17. Looks like no useful info. Still in the dark. They should have hired HarvesteR as their lead. Then this wouldn't have happened.
  18. They don't need to explicitly cancel it, it's in EA, they can just let it wither on the vine as they have been so far. That's less of a legal liability, and the compelling trailer might still pull in a few sales. In the meantime, they are sacking the staff working on it, so that says enough by itself. Some people really want to cling to hope, but this was their chance to tell everyone it was being moved to a new studio and it looks like they didn't bother. Shadow cancellation looks like the order of the day. Minimal work, forever in development.
  19. Where is it listed in this report? I find no mention. Give a keyword please.
  20. When do the layoffs go into effect? End of June, right? Is the studio still technically open at the time the earnings call takes place then? Yes. That says nothing of continued survival of the game. I'm sure one of the youtubers has bothered to listen to the call and will give us info later.
  21. T2 earnings call tomorrow. You can listen in realtime if you want to hear any news. The only people the company actually cares about is the shareholders, we folk are just the livestock. If anybody will get the info, it'll be the shareholders.
  22. It doesn't matter. Only the money matters. Money spent up to this point is irrelevant. Whether the game is good or not is irrelevant. It's a simple assessment of whether the game is expected to make more money going forward than it's expected to cost going forward. (Ok, it's not simple, but that's what the finance team is for). Early access was a means of recouping money on a failed product. Do the realistic sales figures at the end of several more years of funding a 70 employee team exceed the cost? That's the only question that matters.
  23. Steam needs to change EA policy to where a developer, publisher, etc with over X revenue may not release a title into EA. EA should ONLY be an option for those financially needing it, and not for big players to dump an incomplete product to cash out on a failed development cycle... looking at you KSP2 and CS2.
  24. I thought about it, but I have slow rural internet and don't want to waste 20 hours downloading excrement just to pinch out a freshly steaming pile of disapproval.
  25. No option applies. I wanted what was initially promised, in a functional state, without major bugs, and full of innovative new features with a solid foundation to grow on. I kept my money because: 1. The above product was not provided. 2. The dev team was not a small team charging a reasonable amount to keep the lights on while working on a passion project, but was instead a large and well funded team of pros who charged what amounts to nearly full price for a pre alpha build dumped into EA in a sorry state.
×
×
  • Create New...