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KSP2 Release Notes
Everything posted by TLTay
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Actual quotes for substantiated arguments thread
TLTay replied to VlonaldKerman's topic in KSP2 Discussion
I don't really have anything to gain and only stand to lose hours of time scrounging through threads and videos for false promises and specific statements. Since I'm not filing suit and will not be party to one, I've no gain in the non-trivial use of time. Venting frustration makes me feel good, working on the weekend not so much. Good luck, tho. -
What may ultimately drive me away from the Kerbal Space Program
TLTay replied to Klapaucius's topic in KSP2 Discussion
I see on places like reddit and social media more and more an odd social behavior where people are seemingly unable to offer a critical or corrective view on things, but can seemingly only express positivity, supportiveness, or unity when the situation may not be appropriate. This is such a situation. KSP2 release and everything leading up to it is the epitome of customer and community abuse by a game developer, as has become increasingly common in these years. People are seeing similar actions by game companies and are feeling increasingly abused and taken advantage of. Once upon a time, games shipped complete or didn't ship. They were performant or the company went out of business. (I don't need to be told what early access is, this isn't it, this is like shipping a car with no transmission for full price to be installed sometime soonish, maybe?) People are chafing about the whole industry and the industry needs to feel it or it will never stop. Remaining positive will not help. I'd rather read a helpful critical review than an unhelpful pep talk any day. Imagine how many people would be wasting money and stress if every steam review on every game was positive so as not to be negative. -
Actual quotes for substantiated arguments thread
TLTay replied to VlonaldKerman's topic in KSP2 Discussion
Yes, you're over the target, so expect flak and possibly thread-be-gone. Yes, they did make a lot of grandiose statements that turned out to be laughably unbacked by a deliverable product. Yes, Nate's language communication style is somewhat expected of a team lead, all the more so if things are less than ideal in terms of morale and product viability. Yes, many in the community felt deceived and misled by the marketing and undelivered promises. Yes, the game is likely to be cancelled despite all of the encouraging talk of funding. The only real matter of import is whether or not T2 will try to shut out mods from KSP1 and implement a locked ecosystem for paid mods. They do not care for competition as has been seen in cases of modders remastering certain of their IP better than their developers did. They may come to see KSP1 modders as eating into profit possibilities if they cancel KSP2. And then maybe they just thought since KSP1 was "early access" with tons of people super excited to play from day one (I was there, Gandalf), they could abuse the crap out of it and charge 50 bucks for bugcity and take (potentially) years in EA and we'd beg for more? Free development at player expense! Suits approve! Didn't work out like that, though... And no, to those who weren't there, KSP1 was NOT this half-baked and unfun, even in the earliest states I played. It was fun and refreshing. Everyone was excited. Bugs? Some. Features? Some. But even with it running at 15fps on my potato at the time, the best game I ever played. One person dreamed up KSP1 and delivered a large part of it themselves after other employees were added later. I've seen one or two dedicated and inspired devs produce some of the best games I've ever played. They've got 50 people working on KSP2... the heck happened? -
August 2019: Holy smokes! KSP2!?!? This is going to be the best game ever! May 2023: Birthday party did not go as planned... commences to distract crying children with balloon animals.
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What happened to the reworked core systems?
TLTay replied to VlonaldKerman's topic in KSP2 Discussion
We get the features we get, and if too many people voice displeasure on this thread it might see the padlock... -
It's not a good situation. I would like to be able to express hope that they got enough funding from this to finish the game, but I'm out of good faith and confidence after 3 years of being strung along just to see this "game" dumped on customers.
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Lolwut. Was this thread supposed to be the failed start of a knock-knock joke?
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You've got it all wrong, the math was supposed to tell you the 1.0 release date is 3 full circles of samsara away and you'll be reincarnated as a Mongolian three-eyed mud fish at the time...
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2 years at a bare minimum. Don't bother looking. Sorry. It may never make it to 1.0.
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See you guys later this year for the cancellation announcement.
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Only real question at this point is who are the 600 or so peak daily players still punishing themselves by playing daily when the original is by any real measure far better?
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Discord AMA 2 - Design Director Shana Markham Answers
TLTay replied to Dakota's topic in KSP2 Discussion
I'm seeing the same kind of language as with the Nate AMA. TONS of future tense for things that could already have been planned out by now. Lots of "want to" and little "going to" or "are." Feels like the same kind of thing I've seen from EA-launched indie games that get shadow-abandoned after sales slump to nothing. -
They're not giving a timeline. The game was first advertised to release (presumably complete) in early 2020. Now we here. Adjust hopes and expectations accordingly.
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Multiplayer question, how important it is to you?
TLTay replied to Piotrr's topic in KSP2 Discussion
I really hope multiplayer wasn't the source of the delays. KSP is niche enough that many people will not have any friends that also play it. It's one thing for a friend to buy "shooter version 23.4 from MegaCorp" to play with their friends (they play that kind of thing already), it's quite another for them to buy "semi-realistic rocketry program with intensive learning curve" because that one friend with tape on their glasses plays it. -
521 max today. Yowch. (Yes, I know about the .exe bypassing the launcher, so has everyone else for over a month). That's still pretty rough for a newly released game. These are the kind of numbers I'd expect from some knockoff no-name browser game that like 5k people bought, ever. I guess I'll download Nerteas parts packs freshly in case KSP1 comes under mod assault by T2 post-cancellation of KSP2... Gotta monetize something to make up for it.
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Guess? Ok. Based on the promise vs delivery record, I'll give 12-18 months to a stable foundation with perhaps a bare-bones science mode, and probably 2.5 years to colonies being out. Of course, I think cancellation is more likely than reaching colonies, but hey...
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It's a great sales pitch for the execs. The only reason the naysayers realists here are getting downvoted so much is because most of us moved on to other things, and frankly I keep trying to. I'm not sure why I keep checking in on the forum. They kept me going there for three years with the delays, but now it can't be hidden that it'll be at least 3 more years... Eh, that's if the suits don't pull it. Oh well. Pretty disappointing.
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Not surprising. If I wanted to punish myself I'd just work overtime instead of banging my head against bugs to play a featureless 50 dollar demo.
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Startling how little of this game is even properly planned out after 3 years of delays.
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3/24 Discord AMA - Nate Simpson - SUBMIT QUESTIONS HERE
TLTay replied to Dakota's topic in KSP2 Discussion
I don't have any game questions, I just want to know what happened from the start of the project to the EA release. That's the biggest thing a lot of us are wondering, but are unlikely to ever get an answer on. -
I think it'll get a couple more updates before the T2 yearly earnings are reported, then it will be cancelled since it'll be another 3-5 years until complete. It's a complex, expensive title with a smaller customer base that has encountered significant setbacks and has massive technical debt. It'd be a poor business choice to continue to fund it. I think they're keeping it on a ventilator until yearly earnings, then the axe will fall. Unpopular opinion warning. Oops, did I put that afterward?
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Hindsight being 20/20, they should have just added interstellar, better graphics, and colonies as DLC for KSP1. This is unfortunate.
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I think it was a few people learning to code part time that worked for a marketing firm? Does that sound familiar?
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They're waiting at least until the two week refund window has passed (probably three weeks in case of late purchasers), in case someone was holding out hope that a patch would make things better and wanted to give them time to fix it. Your goodwill shall not go unpunished! This may be Kerbal... but it's T2 Kerbal now! (Possibly sarcasm, but I'm not sure anymore)
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I just figured it out! The reason they're releasing the first patch "in the coming weeks" instead of TODAY is because they want people to linger around until after the 2 week refund window closes.