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KSP2 Release Notes
Everything posted by MechBFP
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Not even a logical comparison.
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There also wasn't interstellar travel in the first game, better strip that out. Better graphics? Gone. New parts? Don't even make me laugh.
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[1.12.2] Fix Stock Docking Nodes (7th August 2021)
MechBFP replied to JPLRepo's topic in KSP1 Mod Releases
Thank you for this @JPLRepo. -
It is without a doubt is going to be better in the end, not perfect of course, but better. Remember these are test scenes that exist to communicate with the rest of the dev team on things being worked on and we just happen to get to see them as well. Consider them all as a 1st rough draft.
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This is somewhat inevitable because of the type of game it is. Showing everything for hundred of kilometres is also going to tank FPS, which people will also complain about. So this is very much a “pick your poison” situation.
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[1.12.*] MOAR [x] Science! - KSP Science report and checklist
MechBFP replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks a bunch for taking this over! -
If you can, make sure that is moddable. Some of us are more masochistic than others.
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Looking good! It always impressive how much accurate lighting on a vacuum world makes a difference to the look.
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Its been confirmed it is still Unity, although perhaps a much more heavily modified Unity engine but that is just speculation.
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Won’t happen. Take 2 didn’t buy the IP just give away all the secrets to potential competitors.
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Out of all the fixes this is the one I expected the least.
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MechJeb in Stock KSP2? [Split from another thread]
MechBFP replied to Stratennotblitz's topic in Prelaunch KSP2 Discussion
This right here I agree with 100%. There needs to be a middle ground between SAS and full fledged auto pilot. -
I absolutely love that this project has some real talent, education, and experience like this behind it. Some of the problems like this that need to be solved are anything but trivial and it is going to be such a better experience in the end as a result of having the people with the right skill sets doing the jobs.
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What do you think will be shown off on Friday?
MechBFP replied to Missingno200's topic in Prelaunch KSP2 Discussion
Another 3d model, probably vehicle related. -
I understand the legal intentions behind it, but it comes off as ridiculous and rude, especially because it wouldn't be enforceable in court anyway because you don't sign it with your name or any sort of identifiable information, and therefore they have literally no idea WHO actually wrote the feedback. At best they could cross reference it to an IP address but that wouldn't hold any water in court anyway, unless of course you actually admitted that you submitted your idea in that survey. I would tend to think anyone insane enough to try to take a company to court over an idea they freely submitted to them wouldn't be the truthful type either lol. I think their legal department needs to take a step back and see for the forest for the trees.
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Been an issue since 1.10 mostly. https://bugs.kerbalspaceprogram.com/issues/25716
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Ya, the terms and conditions are pretty funny. Don't put your secret life's work into the survey.
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Been an issue for me for months as well. The issue appears to fall on deaf ears (much like these posts because of the lack of notifications )
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If the game had a way to graph the data and save it, then it would be very useful. You could for example land a probe into Eve and see how the kPa for atmospheric pressure changes based on altitude and plan your descent/ascent vehicle accordingly. However just displaying it is essentially useless in most cases but is nice to have it you are just curious what those values are in certain situations.
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Verify files in steam. Also remove any mods you have installed. If you don’t know how to remove mods then just make sure your “GameData” folder in the “Kerbal Space Program” folder only has “Squad” and “SquadExpansion” folders in it. Delete everything else as those are mod related.
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- grand discussion thread
- on final approach
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Disable “tidy up KSC debris “ in the options at the main menu when you first start the game before loading a save. No idea why but it is helping people with this issue.
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- grand discussion thread
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Well that is the problem right there, expecting something for nothing.
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KSP 1 early buyer - will I get Ksp as a free update?
MechBFP replied to Simon campbell's topic in Prelaunch KSP2 Discussion
This is correct. No game in existence to my knowledge has ever called their second game "V2.0", except as tongue-in-cheek in maybe 1 or 2 cases. -
@herbal space program there is now a cheat that lets engineers do things that are too heavy, so do that and then get the engineer to rotate the part. * Implement cheats - Ignore Kerbal EVA Construction Mass Limit, Ignore Kerbal Inventory Volume/Mass Limit and Fix repairable parts.
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