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Toonu

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Everything posted by Toonu

  1. Hi, is there an option to disable everything from scatterer except sun flare? Because scatterer with all except sun flare enabled is nearly kiling my old pc. IS there way to bypass it and have only sun flare, which haven't any performance problems(as I can see from my FPS when looking at sun - 50-60 and the atmosphere/sea/clouds 5-10 = unplayable). Or is there way to have it set up to more performance saving profile? Or can I use somehow scatterer sun flare by texture replacer? Because I like the idea and features of mod, just can't afford now new pc... Thanks! Ave! Toonu
  2. Can I ask how u got this view of all textures loaded?
  3. Thanks for your efforts. I really liked your mod even if it was a bit buggy and you know....non official which ment many weird things. Thank you for your message abot porting to new versions and take a loooong nice break from game. Maybe you will like the game once more in future, Have a nice day Toonu
  4. Hi, is there way to include/exclude parts to patch by its title? I searched wiki, some posts about how to make dependency checking, but it wasn't here. Any ideas? I tried it with :HAS[title[[SLS]]] but that haven't helped...and I tried many combinations. I m searching for title [SLS] Thanks for any help! Ave! Toonu
  5. Was this mod take by some developer or is it discontinued?
  6. Oh, ok, so I will be able to make config and support UKS LS? Great, but I ment pull request to MKS more than just profile. But ok, thx for fast reply and good luck with configs, I know how hard is to test it thousand times Maybe make TAC-LS/Snacks/UKS LS profile together and just make it automaticaly choose Life Support mod? I will try later make one profile, but nothing promise.... Ave! Toonu
  7. @ShotgunNinja, can I have question if you are making TAC Emulation, will you make please UKS LS emulation?
  8. It is geiger counter!!! Confirmed good next update
  9. Ok ok, I had bookmark at MKS so I didn't see it, sorry....
  10. I have this bookmarked, but it changelog there isn't any Compatibility with KSP 1.1.2, just Compatibility with KSP 1.1 in version 0.40.....
  11. Work this amazing mod at 1.1.2? Ave! Toonu
  12. Tell me what you need to know @Varsi, I can tell u anything. I have latest 1.0.5 version...
  13. Hi is normal to have all ground unvisible since loading of other textures at height of circa 100km? Because when I launch rocket, all ground are off except oceans and KSC, but when I climb to circa 100km it show the ground.... Thanks for reply. Ave! Toonu
  14. Hello, I have big problem, yesterday(still on 1.0.5 KSP) I assembled one Grand Tour ship, but when I broke smth->loaded quicksave it always say no connection to send command on, but the button for connection is green, ship have energy and anntenas are on(omni directional) There s photos, any idea how to fix that, I really don't want again make so many launches to assemble it there... Thanks for any idea or suggestion! Ave! Toonu
  15. I m trying it now... wait a min I ll edit this post later with result Working: fix is install RealFuels via CKAN delete then stock RealFuels from GameData (+ it installed via CKAN automaticaly CRP I think) I installed via CKAN SolverEngines, RealPlume too...idk if this is needed too
  16. Same here....[EXC 16:21:40.952] NullReferenceException: Object reference not set to an instance of an object ModuleRCS.FixedUpdate () I searched and in older versions was same problem:
  17. Is normal to stop loading game at Mark1-2pod? It always stop there after module manager patches and won't move.....Is there some fix?
  18. Ok, thanks for reply. I m looking forward to it, because RO is amazing mod and I like hardcore(or should I say normal mod? Because this is almost like normal rocketery :D) No, really good job.
  19. Ok ok...it was just suggestion. But from my point of view it can replace "many" mods like DangIt, Foods(TAC,USI,Snacks), AntennaRange/RT2 (but RT2 is unreplaceable with its delays :D), and one mod adding crew mood(sorry, don't remember name). And because I like always rather 1-2 mods instead of 5 mods, it s better for me. As I said, it was just a suggestion. No problem with not having it. Yeah and what about the update? Will it be compiled for 1.1.2 or older 1.1.0/1.1.1 version? Thanks for reply! Ave! Toonu
  20. Hi guys, I red about suggestion to implement Kerbalism into pack. I know it is compatible with 0 mods, but developer said he will make parts of mod disabling and even check if RT2 will be on, comms of Kerbalism will be disabled, so maybe it will change in new future and you ll be able to add it into your amazing pack. Second things is a question...I m not asking when will be update, I m asking just if the update will be for 1.1, 1.1.1 or 1.1.2, anybody know? Thanks! Ave! Toonu
  21. I still can't get working VLS, when I put them on hull, then put inside rocket and then move into hull, the rocket won't fire with action button, when fired by clicking fire at missile(which is VERY hard to click) it still doesn't shoot because only effect of firing will appear and then last forever. I m really mad from it because I tried all combinations how to fire and everything. Can someone tell me some tutorial to how make good VLS which can launch?
  22. Can I get somewhere 1.1 and 1.1.1 versions? I unfortunately updated to 1.1.2 and most of mods aren't compatible...Can someone share 1 file?
  23. When I installed KIS and KAS on 1.1.2 whole planet was lost...land was gone except modeled parts(KSC, island, etc) and of course there was black core of planet... Without KIS/KAS game runs normal... Suggestions? Tell me what u need, soem logs, photos? Ave! Toonu
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