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Everything posted by infinite_monkey
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
infinite_monkey replied to Dunbaratu's topic in KSP1 Mod Releases
Do you have a specific question? Did you read the wiki, read some scripts other people made?- 1,361 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
infinite_monkey replied to Dunbaratu's topic in KSP1 Mod Releases
Hm, that's weird, I tried 0.01, and that was not enough. 0.1 seems to work.- 1,361 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
infinite_monkey replied to Dunbaratu's topic in KSP1 Mod Releases
I think this worked before, so I guess I'm missing something: SAS ON. SET SASMODE TO "RETROGRADE". WAIT 2. SAS OFF. LOCK STEERING TO SHIP:UP:FOREVECTOR. WAIT 2. UNLOCK STEERING. SAS ON. SET SASMODE TO "RADIALOUT". While the first activation of SASMODE works, it doesn't work anymore after steering is locked to something. SAS is still activated, but only to stability mode. I tried setting SASMODE both before and after SAS ON. EDIT: Got it. SASMODE has to be issued after SAS one, with a delay of at least one physics tick, if I understand correctly. On the other hand, one is not supposed to rely on any assumed value of a physics tick. So how do I make sure I wait long enough?- 1,361 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
infinite_monkey replied to RoverDude's topic in KSP1 Mod Releases
What happened do these parts? Have they ever been released? -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
infinite_monkey replied to Dunbaratu's topic in KSP1 Mod Releases
Are there other icons affected for some people or is it just the toolbar icon? kOS is not the only mod having an icon, so why does it work on other mods?- 1,361 replies
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I noticed the new SRC-9 Unpressurized Cargo Trunk is missing an attachment node on the upper inside end, so you can't put any cargo there. Also, the WK-4 Solar Panel has no texture. And there is still the old WK-41.
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
infinite_monkey replied to Dunbaratu's topic in KSP1 Mod Releases
I'm talking about the toolbar button, the rest seems to work normally. I tried refreshing the GFX folder, that didn't help though.- 1,361 replies
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@damonvv So this is a breaking update? I can't load my game, as all the old F9 tanks are missing.
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
infinite_monkey replied to RoverDude's topic in KSP1 Mod Releases
I want to convert Karbonite into LFO. Which part should I use for that? Tried the BSP-250 Karbonite Converter, but it offers no additional info, and has no options at all (except the default like Change Name Tag, Autostruts etc.) -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
infinite_monkey replied to Dunbaratu's topic in KSP1 Mod Releases
With the latest update, the kOS icon is now a purple square Playing on Linux with open source AMD drivers (Radeon RX 470)- 1,361 replies
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I'm getting error messages like these in the logfile: [LOG 00:28:14.676] Load(Model): OSSNTR/Statics/Airport/ControlTowerSmall/ControlTowerSmall [ERR 00:28:14.685] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/model_airport_metal_01' not found! [ERR 00:28:14.685] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/ksc_exterior_terrain_asphalt' not found! [ERR 00:28:14.685] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/model_vab_exterior_lines_01' not found! [ERR 00:28:14.686] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/model_vab_exterior_props_01' not found! [ERR 00:28:14.686] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/model_vab_exterior_details_01' not found! [ERR 00:28:14.686] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/model_vab_exterior_tile_05_glass' not found! [ERR 00:28:14.686] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/model_vab_exterior_tile_05_glass_emissive' not found! [ERR 00:28:14.686] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/grass2' not found! [ERR 00:28:14.687] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/ksc_exterior_terrain_tile_01' not found! [ERR 00:28:14.687] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/robs roof big' not found! [ERR 00:28:14.687] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/model_vab_exterior_tile_00' not found! [ERR 00:28:14.687] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/model_vab_exterior_tile_01' not found! [ERR 00:28:14.687] Texture 'OSSNTR/Statics/Airport/ControlTowerSmall/ksc_fx_flare_wide_02' not found!
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
infinite_monkey replied to Ger_space's topic in KSP1 Mod Releases
Yes, it's a career game. Here's the log file: https://www.dropbox.com/s/d7ejazo0w5yyf2q/KSP_KK_RecoveryTest.log?dl=0 Vessel is named RecoveryTest, the RecoveryBase is named RecoveryBase@LandingZone2. I have 2 landing pads next to each other, having different names in the statics editor, but both are named RecoveryBase@LandingZone2. I don't think that's the problem, though, as it didn't work with a single pad either. -
Only Buffalo. I had some other WBI mods installed temporarily. Do you think it's a leftover from another mod? In a MPL-LG-2? Although KSP thinks I already installed the experiment, I have no idea how to do that (maybe I did some time ago?). There are no Science Parts from Wild Blue, and I don't see any slots in the MPL-LG-2.
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Not sure where to put this, as it's probably from WildBlueTools, not Buffalo: I have a "Research Temperature Study" contract and don't know how to complete it. It says I should satisfy all experiment conditions (check experiment for details), but I can't find any details, and I don't even know which experiment I should check. Anyway, that part is already complete, it now wants me to "complete the experiment". What is the experiment? Just temperature readings?
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
infinite_monkey replied to Ger_space's topic in KSP1 Mod Releases
Many times -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
infinite_monkey replied to Ger_space's topic in KSP1 Mod Releases
I still can't figure out how to get RecoveryBase to work. It is a recovery base, it is open, but refunding is still based on distance from KSC. Is there something else I need to configure? -
I usually set it to something like 2 seconds. Are you talking about Starship or Falcon 9? For Starship, I fire only 1 engine first, and the other ones a little while after, when there is enough clearance. For Falcon 9, I have 4 sepratrons inside the interstage. Sometimes the engine still makes the interstage explode at full thrust, so I throttle it down.
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Didn't try the DLL yet, but some remarks: so far, only the sky box is dimmed, not the actual objects. So I have no stars, but can see Duna. That's not realistic. Also (not sure if this is due to some other mods), it is dimmed when I have Kerbin in my view, but not when I'm looking directly at the sun.
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I noticed somethig weird. I wasn't happy with the performance of SVE (Scatterer installed or not didn't make a lot of a difference, so I left it installed), so I installed Sci-Fi VE. It performed even worse. But without Scatterer, Sci-Fi Visual Enhancements performs pretty well (except for my Minmus base, where it gives me 5-10 FPS with or without Scatterer). So, is it possible that SVE + Scatterer performs better than SFVE + Scatterer? Are there some settings I can tweak? I'm running KSP on Linux on a Ryzen 5 2600, 16 GB RAM and a Radeon RX470 with 8 GB VRAM. I thought these were pretty decent specs...
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
infinite_monkey replied to Ger_space's topic in KSP1 Mod Releases
Is there a way to get a static's coordinates? I had them copied over to a kOS script when KK didn't use groups yet. That wasn't a problem so far, but (I guess?) since the latest update, my landing barge is a little bit off. Since I can't drive there with a rover to check the new coordinates, I need another way to get them... -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
infinite_monkey replied to RoverDude's topic in KSP1 Mod Releases
I installed MKS 1.1.0.0 for KSP <= 1.6.9 like 2 hours ago via CKAN. Maybe you just need to refresh?