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Everything posted by infinite_monkey
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[1.8.1 - 1.12.3] Realistic Atmospheres
infinite_monkey replied to OhioBob's topic in KSP1 Mod Releases
So Duna Atmosphere is now back at 75 km? Or is something wrong with my install? -
The Antenna configs could use some tweaking. The antenna type in the crewed command pod should be DIRECT, not INTERNAL - internal antennas don't allow science transmission. Plus, antennaPower is too weak. Since both the pod and the engine shroud have antennas, it's probably enough to increase the one of the shroud to 100000000000 (same as the communotron 88-88 and the RA-100). Otherwise, CommNet blacks out soon after you leave Kerbin's SOI. And maybe the antenna type of the shroud should be RELAY.
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
infinite_monkey replied to RoverDude's topic in KSP1 Mod Releases
Karbonite is outdated and not compatible anymore to the mechanics of MKS - see the posts above. You might wanna try this, but back up first: -
It thought so. I just wondered why Scatterer seems to perform better with SVE than with SciFi. Also, is it possible to tweak the colors via some config file? I find Duna's color a little bit too vibrant, looks like the ground is glowing... Plus, I can barely see the impact indicators from KER and Trajectories
- 407 replies
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It is possible to drag parts from a KIS container and place them somewhere. Create a .cfg file somewhere in GameData with this content: @PART[Name_of_the_part_where_you_need_the_functionality] { MODULE:NEEDS[KIS] { name = ModuleKISPickup allowPartAttach = true allowStaticAttach = true allowPartStack = true maxDistance = 5 grabMaxMass = 10 dropSndPath = KIS/Sounds/drop attachPartSndPath = KIS/Sounds/attachPart detachPartSndPath= KIS/Sounds/detachPart attachStaticSndPath= KIS/Sounds/attachStatic detachStaticSndPath= KIS/Sounds/detachStatic } } Just put in the name of the part you want to modify (wildcards are possible). This is configured for a 5m radius (from the center of mass of the part, if I remember correctly) and a maximum mass of 10 metric tons. I have this on a part that itself has KIS storage, I'm not sure if it can also handle storage from other parts.
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
infinite_monkey replied to Paul Kingtiger's topic in KSP1 Mod Releases
How about creating a sabatier reactor + electrolysis reactor, which in the end would produce LF (instead of methane) and Oxidizer (1:1 from O2), taking CO2 from the atmosphere? That would make a much more realistic fuel production process than the stock ISRU from ore. Also, a real sabatier reactor would probably be roughly the same size as the Universal Storage II parts, not the exaggerated stock converters.- 1,554 replies
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[1.3.1] LonesomeRobots Aerospace: Altair Lander & AresV
infinite_monkey replied to silentvelcro's topic in KSP1 Mod Releases
Thanks @Cheesecake, I'll give it a try -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
infinite_monkey replied to Nils277's topic in KSP1 Mod Releases
Yes this was using electric mode. I think the problem is with Pathfinder, which introduces Atmosphere and CompressedAir as a resource. Maybe Duna's atmosphere isn't considered as "air". I'll try without Pathfinder, as I don't really use it anyway. Another question: I can change freight tank contents only inside the SPH, but not in-game. Is this intended behavior or did I mess this up with other mods as well? Yup, was a mod conflict as well, works since I uninstalled Pathfinder. -
[1.3.1] LonesomeRobots Aerospace: Altair Lander & AresV
infinite_monkey replied to silentvelcro's topic in KSP1 Mod Releases
Which mod are the LERs from? -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
infinite_monkey replied to Nils277's topic in KSP1 Mod Releases
Hello @Nils277, thanks for this awesome mod! I have it installed for a long time now, but just now I found out how awesome the hover engines are. Unfortunately, they don't work on Duna for me, it complains about missing air. On your screenshot, however, I can see it zip around on Duna. Has that been changed or is there some conflicting mod on my side? -
Thanks for the hint, didn't know that was possible. Anyway, the SCANsat map still only shows resources from Classic Stock Play Mode.
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Since I started MKS first, I use Pathfinder merely for some pretty parts and don't want to use its resources etc. I selected "pristine mode" in the WBI settings, but the resources still show up in the Tracking Station and S.C.A.N. overlay. Is there a way to disable them? Do I need to delete some folder?
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Is the gantry at LC-19 supposed to do anything or is it just for decoration?
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
infinite_monkey replied to Paul Kingtiger's topic in KSP1 Mod Releases
Thanks @Paul Kingtiger, the parts on new vessels are now accepted by the contracts. Does someone happen to know what I need to change in the save file? Nevermind, I found it out. I changed it for one of the 2 contracts (added the new names), and somehow the other one worked as well.- 1,554 replies
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Is it possible to change the color of the crosshair indicator somewhere? I recently installed SciFi Visual Enhancements, and on Duna it's REALLY hard to see the indicator in full daylight.
- 981 replies
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@eskimo22 In addition to Textures Unlimited, you need the default stock config. That's where the additional lines should go. https://spacedock.info/mod/1841/Textures Unlimited Default Stock Config - Unofficial
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
infinite_monkey replied to Paul Kingtiger's topic in KSP1 Mod Releases
I'm having trouble with a contract that demands having a Magnetometer Boom and a RPWS Antenna on board. The contract doesn't seem to recognize the parts from Universal Storage II.- 1,554 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
infinite_monkey replied to RoverDude's topic in KSP1 Mod Releases
Still confused about habitation: documentation says each seat gives 1 month of habitation time, while the Life Support Status windows shows only 0.25 months. Is this calculated in real months? Or has this been changed?