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KSP2 Release Notes
Everything posted by Bingmao
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I had to learn it the hard way. But hey, at least I can watch orbits decay at 60+ FPS
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I bought a new high end PC for playing KSP2 and Starfield... Now I play Dishonored (1) and Jedi Academy on this overpowered monster
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Can we please get an update as to what’s going on?
Bingmao replied to HammerTyme's topic in KSP2 Discussion
Could also be some scheduled nightly build pipelines... -
You are insane!!! After one year you beat your own record by 500m/s Yes they did in patch 2 one year ago
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What happened to increased communication?
Bingmao replied to DoomsdayDuck555's topic in KSP2 Discussion
I have to say I really like your mindset. And I love reading your posts! I love the game and what it eventually will be in the future, but sometimes I really loose hope in it. But when I read your comments I get hyped again and start to see the positive side again. Many will say, seeing things with your eyes is naive or childish or far from reality. But I think it is very mature. In the world we live in, with so many negative news, you have to stay positive for some things. In the end it's just a game! Stay positive! -
Hahahaha! Damn it! That's why you should turn off your phone when you are tired
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And 12 women can make 1 baby in 1 month
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7.56 AU is definitely wrong. 1AU (Astronomical Unit) is defined as the average Sun-Earth distance. Or Kerbol-Kerbin in the game I guess. Afaik the planet parameters are the same to KSP1 Kerbins Radius is 600.000 so: r x 2 x π = 3.769.911m You can find all parameters in the wiki https://wiki.kerbalspaceprogram.com/wiki/Kerbin
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Oh no... Please put spoilers in a spoiler box
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Bug Status [2/23]
Bingmao replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
You encounter this bug: Set the spring strength to 0 and the rover will get back down Edit: don't forget to upvote the bug -
Sounds cool, can't wait to see your mission report!
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Finally I finished the Big 'n Husky mission. My plan was to land my Base (>300t) on Duna. It includes 6 Methalox Fuel Towers 2 Xenon Tanks (Integrated in the trusses) 2 Hydrogen Tanks (also Integrated in the trusses) Monopropellant tanks A Spaceplane (incl. port) A Rover (incl. port) div. electrical and science equipment lots of docking ports chutes! even more chutes!!! Mission Report (in spoiler): It was veeery tedious. Encountered multiple (already known) bugs, like docking ports not docking, spontaneous disassambly during load, disappearing orbital lines, ... And between 5 and 15 FPS. Even less during atmospheric flight on duna
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I totally get it why it is not possible to make or extend a maneuver plan if you don't have enough fuel, and it was discussed often enough in the forum (i.e. accurate calculation of future path taking fuel consumption == mass reduction into account, could result in negative mass and totally wrong predicted orbit, if maneuver exceeds vessels capability) But I would like to propose a button next to a maneuver node which can switch the node between the new accurate KSP2 mode and a "simulation"-mode (instant impulse maneuver, infinity fuel) like in KSP1. Or even being able to switch the whole game to a simulation mode, like it is introduced in the tutorials with P.A.I.G.E. (with the blueish outlines), with maneuver nodes set to KSP1 functionality.
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I always thought the lander can has also to be at the rock. It would have been a lot less frustrating to walk over there from my landing site as rolling the landercan over the dunes
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I have a problem with the camera controls in flight. I know that you can adjust the camera speed (rotation and zoom) for the "caption" cam mode. I also know that the speed change affects other camera modes as well (I will create a bug for that if it does not exist yet). But at some point during my game, one of the camera mode which is affected by the caption-cam-speed-change, is stuck at a very slow speed. Increasing the caption camera speed did not increase the speed of this one cam mode, making this mode totally useless because the cam was barely moving. After some time more and more camera modes became that slow. Now I only have the "horizon" and "caption" cam working normally, all the other ones barely moving and not adjustable. Reloading, restart game, restart PC did not change that behaviour. Is there maybe a setting in the config file or on the save file which I can try to change to reset the camera speed?
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I attached the pod to a plane and flew over to the rock. Landing was very rough because of the surrounding terrain. Managed to land a few hundred meters away and rolled over to the rock in my destroyed plane. Next time I would try to separate the pod with chutes when flying over the rock.
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Interesting approach. But you would have to take into account multiple frames of reference. If you are currently flying the vessel, the UTC time should be getting slower and slower as you accelerate. But all processes on the current vessel should advance at "normal" speed (relative to you, the Player). If you switch to the KSC for example the UTC time advances normal, but Ressource generation, electrical consumption,... on the moving vessel should advance slower. EDIT: Basically every vessel and every body has its own frame of reference and you would have to calculate every velocity difference to every other vessel/body. I could imagine that this would be very CPU consuming.
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Uuuh! I love your RCS solution! Simple but very smart!
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I guess your thrusters are not aligned with your center of mass. When you try to make translation, the ship would rotate around it's center. And that would cause the other thrusters fire in the opposite direction, if you have SAS enabled, to keep the orientation. Either placing the thrusters near the CoM or symmetrically "above" and "below" the CoM would cancel out the rotation. Sorry for the hand drawing, I'm on my phone right now, but I think you get it.
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Due to lack of imagination of how I can make use of trusses and tubes visually and practically, I would really appreciate some screenshots of how you used them, to spark my creativity.
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Localization & Text Wrong text in "Mun or Bust" Mission Brief
Bingmao replied to Anonymous Bug Reporter's topic in v0.2.0
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 11 | CPU: Intel Core i9-12900K | GPU: NVIDIA GeForce RTX 3090 | RAM: 32 Spec: When you get the Mission "Mun or Bust" in Mission Control, the mission brief contains a text referencing a probe around Jool. Included Attachments: .ipsImage { width: 900px !important; }