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Lisias

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Everything posted by Lisias

  1. I have an 16Gb macmini and sometimes it is'nt enough. :-) we need the KSP.log from the folder were you run KSP. "Right Click / Show Original" on the launching icon will reveal were it is.
  2. Yes. SpaceDock, ChangeLog. https://spacedock.info/mod/557/Near Future Propulsion#changelog
  3. Valentina: __ Jeb, I'm worried. I'm not certain I can fly this monster to Mün! It's too mu... Jebediah interrupts abruptly: __ Val, I trust you. And I trust Bill. If he built her, she flies. And if she flies, you fly her home. Tales From Kerbol / Kerbinautenlied / Das KSCgold / Tome 3 To be published soon. Not too soon,…
  4. Se alguém ainda não percebeu, eu tô tentando fazer uma brincadeira com o Anel de Nibelungo, do Wagner. Serão 4 "Atos", cada "Ato" dividido em "Tomos". Mas ok, eu acho que já perceberam sim. Mas agora eu tô com dois problemas: Botei um Kerbal masculino na tripulação e só percebi semanas depois. #facepalm Tomzer trocará de lugar com uma Kerbalette da Estação. Vou atualizar o texto ainda neste FdS. Closed/Fixed. Tô tentando "kerbalizar" o termo "Anel de Nibelungo", mas não sai nada que preste. Minha melhor idéia foi, lembrando dos "Snacks" que os Kerbals tanto apreciam, usar "O Anel de Kibelungo", fazendo uma pegadinha com Quibe, que é um 'Snack'. Mas na segunda vez que repeti isso em voz alta, eu saquei que não será uma boa idéia…. Vasta margem para piadinhas de quinta-série ou musiquinhas tipo Mamonas Assassinas. Hummm… Isso pode render alguma coisa lá no site, hein? Closed/Fixed : Pesquisei a origem das histórias do Anel de Nibelungo, e uma delas tinha um título adaptável sem dar margem para os problemas mencionados! Pelo lado positivo, finalmente eu consegui não só ajustar uma Kolúmbia "montada às pressas com as partes que conseguiram", como também dar cabo de uma pancada de exceções e problemas que estavam me lascando a vida não só durante a construção como nos lançamentos da nave. Então, segue uma colher de chá. :-) Valentina: __ Jeb, estou aflita. Não estou segura que vou levar esse monstro até a Lua! É muito... Jebediah corta Valentina antes que termine a frase: __ Val, eu confio em você. E confio no Bill. Se ele construiu, voa. E se voa, você traz de volta. Por outro lado, Wernher ainda tem algum trabalho por fazer….
  5. I can only speculate that mods that do PInvoke to libraries compiled in 32 bits would be the issue. I can't imagine a pure C# choking by running in 64 bits. Right now, the X-Input.dll came to my mind.
  6. Hi.

    Your problem is related to RemoteTech . I'm 99% sure of it.

    The MFI is just a "telephonist", it just redirects calls. Anything that goes wrong after the redirection, is due a problem on the end point. But since MFI is the one that made the redirection, it got itself involved on the stack dump.

    As a side note, I kindly ask :) to reach me here or by mail when something I wrote gots involved in the mess. It will save both of us some… Headaches. :) 

    1. Show previous comments  10 more
    2. Lisias

      Lisias

      Hummm….  I'm seeing the code that throwed the Exception, and it only runs when TweakScale finds a module called "ModuleFuelTanks" on the part.

      I'm inclined to believe that TweakScale is innocent this time. My understanding about KSP is that it throws away orphaned data - so if the vessel was loaded and that part has a ModuleFuelTanks module on it, it must have a DLL that provides such module.

      For my future reference: line 452:
      https://github.com/net-lisias-kspu/TweakScale/blob/master/Source/Scale/Scale.cs

       

    3. Gordon Dry

      Gordon Dry

      There is no single instance of ModuleFuelTanks inside my MM cache of the last session.

      I also checked all files *.cfg for ModuleFuelTanks if there is a bad config or patch that just adds it. None.

       

      And fun fact:

      After months of NRE thrown for bluedog.Saturn.VFB.MissionModule as mentioned above - it was fixed just today with such a simple change:
      https://github.com/CobaltWolf/Bluedog-Design-Bureau/commit/e35b4a13e57905146b96b66d1f3c8b3b1f246804
      :o

    4. Lisias

      Lisias

      Most of the worst problems have a simple fix! :)

  7. As far as I know, nope. There are two models set for Kerbals: "ships" (Kerbals on EVA are a "walking/flying ship") and scenario (workman on VAB/SPH). The formers are irreplaceable (or at least, nobody managed to do this stunt yet), and the later are unaccessible by mods. I am one that have some crazy/stupid ideas that would need this feature, so I second that. (not sure if I helping saying that! Hehe)
  8. Hi. To everyone that running this on KSP 1.4, there's a forgotten ModuleManager dll in the package that needs to be deleted: Missing method UnityEngine.Texture2D::LoadImage(byte[]) in assembly /Users/lisias/Applications/Games/KSP/Exodus/KSP.app/Contents/Resources/Data/Managed/UnityEngine.CoreModule.dll, referenced in assembly /Users/lisias/Applications/Games/KSP/Exodus/GameData/PrakasaAeroworks/parts/Mk2Thruster/ModuleManager.2.6.8.dll It now and then floods my KSP.log with this message, and today KSP found it was a good idea to just CTD on me after logging this on output.log from Unity.
  9. You have a point. I need to organize me better - I didn't expected having to properly maintain the Unofficial forks.
  10. I'm on that bug hunting mood this week, so I though on give this a peek. Well, I found this on your log: [ERR 08:21:28.757] ADDON BINDER: Cannot resolve assembly: KIS, Culture=neutral, PublicKeyToken=null [ERR 08:21:28.758] ADDON BINDER: Cannot resolve assembly: KIS, Culture=neutral, PublicKeyToken=null [ERR 08:21:28.759] AssemblyLoader: Exception loading 'SuperKerbal': System.Reflection.ReflectionTypeLoadException: The classes in the module at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.IO.FileNotFoundException: Could not load file or assembly 'KIS, Version=1.7.6496.29316, Culture=neutral, PublicKeyToken=null' or one File name: 'KIS, Version=1.7.6496.29316, Culture=neutral, PublicKeyToken=null' System.IO.FileNotFoundException: Could not load file or assembly 'KIS, Version=1.7.6496.29316, Culture=neutral, PublicKeyToken=null' or one File name: 'KIS, Version=1.7.6496.29316, Culture=neutral, PublicKeyToken=null' So, something on your installment wants to load KIS, but since it is not installed, it capsizes. And God knows what it should had done in order to keep things working thigh. WBI supports KIS, and if it thinks KIS is installed when it's not, such things can happens. I also found Scatterer and Kopernicus on your installment. If they are not needed to reproduce the problem, my best advise is to delete them from the test bed. They just add loading time and expand the exposing area without adding any value to the bug hunting. I think you should delete the ModuleManager cache and try again. I usually do it every time I delete, add or update a mod on my installment. It's not always necessary, the cache consistency code usually works - but now and then, it miss something and give me some headaches until I realize what's happened. By deleting the cache manually when changing something, my migraine medicine consumption dropped a lot.
  11. This is a side effect induced by my changes, it's not exactly related to this add-on (it's just the "screaming victim" as I use to say). I'm unsure if this is the right place to tell about it. I'll give it a peek and try to propose a pull request with a 'generic' fix, so it would work with any mod that changes the TechTree, and not just Module Manager. I think this would be an improvement that would add value to this mod, instead of just making them change their work due my crazy ideas. (As a rule of thumb: if something used to work before you installed something of mine, and then stops to work after installing something of mine, it's probably my fault. Poke me first, please.) — EDIT -- Issue: https://github.com/Orthethac/HideEmptyTechTreeNodes/issues/2 Pull request: https://github.com/Orthethac/HideEmptyTechTreeNodes/pull/3
  12. That's not exactly grey - it's more as misunderstanding. Everything and anything that change the package itself is a new derivative of the package. The package is the Work, not a mere "medium". The medium is how you got the package. But you can include the original package (intact) inside your package, and then the user should unpack it himself. Now, your "meta package" is a medium. From a personal point of view, I would not object this "alternative" interpretation if one can solve this single problem: proof beyound reason doubt that the Work being repacked is in fact the unmodified Work. The need to prove that the repacked Works were not modified IN ABSOLUTELY ANY WAY is what makes repacking a problem. About the politeness, asking the user to ask you about a permission already granted by the license is a License violation itself under some of them: the ones where you are not allowed to impose further limitations. Be cautious.
  13. This release is exactly the last oficial release, plus the ISatellite fixes. Nothing more. My repos always have a CHANGE_LOG.md file where every release is described, by the way. I don't have a savegame using Karbalism yet (I choose TAC-LS for my Tales of Kerbol). I can try to fix it on the WeekEnd, if no-one had did it yet. I will use Kerbalism in the next phase of the Tales. If you would be kind to provide me with the KSP.logs with the errors, I will give this a shot!
  14. Exactly as you want, nope. Kramax only handle waypoints and some vessel subsystems (gears, breaks and throttle). What you can do is to create a custom flight plan from the one you want. If you take a peek on the "KSC DEP 09", you will see that the first way point is exactly at the end of the runway at 500 meters high. By moving this waypoint, you can emulate the behavior you want. Editing flight plans, currently, is a manual process - find the .cfg file, open it and edit it (use the custom flight plan, don't the default one!), then reload the flight plans. Just remember not to delete or overwrite it when updating Kramax and you will be ok.
  15. I gave some love to Impossible Innovations, and while testing the Ionized Wings, I leaved the computer unattended for some time. What could possible go wrong? Will poor Stelard be able to come home someday? Well… I think some rebalancing is on the order.
  16. Forget about Macs. I own one, I know what I'm talking. By the price you got a Mac that would do a decent job, you can get a way better Linux/Windows Machine. If you wanna do huge vessels/stations, be prepared to withhold some frustration until you find the correct settings for your rig. Your mileage will vary, obviously. But the following general specifications should help: GPU is important for eye candies, but the real bottleneck is the CPU and Memory bus. Any decent GPU with 2 or 4GB of RAM will do. Prefer faster CPUs to more cores. Huge crafts will bottleneck a single CPU, slowing down all the rest - so it's better to have a few really fast cores than a lot of slower ones. Memory is important. I would recommend 16Gb as starters. A fast memory bus is also important. SSD or RAID0 for the game. a RAID0 with SSDs is even better. The fastest the storage you use, less the time you spend waiting for the game to be loaded.
  17. Hi. Finally, after "a few days" (I didn't mentioned which planet's days!), Release 0.8.8.2 ready to be downloaded. See the OP for the download links. I did my best with the time I had to release a (somewhat) working add-on. There're a lot to do yet, but at least we can play with it on 1.4 now! Unfortunately, older crafts will choke with this new release due the Resource Renaming. I wondering if a migration tool would be of use? It's not that hard - it's the time to do it my problem. Anyway - have fun! Change Log: New Parts! Renamed resources to avoid conflicts with CRP. New Filters. New Distribution sites CurseForge Some bad decisions reverted. Sorry, my bad.
  18. Now you have. There's no courtesy on laws and legislations. Once you license a work using a License, people are bounded to that license and nothing more. You can politely ask for permission, but you can't deny the rightful use if they don't ask you such permission. Ergo, such politeness is unnecessary. What's different of being wrong doing it. It's just… Unnecessary.
  19. Yep. But that's all what it is. Unnecessary (besides being nice) courtesy,
  20. Yes. I'm using it with 1.4.5 and MH (I think, I need to check it, but I'm almost sure I have MH on that installment)
  21. "Rrrrriight… WHO GREASED MY PARKING BREAKS AGAIN? NOT FUNNY!" — Val.
  22. Not exactly a "kerbalism" (well… maybe a little). But I had to share this here.
  23. Python is heavily used by mathematicians, and so, heavily influenced by them. Slices in Python follows the rule [start, end[ because most of the time is what we want (how many times you had to use "-1" after the index on the other languages?). Python IS DIFFERENT. For the good and for the bad. (nested lists comprehension is another thing that will blow your mind)
  24. Believe me. In twenty or thirty years her sons and grandsons will be. I can't tell how many blunts of that kind I did on my time that nowadays are part of the best histories of my life I tell to my son, and my friends.
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