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Everything posted by Lisias
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totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
I was trying to sleep. Then… -
As was EXPLICITLY said on the original fork: THERE`S NOT AN OFFICIAL VERSION FOR AN ADD'ON. Choose a provider that you trust, and stick with he/she. The license is the rule that applies to everyone, and Forum Policies are the one the rules us here. CKAN's entry for "Kerbal Joint Reinforcement" is under Ferram4's copyright. It would be a misrepresentation pinpointing "Kerbal Joint Reinforcement" to any other thread than Ferram4's one, unless he explicitly authorizes it. And he didn't. And this would make the license NULL and VOID to the fork's maintainer, what would not only be a serious legal problem, but by Forum Rules would make this thread deleted/blocked/whatever. "Kerbal Joint Reinforcement Continued" is pointing this one, right? It's enough. — — That said, how about avoiding polluting this thread with unrelated issues? This is about "Kerbal Joint Reinforcement Continued" - an "official" fork so official as mine, by the way. I just choose not to publish it on the Forum as there's a better man available for the job. I would recommend to transfer all discussion unrelated to "Kerbal Joint Reinforcement Continued" to another thread - perhaps that one about Copyrights? But it's up to the thread's owner to decide.
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This thread is old as hell, but it was on my search results while I was on the same quest so I thought it is a good idea to publish the solution I found. Try Archive.org. I found them there: https://archive.org/details/kspckanmods?and[]=stryker&sin= There's also something on CurseForge: https://www.curseforge.com/kerbal/ksp-mods/strykers-aerospace-restored-cockpits/files Everything terribly outdated, but at least the license allows a revival.
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The rumours about this Add'on's demise have been greatly exaggerated. Impressive. Most impressive. Had you ever considered a position on the Dark Side? We have a excellent health insurance!!
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Are you sure? This post has less than a week by now...
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totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
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I usually would post this on the Rants thread, but unfortunately it was locked due misbehaviours - what's ironic at best. So I will rant here, as it's TweakScale related. THE WORLD IS ENDING HERE, it's the new Biblical Flood! The rain is so heavy that some public infrastructure is blowing up (I can hear from here), and I got a power outage (after a surge!) for some seconds, what played havoc on the first day I really reserved to work on TweakScale in weeks. Well… Rant's over. I guess I will need to dig some time on the week to redo the work. Power is back, let's check what's fried around here. — — — Yeah. It's raining again. =/ I will read a book or play on the PSP. — — — I think I got "lucky", way less trees had fell this time. Two months ago, was way worse. 900 was the count as far as I know. — — — Not too much damage. Some fuses blew on the power stabilizers, and a somewhat nefarious file system corruption - what's not a problem, as everything is backed up or is a git repository. The only loss is the day's work.
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Opa! Deu tudo certo? Conseguiu rodar?
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Não dá. Se vc tirar a memória da GPU, você fica sem gráficos. A GPU é o processador 3D para o display.
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Vish…. Vc vai ter problemas. OS: Windows Vista (6.0.6000) CPU: Intel(R) Celeron(R) CPU B820 @ 1.70GHz (2) RAM: 1741 GPU: Intel(R) HD Graphics (467MB) SM: 30 (Direct3D 9.0c [igdumd32.dll 9.17.10.4229]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, RG32 E todos começam pela memória. Muito pouca, principalmente porque tá compartilhando memória entre a CPU e a GPU. A sua máquina deve ter 2GB de RAM, mas o Windows tá trabalhando só com 1741. Isso significa que un 300 mega ficou na mão da GPU. Eu tenho um notebook velho que tem exatamente as mesmas especificações que o seu - eu vou até tentar alguma coisa mais tarde com ele só pra ver o que acontece. Idealmente, eu acho que você deveria ficar com o KSP 1.3.1 . Ele pode estar velhinho, mas ele come menos memória que a série 1.4.x, que por sinal também tem alguns pepinos que só foram resolvidos de verdade na 1.5. Se por algum motivo vc precisa mesmo é do 1.4, eu acho melhor você usar o 1.4.3 (o último antes de uma mudança bem grande num treco chamado PQS, e que quebrou meio mundo ). De um jeito ou de outro, você vai precisar abrir mão do Making History. Como você tem Steam é fácil baixar essas versões. Você vai nas propriedades do jogo (vai na biblioteca de jogo, e dá right-click no KSP), procura a aba "BETA" e nela tem um dropbox. Seleciona 1.4.3 ou 1.3.1 (eu ainda acho melhor o 1.3.1). Se decidir migrar para o 1.4.3, eu recomendo copiar todo o KSP para outro diretório (para o Steam não ficar mexendo o tempo todo) e apagar o SquadExpasion. Agora, nesse momento, você não vai conseguir rodar Making History de jeito nenhum. Se por algum acaso você não puder trocar de versão ou fazer downloads, zipa o SquadExpansion inteiro (botão direito, Compress ou Comprimir ou algo assim, não lembro agora) e depois apaga o diretório (mas deixa o .zip, assim tem como recuperar depois). E é isso. Qualquer coisa, pinga aqui que eu apareço.
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Opa. Ficou mais fácil. David, eu vou precisar do KSP.log que vc vai encontrar junto com o .ksp_x64.exe (acho que é esse o nome, eu uso Mac!) do KSP na sua máquina. Faz o seguinte: inicia o KSP, e quando ele travar, espera mais uns 2 ou 3 minutos e depois fecha o KSP. Vai n diretório dele e copia o KSP.log para o google drive ou outro serviço de compartilhamento de arquivos e daí eu vejo o que deu de errado. Não copia e cola aqui, que você mata o fórum por causa do tamanho do arquivo e não adianta copiar só um pedaço, eu preciso ver ele inteiro - então compartilhar o arquivo inteiro é a melhor solução.
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Posta a pergunta de novo lá onde o @Gargamel indicou que a gente bate papo. O que aconteceu com você acontece comigo de vez em quando quando eu faço bobagem na instalação. Lá a gente conserta isso. Move the question to the place pinpointed by @Gargamel that we can talk about. What's happening to you also happens to me now and them, when I bork something on my installment. We will fix this there. Me menciona na pergunta (digita @ e então lisias no texto) para facilitar eu achar! Mention me to make easier to find you!
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"Hate" you, dude. You are seriously hindering my spare time to be used on coding . Serious now: excellent work.
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totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
A friend of mine posted it. I remember watching this on MTV as a kid!!! — — — — POST EDIT - — — — This thread is a plot from the evil moderators to force us to use all our likes quota at once!! -
I don't think Simple Rockets "compresses" very well to KSP. It's almost as comparing (OK, Seriously now) Space Agency to Orbiter. Different game for different tastes. If you like kicking things to orbit, don't like the 2D approach did by Space Agency, think Orbiter too much complicated and are vexed by not being able to run KSP on a mobile, so Simple Rockea can be a good choice. As long you don't mind using a touch UI with a mouse.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Lisias replied to ferram4's topic in KSP1 Mod Releases
Because I'm extending it. KSPe is a new component, KSPAPIExtensions are being gradually updated to allow old Add'Ons to work again. You now, some people are very attached to some old Add'Ons and just tried 1.7 when they got supported again. KJR doesn't. KJR/L does. It's a big difference. I already explained about this on the post below. And I don't assume it's there, I recreate it when it doesn't. I know my trade.- 2,647 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Lisias replied to Theysen's topic in KSP1 Mod Releases
Makes sense. Ping me on TweakScale thread. The worst glitches are almost nailed down, and as soon I finally manage to ship 2.5, with saner patching by default, I want to work on Add'Ons support. This parts galore problem is bugging some others Add'Ons Authors, and some new ideas (as also problems) are being discussed.- 2,216 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Lisias replied to ferram4's topic in KSP1 Mod Releases
Some code improvements and optimizations that @Rudolf Meier did once and made a push request to Ferram's. At least for me, it was terribly faster and slightly more reliable (probably by being more efficient and imposing less load on the physics engine). Some pages ago I published 3 videos recorded on my MacPotato benchmarking IR/Next without anything, with @wolderadowolderado's compilation (the Ferram's pure code without the version lock) and mine. You will see strengths and weaknesses on both approaches (Ferram's one, and the new one from Rudolf). Of course, Ferram must had his reasons to rollback the Rudolf's push request, but yet Rudolf's one made the thing usable on my machine. I also have a pet project, KSPe, that aims to make a lot of things every Add'On needs to do in a simplified and standardized way, and the simplicity and some internal characteristics made KJR an excellent candidate to test it. So I forked Ferram's, made my changes, installed it on my machines and forgot about. I didn't even knew that some other forks where deleted when someone reached me asking for directions on the thing. About TweakScale, it's a symbiotic thing. A lot of things I learnt taking care of KJR helped me on some harsh decisions I had to take on TweakScale. And vice versa. Scaling things overstresses the physics engine on some really big and small factors, and tweaking KJR helped me to figure out (or near it) what's happening. So, yeah. My work on TweakScale would be somewhat more difficult if I never had forked KJR. My lack of time, currently, is due Real Life issues. Researching is not the same as building. I usually spend 1 to 2 hours until I finally "get into it" and start to get productive - it's like you playing KSP, had to stop for half a hour doing something else and when you are back you don't know exactly what you was doing anymore. But somewhat worse. without about 4 hours to spend on it without being interrupted, it's not worth to start to work on some things. And my weekends were somewhat busy on the last months.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Lisias replied to ferram4's topic in KSP1 Mod Releases
Because you choose to never fix the problems that were affecting KSPe. There's a long history on the backlog and on this thread. Feel free to check how many times people got here taking about KJR and I pinpointed other Add'Ons borking the Mono's Reflection. People that did what I said got it working, people that didn't, didn't. There's no black or white indeed. There're people doing what's needed, and people don't.- 2,647 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Lisias replied to Theysen's topic in KSP1 Mod Releases
Blind guess, but perhaps some extra modules added by RO need to be patched too. TweakScale knows nothing about what it's doing, it mechanically applies "receipts" into GameData: "here, take that datum called mass and multiply it for this scale". You tell it to scale mass to a small enough factor, you got a number being rounded to zero and then something blows somewhere inside the physics engine. You tell it to scale to a negative scale, you get a craft thinking it's a nuclear reactor going China Syndrome at room's temperature. You forget to add a receipt for something else, this something else is not scaled at all and Krakens count the deads. The solar panels on Kopernicus apparently are suffering from this last problem. They had to switch the generator module for another one that finds the nearest star for light, and nobody told TweakScale about this new module.- 2,216 replies
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I finally decide it's time to play Dante's Inferno on PSP. dude... Nice work. Need to find a second hand copy for PS3. this game deserves 42" and DTS.
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Mods that add really really big passenger cabins?
Lisias replied to Deus Zed Machina's topic in KSP1 Mods Discussions
According to the Author, 5m parts is tricky and unlikely to be added to the Add'On as they overloads the physics engine somehow and became prone to Rapid Unplanned Disassemblies events. -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Lisias replied to Theysen's topic in KSP1 Mod Releases
Bad patches break stuff. It's some time since a bug on TweakScale was doing breakage. All the bugs I'm detecting were being Induced by mistakes on patches (or plain rogue ones, doing blind changes). Since V 2.4.0 TweakScale is doing Sanity Checks on startup to detect situations that would cause catastrophics failures on KSP, some of them somewhat nasty. When something is detected, Tweakscale withdraws support for the offendig parts. Check the KSP.log for messages, every offenfing part is listed, with the issue where the reason is explained. So it's more likely the other way around - it's TweakScale that must be detecting problems and mitigating them. Send me the KSP.log of a run where you think this is happening and let me check it. I already have some tasks for Kopernicus on the backlog, by the way.- 2,216 replies
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