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KSP2 Release Notes
Everything posted by Lisias
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Don't forget the beer!!
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What is keeping you from starting your KSP2 Mod?
Lisias replied to LuxStice's topic in KSP2 Mod Discussions
Indeed, and the PD Launcher also is a hell of an incentive to do such. And there's also Epic, that did a huge giveaway some months ago, and we don't have the slightest idea of how many of that new users are still around. But since Steam have about 70% of the market (or at least it was so last time I checked), and since probably more or less the same proportion of KSP2 would have the game moved from the steamapps as KSP¹, the Steam numbers besides not being a precise information, it's still a good way to infer (taken or given) how the games perform compared with each other. So, besides the absolute number being highly imprecise, the proportions hold - and so it's reasonable to affirm that KSP¹ has 10 to 12 times more players than KSP2, what means that you will have 10 to 12 times better chances on getting engagement on KSP¹. -
I clicked this thread today To see if I still post I focus on the screen The only thing that's real
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totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
Hey, nice! Good times may not come back - but we can revive them a bit! -
It's clicking again… Oh no my post is in the end… On no i'm clicking again… And you know it's hard to pretend!
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It's clicking again, hallelujah!!!
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1920 Twin Piston Harley-Davidson Powered Airplane. Those Magnificent Men in their Flying Machines - or how to kill yourself while getting fun! (spoiler: no one gets hurt on this bric-à-brac. This time. )
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What is keeping you from starting your KSP2 Mod?
Lisias replied to LuxStice's topic in KSP2 Mod Discussions
If you say so. Once bitten, twice shy. This is going to happen lot - in fact, I'm absolutely sure that at least 50% of the bad blood I'm seeing "out there" (as in Reddit, but no only) is due unfortunate choice of words while communicating. Ok, it's true that "I'm only responsible for what I say, not for what you understand", but since you (AFAIK) have a stake on what we understand, it looks more productive to me to modulate the message to be better understood by your intended audience. Now I understand the message. As a side note, we old guys also had a hell of a good time doing the same in the past - but something changed, and part of the fun had spoiled into misery (sometimes, almost all of it). I'm reasonably convinced that a good part of the reluctance on adopting KSP2 is due most people still grieving about. It's easy to forget that there's nothing new under the Sun! -
totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
Just stumble on this lass today. What a magnificent (but weird sometimes…) voice. (I strongly advise to check out her others songs) -
What is keeping you from starting your KSP2 Mod?
Lisias replied to LuxStice's topic in KSP2 Mod Discussions
That you are aware! You are new around here . There's no way to calm down these fears with **one** example - mainly because the game are still pretty bleak in content, with a very small surface of exposition for regression bugs. These guys have years of experience on handling insidious bugs created by new releases of the previous game - some of them only really diagnosed years after the initial affected release. And since we know that a good part of the labourforce that worked on that troubling times is now working on the sequel, it's not only comprehensible but even logical to think that things will be like that again. Being condescending and dismissive with the old guys (even when they deserve it sometimes, not the case here) definitively is not going to help on luring them in the Scene. KSP¹ is a different game: you will find it running on kids' notebooks, but also on NASA engineers' computers! You will not lure engineers to the new game by using tactics that work for kids (except candies, candies will work) - you will get exactly the opposite result by doing that. -
I found this video today on reddit, and I remember it from way behind before I even started to play KSP. But I didn't found a place to post it, so I created this thread! Anyone else also have "classic" videos, slideshows, remarkable screenshots et all to share?
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ANNOUNCE Release 2.1.1.14 is available for downloading, with the following changes: Closes issues: #38 Misbehaviour on the Settings Dialog See OP for the links. — — — — — This Release will be published using the following Schedule: GitHub. Right Now. CurseForge. Right Now. SpaceDock. Right Now. Being a simple fix release, I published it on everything and the kitchen's sink at the same time.
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"Hey, I think an Artificial Intelligence contracts mod for GTA5 will be a great idea!!!"
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
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Things that NASA never said at a press conference.
Lisias replied to FlamedSteak's topic in Forum Games!
"We didn't checked our staging…" — POST EDIT -- Already said. I did a search for "stag" on this thread before posting, but the new posts weren't indexed on the search engine as it appears… -
Convair Model 49. Really, these guys were the precursor of the Kerbal Space Program - they would love this game, no doubt!!!
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Hi, TweakScale maintainer here. There're some reasons for TweakScale not being ported right now to KSP2, but the main ones are: TweakScale mangles pretty heavily with the code (by using Reflection) and with the Meshes, IVAs et all. I'm serious, TweakScale can do a lot of damage, and it should not be lightly ported to a new platform without understanding how the new platform works internally, well beyound an hastily published API. Do you think the wobbling in KSP2 is bad? Just try to imagine them being scaled by TweakScale… Exponentially! TweakScale really mangles heavily the part's definition, and there's no support for that yet on KSP2 AFAIK. Damn, even the Mod Loader was hacked by 3rd parties, no one have the slightest idea on how Mods will be loaded on the final KSP version. Doing anything now will risk throwing away a lot of development efforts, that right now is being better used on improving TweakScale itself, what will allow us to have a better TweakScale tomorrow for KSP2 too. There're some legal constraints in the legislation I live in (and, to tell you the true, the citizens of a few other countries too) that may harm me, unless we have formal permission from PD or IG. Extracting and API by Reflection and publishing it without permission is not allowed on some Countries (like mine), and until the KSP2 API is published by the owners (as the KSP¹ is nowadays), it will not be wise for me doing anything on KSP2 yet. I'm not playing KSP myself, the thing doesn't run on any machine I own presently, so even if all the reasons above would not exist, there's still the hardware problem to tackle down.
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NeistAir Reupdated - updated by KerbMario (1.12.x)
Lisias replied to kerbmario's topic in KSP1 Mod Releases
Don't bother. I'm revamping the Companion for Aircrafts, and the original NeistAir were reworked, and I also added your parts. As a hint for the reason I'm doing it, I'm going to change some things on TweakScale that **mostly probably** will break legacy patches, and with the most important (at least by me.. ) part sets under the Companion Program, such revamping will be a breeze for me. But if you are in a hurry, check this: https://github.com/TweakScale/Companion_AirCrafts/tree/dev/GameData/TweakScaleCompanion/AirCrafts/NAP/patches (i don't remember if I already included yours, but I will double check it tonight to be sure - if by morning you don't thing your parts there, kick me in a PVT message and I will do it! ) As long the patches are used by you, I don't mind you going ahead and incorporating your patches on the add'on if you prefer - I kindly ask you to avoid using "FINAL", so when the new TweakScale rules kicks in, the Companion will be able to rework the patches without breakage! Cheers! — — POST EDIT — — yeah, I already did the patches! https://github.com/TweakScale/Companion_AirCrafts/issues/3- 122 replies
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It's By Design. The files on [KSPBASE]/GameData/DistantObject/PluginData/Settings.cfg, are default values and should not be editable by user. I define the default values based on Support issues, and I set these values in a way to minimise them. The values on [KSPBASE]/PluginData/DistantObject/Settings.cfg are settings global to the game (i.e., not respective to a given savegame) and to computer (performance - these settings should not be moved to a different machine where performance may be different), and this file is where the User Settings for DOE are saved. When not present, a new one is created using the former one as template. I changed these values, saved (clicking Apply), quit KSP, restarted KSP, and reloaded the SaveGame, and the user Settings were not reset as you described. I Opened and Closed the Settings Dialog many times, restarted KSP, the Settings file was not reset in any way. However… You would not had the trouble to report this just because, you are pretty accurate on describing the results - so I guessed that your report of how to reproduce the problem can be the problem. And then I realised that the mentioned Dialog's widges, when you open the Dialog by the first time on a game session, were in effect loaded with the default values - but since I was not clicking on the Apply button, these values were not being written on the file. So, yeah, you found something but instead of describing on how to reproduce the misbehaviour, you tried to diagnose the problem in the blind, and reported what you thought was the problem instead of describing accurately how to reproduce it, what would helped me to diagnose the problem sooner - not to mention that I almost dismissed your report as "Invalid". I will work on it today (probably at night). This is, indeed, a very annoying bug because you will reset these values every time you decide to change something completely unrelated. https://github.com/net-lisias-ksp/DistantObject/issues/38
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Removed some duplicates. Added or updated: AAW Arc Aerospace's Wyvern (*) FSX Firespitter Extended (*) HT Benjee’s HabTech (*) HT2 Benjee’s HabTech 2 (*) IR/N Infernal Robotics/Next (*) LBPP Large Boat Parts Pack (*) MPR Moderately Plane Related (*) MRS Modular Rocket Systems MSRC Mini Sample Return Capsule NAP Neist Airliner Parts PHP Porkjet’s Habitat Pack (*) RE Real Engines RS+ Restock+ (==) RSP Restock+ (==) SMCE Spanner Monkey SMM SM Marine (*) TIRP Tokamak Industries Refurbished Parts (*) UDKLD UDK Large Structural Components US Universal Storage (==) US1 Universal Storage (==) US2 Universal Storage II (==) USII Universal Storage II (==) New Symbols. Links to the TSCo where this data is being tracked and versioned.
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Since I like the cartoonish look & fell of KSP¹ (seriously - but I would like to see clouds and weather on it, matching the current look & fell), obviously my opinions about KSP2 should be taken with a grain of salt. I kinda like it, but I would prefer it being more cartoonish in general - I don't want photorealistic green critters being blown up in terrible crashes in a photorealistic way. I want to screw up things without getting my subconscious peskying me with guilty because the consequences of my mistakes are too real from what I would get on Real Life© . Additionally, there's also the Uncanny Valley theory, that says "humans prefer anthropomorphic agents, but reject them if they become too human-like." Things start to get realistic, our brain start to reject what we see because our brain stops to perceive it as something similar to people and instead perceives them as perverted version of a person. Once the thing improves to be near perfect, our brain stops rejecting it. Same happens to 'reality' - we go along pretty fine with simulacra that resembles a bit the reality, but if the thing gets too near the reality (but without being perfect enough), the rejection kicks in until the thing reaches the next level of perfection. All that impressive photorealistic mods for KSP¹are impressive per se, but as we stack them together the rest of the game, we start to fell unrest about - and I think this is what @K33Nwas meamin on this post: So, in a sense, KSP2 "not so great" visuals are more adequate to the game - as long some excess are removed (as I said, I really enjoy the KSP¹ cartoonish look & fell).
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When I was younger and stupid (now I'm older), I got my dirty pawns on a jet-ski, on a remote location upstream Manaus. Oh, great, beyond the arms of the law! I could have some really fun, right? So a big boat passed around upstream, right on the center of the Rio Negro (where the stream was stronger) making a hell of a ripple on the water. And I though to myself "it's now or never, let's do some jumps!". And, boy, that damned jet ski could be a old yamaha, but it jumped good - I don't have the slightest idea of how high I jumped, but everything that goes up, goes down and down I gone. At least I didn't broke anything (not the jetski neither my legs), but it hurt a lot - couldn't have a seat for days! Do you know when I ever did that stunt again? In the next day (told ya, stupid…), but with a sensible less acceleration this time - I settled with a meter or two as "fun enough".
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I, obviously, disagree.
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Well, this is (more or less) my take:
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Without a description of the problem, it's usually hard to diagnose something. But you got luck this time, the problem is pretty obvious and a old "friend": [ERR 23:19:04.786] AssemblyLoader: Exception loading 'ScrapYard_ContractConfigurator': System.Reflection.ReflectionTypeLoadException: Exception of typ at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at AssemblyLoader.LoadAssemblies () [0x000e6] in <4b449f2841f84227adfaad3149c8fdba>:0 Additional information about this exception: System.IO.FileNotFoundException: Could not load file or assembly 'ContractConfigurator, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one File name: 'ContractConfigurator, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' System.IO.FileNotFoundException: Could not load file or assembly 'ContractConfigurator, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one File name: 'ContractConfigurator, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' There's a DLL on ScrapYard that needs Contract Configurator (surprisingly the DLL is called ScrapYard_ContractConfigurator). Buy you don't have Contract Configurator installed, and so this situation triggered a nasty and insidious bug on KSP on a thingy called "Assembly Loader/Resolver" (just the thing that we need in order to have our DLLs loaded and made its Assembly assessible…). From this point, everything else that needs to load a DLL or needs to use a thing called "Reflection" start to bork relentlessly, and TweakScale and the Companions make heavy use of that. You have two options to solve this problem: Install Contract Configurator Manually delete the file D:\Steam\steamapps\common\Kerbal Space Program\GameData\ScrapYard\Plugins\ScrapYard_ContractConfigurator.dll from your game. By doing any of these, you will get your rig fixed. Cheers! P.S.: In time, this is a problem on CKAN, not TweakScale. I could help you this time because I have some free time now in the morning, but when I'm busy, I will prioritise TweakScale issues by obvious reasons. [LOG 23:19:22.047] [KSPe.Light.TweakScale] Version 2.5.2.0 /L for TweakScale. **UNSUPPORTED** due CKAN [LOG 23:19:22.079] [TweakScale] Version 2.4.7.3 /L As a rule of thumb, if the thing was working, then you ran CKAN, and it stopped working, it's a CKAN issue, and you should ask for help on CKAN thread as there's something obviously wrong on CKAN or in its database (as they are installing things without the needed dependencies, breaking the game due that Assembly Loader/Resolver crap).
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