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Everything posted by Zorg
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Haha I understand, Tantares in colours has it place therefore for those of us who lack all restraint. Yup it works now.
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Why are you making us choose Beale ps. I think theres an issue with the polls where if you voted on an earlier question you cant respond to newly added ones... I guess if you forced me to choose I would go with green (and then bother Drakenex until he adds Cream to Tantares in colours )
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No one is in charge per se, Beale doesnt use RealPlume so it's up to the community to submit pull requests for compatibility on Github. I have opened a PR for the new Soyuz engines although thats not been merged yet. What other engines are missing? If I have time I might see if I can do some configs.
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[1.11-1.12] ModuleDepthMask "Portable Holes for your Parts!"
Zorg replied to cineboxandrew's topic in KSP1 Mod Releases
Nice! What a neat little plugin. Those solar panel casings sitting flush with the craft look fantastic! I hope this gets wide adoption in the modding community, it opens up so many possibilities to enhance craft in an aesthetically pleasing way. -
Just a little heads up, I wrote a PR for CryoTanks which was merged a couple of weeks ago that makes CryoTanks play nicely with reDirect. Now when CT is installed with reDirect, the reDirect hydrolox tanks will get the CryoTanks switcher (for LH2+Ox, Lh2 only and Ox only) and the CT boiloff module but it will now calculate the volume correctly. ie. when the tank is set to LH2+Ox, it will have the same fuel values as when reDirect is installed without CryoTanks. The older workaround patch floating in this thread to first convert the tanks to LFO and then have CT patch it the way it patches stock tanks is therefore no longer necessary unless you want an LFO option.
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You have to be a *slightly* more careful in JNSQ with the flight profile compared to a 2.5x rescale especially on rockets that are suborbital or have little very margin (like Titan Gemini) but I have gotten Mercury Redstone to 90km suborbital, I flew a bit more vertical than I did on my rescale game. IIRC around 7-8 mins in space before re-entering. Mercury Atlas and Titan GLV can get into a reasonable low orbit. For the latter two I was using mechjeb PVG guidance mode (manual staging for Atlas of course) and that turned out ok even though the mode is not optimised for scales smaller than RSS. For Gemini Titan I did have to use about 50 m/s from the spacecraft.
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Everything on that craft except for the truss structure are from Bluedog Design Bureau. It has some nice probe parts (these parts are based on the Ranger probes https://en.wikipedia.org/wiki/Ranger_program ) but mainly contains historical American rockets.
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Haha yes JNSQ has finally cured the RSS envy for me. A lot of my favourite mods lack full RO configs so quarter scale is the best choice; well balanced part mods behave pretty close to IRL counterparts at 2.5/2.7x without needing additional adjustments ( via SMURFF etc). Thats as important to me as much as the challenge factor.
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Congratulations to all the members of Team Galileo. I've only visited a few bodies but all I can say is that the mod is well named.... truly breathtaking stuff!! And a high quality native 1/4 scale system is something the community desperately needed. Thank you guys so much.
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I think Benjees APAS is exactly what you're looking for. I prefer the BDB one because I like the soft docking, but Benjees one works like a stock docking port while having a very nice APAS model. If you didnt want to use the whole reDirect and or habtech mod, its worth noting the docking part is in a very lightweight benjee10_sharedassets folder separate from the main mod folder when you download either of those mods.
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Knes also has a nice DPAF for Ariane 5 (3.75m). IIRC Knes does not come with tweakscale configs but shouldnt be hard to add a patch yourself to be able to fit it to different rocket sizes. If you're not interested in the looks, its worth noting that all BDB fairing bases support interstage nodes which can be toggled on just like stock fairings to enable multiple payloads mounted on a truss structure. You dont have to attach one sat bus to another.
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Its the 3.75m service tank in Near Future Spacecraft. Now, if universal storage 2 is also installed at the same time, compatible attach nodes will be added to the inside of the payload bays so that you can you can use US2 wedges inside it. Turns out to be a pretty good fit.
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If you'll excuse the chonky test craft , here's a preview of the new Universal Storage patch for the 3.75m service tank in NFS. 5x2height wedges on each side for plenty of life support and science equipment.
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Fans of the X-20 can't ignore the Kolyma's Shadow alternate history timeline: https://www.alternatehistory.com/wiki/doku.php?id=timelines:kolyma_vehicles I tweakscaled down BDB LDC Titan parts to 2.5m and used restock Rockomax Jumbo tweakscaled to 1.5m for the boosters (unscaled Jumbo could also be used for the core). BDB also has the E1 engines needed for this. For the Kolymas shadow style extended service module, the Universal Storage 2 1.875m to 2.5m fairing is a great fit for the X20 adapter that gives lots of options for extra life support and mission endurance while keeping the payload bay free. If you care about such things, you can keep the core of the US2 module a crew transfer tunnel as well so that the docking port makes sense.
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The list of revamped Titan variants continue to grow! Thanks Cobalt for this beautiful Titan III E fairing base . IIIE is one of my favourite variants and just like the real thing a proper workhorse for interplanetary payloads using the Centaur 3rd stage. Ok this variant is incomplete, the Avionics core for the correct second stage tank length is still to come but hey I can stop using the Atlas base on this now.
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@Well Thank you for rescuing and completing this beautiful little spaceplane. Its a very nice accesory for the new BDB Titan stuff too. Great job. Btw I found some never before seen photos of top secret sub-orbital X-20 tests on Titan II I kid I kid, this stuff looks too good!
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[1.12.5] Restock - Revamping KSP's art (August 28)
Zorg replied to Nertea's topic in KSP1 Mod Releases
Hi, I am using the post processing mod KS3P and Planetshine to adjust the ambient light. I would strongly recommend not using the default config included with KS3P as its mainly there to demonstrate the different effects at very high strengths. I use and highly recommend the config in the forum post below. PS. I am also using Engine Lighting relit which illuminates the rockets from below when the engines are running if thats more what you meant. In any case all of these mods are contributing to the look. -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Zorg replied to Paul Kingtiger's topic in KSP1 Mod Releases
I wouldn't expect it to? The 2.5 meter fairing is intended for the 8 bay core. The 6 bay core fits the tapered 1.875 to 2.5m Gemini style fairing and presumably a 1.875m cylindrical bay that might come in a future update.- 1,553 replies
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Hey Beale, unfortunately I don't think its possible to provide a clean out of the box solution without you creating a custom part for it. However if the user is willing to put a little effort in with PF its not so hard. I have actually improved upon the original design: This time I used two fairing bases. 1. A procedural interstage fairing base on top of the 2nd stage. The fairing length is set so that it provides the bottom half of the fairing 2. Another procedural interstage fairing (set to 4 attach nodes) upside down placed underneath the launch escape tower. Length is adjusted so that it meets the bottom half. Grid fins are placed on the bottom of these. Abort scenario Abort action group: decouples the capsule from the engine, activate LES tower. This takes the capsule along with just the top half of the fairing just like the real thing. Second action group: decouple parachute from orbital module so that the capsule drops out from below. Activate parachute. while testing I realised the LES needs more fuel for a safe pad abort, its ok for in flight. The separation isn't so clean here since it was already falling back down when I decoupled the capsule. Nominal fairing jettison: Action group: Jettison bottom fairing sides, jettison top fairing sides, decouple the docking port, activate launch escape tower. In a way this was all rather pointless as I always mash the revert button when things go wrong lol. But it was satisfying building the system. What I showed earlier is less convoluted and gives you the look without messing about too much though. ps. Totally hyped for the new engines! Looking good.
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