

Xd the great
Members-
Posts
2,920 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Xd the great
-
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Test firing is not launching. Still they will recover it during the real launch. -
Well, that is a neat fix. I will still upload my version later though.
-
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Thats a ssto. -
excrements got real!
Xd the great replied to Joe78man's topic in KSP1 Gameplay Questions and Tutorials
Heat bar. @Joe78man try to place another decoupler beneath the second srb. Solid fuel cannot be shared among two solid boosters. -
Good news. I have made serious progress on the mod making. May release it soon. Warning: I do not take any responsibility of mental or eye damage due to the ugly graphics and stupid ideas i place in my mod.
-
YAY THANKS
-
Leaving a print telling people this is my ride. Or palm scan unlock tech.
-
For Questions That Don't Merit Their Own Thread
Xd the great replied to Skyler4856's topic in Science & Spaceflight
Shall we buy one from elon? -
For the disadvantages, the rocket sled on a rail creates a lotta drag. The skylon still have to deal with transonic drag and sonic boom. The whole design requires a ton of extremely flat land... Why dont you use a large jet instead of all this trouble. Plane launched skylon.
-
For Questions That Don't Merit Their Own Thread
Xd the great replied to Skyler4856's topic in Science & Spaceflight
Imagine a flame torch. -
How to delay a launch guide 101: Touch the rocket.
-
My Game Just Wont Stop Crashing
Xd the great replied to Hydrowelder's topic in KSP1 Technical Support (PC, modded installs)
Can you upload the crash log? And dont use the launch window. Use ksp_64.exe -
Colonization Discussion Thread (split from SpaceX)
Xd the great replied to mikegarrison's topic in Science & Spaceflight
Bruh, just use magnets to create a magnetic field.- 442 replies
-
- mars
- colonization
-
(and 3 more)
Tagged with:
-
Colonization Discussion Thread (split from SpaceX)
Xd the great replied to mikegarrison's topic in Science & Spaceflight
Parachutes, LES, or just go boom. Relaunch later.- 442 replies
-
- mars
- colonization
-
(and 3 more)
Tagged with:
-
Nuclear bomb edited dna. That explanes the pyramids. Also, I orginally opened this thread for science, but...
-
For Questions That Don't Merit Their Own Thread
Xd the great replied to Skyler4856's topic in Science & Spaceflight
(Tries to imagine the kerbals building Pyramids with stone tools.) Anyway, there is still dispute over how pyramids are built. -
Colonization Discussion Thread (split from SpaceX)
Xd the great replied to mikegarrison's topic in Science & Spaceflight
There is something called flight termination system. It might rain death over place though.- 442 replies
-
- mars
- colonization
-
(and 3 more)
Tagged with:
-
How do I know the suicide altitude?
Xd the great replied to krosshuang's topic in KSP1 Gameplay Questions and Tutorials
I will suggest instead of buring at 60-70%, burn at 100%. Because reaction time. -
excrements got real!
Xd the great replied to Joe78man's topic in KSP1 Gameplay Questions and Tutorials
SCREENSHOTS PLEASE. -
Rendezvous & Docking on Xbox One
Xd the great replied to TomJonesius's topic in KSP1 Gameplay Questions and Tutorials
Basically, crash into the target docking port with you same size docking port at 0.2 m/s. There is a bunch of stuff about rendezvous, such as setting your target, plotting intercept course with manouver nodes, killing relative velocity when you are close, then kill relative distance to 100m to not crash into solar panels. For docking, set docking port on target craft as target and set docking port on your craft as control from here, then use rcs to slowly move towards target. Make sure you touch with the ports parallel to each other. Magnets will pull you in when you are extremely close, but try not to go too fast due to the magnets. For control keys, view your settings. I play on pc. -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
I was expecting "fireworks" All personnel, stand by for fireworks launch. -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
What do you guys think the first bfrs be called? -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Theorectically, Mars is international waters, which is free. The ships upon it are not. -
Carrier mode to Science mode.
Xd the great replied to Muffin72's topic in KSP1 Technical Support (PC, modded installs)
Warning: this may break your game. Get a backup before doing this. I nevee tried this. Go to you ksp directory, saves, your save, persistent.sfs. Look for career. Change it to science.