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Everything posted by DylanSemrau
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Welp there's all the inspiration I need! Also I hope everyone is enjoying the holidays!
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So I'm working on making the white External Tank from the first two STS missions. I was curious if someone would be willing to make the ET texture switchable from orange to white like the orbiter texture can be changed? I would do it myself, but I have zero experience with coding and have no clue how to. Also if you have any suggestions on how to make it look any better let me know! Pictures:
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
DylanSemrau replied to Theysen's topic in KSP1 Mod Releases
Does someone have an RO config for Launcher's Pack that they'd be able to share with me?- 2,216 replies
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So I've been meaning to re-create Mir for a while now, but today I actually went through with it. Honestly, the most fun I've had making a station in this game. Thanks @Beale you've done some pretty awesome stuff here!
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
DylanSemrau replied to NecroBones's topic in KSP1 Mod Releases
I noticed SLS in the wishlist. What’s the likelihood of that being added in?- 966 replies
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[1.7.2] KK Launchers - Delta, Atlas Pack
DylanSemrau replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Would honestly love to see that happen at some point -
[1.7.2] KK Launchers - Delta, Atlas Pack
DylanSemrau replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Kartoffelkuchen Could I also ask why you made the decision to remove firespitter as a dependency? I would think it’s better than the stock texture switcher since you can use it in flight. -
[1.7.2] KK Launchers - Delta, Atlas Pack
DylanSemrau replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Block 4 textures pretty much done. Download it on Github. Includes New: Stage 1 tank Burned Texture for Block 4 Octaweb Burned Texture for Block 4 Used Interstage for Block 4 Pictures: Please notify me of any issues so I can fix them as soon as possible. More Re-Worked textures coming in the next few days (including Block 5 and Landing Legs). Hopefully they will be somewhat of an improvement. -
[1.7.2] KK Launchers - Delta, Atlas Pack
DylanSemrau replied to Kartoffelkuchen's topic in KSP1 Mod Releases
A couple of the F9 and FH textures have been bothering me for a little bit now so I decided to fix a few things here and there. I was curious if you'd be fine with me sharing my edits here??? Here's a (kinda rough) example... -
I either move the propellant to the front of the orbiter, or Prioritize the fuel in the rear. Either should help make it more front heavy.
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Ah, thank you.
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My Orbital Maneuvering Engines aren't showing up. I've tried searching "Shuttle" and got nothing. Any idea?
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Do you think we could ever see Falcon 9 version 1.0? I would love to see the shorter tanks and square engine layout
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As far as I can tell, it is.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
DylanSemrau replied to Theysen's topic in KSP1 Mod Releases
I'm having an issue with the main SSTU tank which seems to be linked to this mod, so could I get some help? Only the side of the tank facing me is showing and the rest in invisible. When I right click on the tank my game seems to freeze and all of the options (such as diameter and length) show as "**not found**". Although I can still interact with the camera and some of the options for the tank, I have to close ksp because I can't interact with anything else. Any suggestions for me? EDIT: I removed all mods and added them back in one by one and found that RO seems to be the source of the issue- 2,216 replies
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