-
Posts
3,545 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by zer0Kerbal
-
[1.12.x] Near Future Technologies (September 6)
zer0Kerbal replied to Nertea's topic in KSP1 Mod Releases
great explanation, thank you. ...But Val likes to fry eggs on the reactor! -
Not as busy as you. Thank you. Included KerbalChangeLog.cfg with all the current changes. Need to polish some placements, and finish the grapplerJr and the nodes should be done. Am trying to decide about nodes in the bays, and if I had the skill would consider turning the adapterCarrier bay into a Hanger for helperDrones. I will also try to supply a craft file for this, just to show off some of the nodes and ideas.
-
initial commit of nodes patch(es) (v0.11) any requests for more nodes? notes: correct node orientation on adaptorCarrier, fwdAdaptor TugCore: add attachment nodes if B9PartSwitch installed, set up 4/2/0 node switch change node size from 2 to 1 to match rest of parts engineOnArm Add Attachment nodes Correct attachRules to allow node attachment if B9PartSwitch installed, set up 3/1 node switch added stackSymmetry helperDrone Add Attachment nodes Correct attachRules to allow node attachment if B9PartSwitch installed, set up 2/1 node switch DronePod Add Attachment nodes Correct attachRules to allow node attachment if B9PartSwitch installed, set up 7/5/3/1 node switch OrbitalTugPod Add Attachment nodes Correct attachRules to allow node attachment if B9PartSwitch installed, set up 7/5/3/1 node switch fwdAdaptor, adaptorCarrier [WIP might need to split into two, if not merge] [WIP] Add Attachment nodes Correct attachRules to allow node attachment [WIP] if B9PartSwitch installed, set up node switch [WIP] grapplerJr [WIP] Add Attachment nodes [WIP] Correct attachRules to allow node attachment [WIP] if B9PartSwitch installed, set up node switch
-
[1.12.x] Near Future Technologies (September 6)
zer0Kerbal replied to Nertea's topic in KSP1 Mod Releases
Most delicious! Will the thermal part be able to simulate different environments? (Mun/Duna/Eve/etc)? Looking forward to this! Another question: will this be packaged as part of Dynamic Battery Storage or standalone? -
[1.12.x] PWB Fuel Balancer Restored & Resource Jettisoning
zer0Kerbal replied to linuxgurugamer's topic in KSP1 Mod Releases
gpospeedpump? -
Working on a patch for BreakingGround I want to add one InventorySlots per seat in each command pod, here is what I have - corrections and improvements are solicited and appreciated: thank you in advance! gameplay balance: this is what each kerbal already has inherently in their backpack, so is just reflecting this in their seat. and two more I have been working on for kOS - setting diskspace based upon mass for crewed, and based upon SASServiceLevel for unmanned. Again, suggestions and corrections appreciated:
-
Attitude Hold Through Time Acceleration
zer0Kerbal replied to Brian Wiens's topic in KSP1 Mods Discussions
this also might be of interest. -
Attitude Hold Through Time Acceleration
zer0Kerbal replied to Brian Wiens's topic in KSP1 Mods Discussions
if not - PersistentThrust - which maybe the same. -
[WIP][1.3] PersistentThrust v1.0.9
zer0Kerbal replied to mrsolarsail's topic in KSP1 Mod Development
does this work in 1.7.1? Guess I will find out. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
zer0Kerbal replied to IgorZ's topic in KSP1 Mod Releases
now if I had codefu - that would be a mod I'd write - keyfu; that would modernize KSP's keyboard logic and handling. Thank you for the answer. It was a good answer. -
Attitude Hold Through Time Acceleration
zer0Kerbal replied to Brian Wiens's topic in KSP1 Mods Discussions
maybe persistentrotation? unofficial 1.6 recompile here -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
zer0Kerbal replied to IgorZ's topic in KSP1 Mod Releases
is there a way to assign say <ALT><J>? -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
zer0Kerbal replied to IgorZ's topic in KSP1 Mod Releases
I'm addicted to shortcut keys. seriously. I fell off the mouse wagon before there were meeses.