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KSP2 Release Notes
Everything posted by zer0Kerbal
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@urturino excellent observation and point. +1 https://github.com/zer0Kerbal/ElephantEngine/issues/41 Elephant vs stock engines what about gimbaling? Currently is 10.5° | 8% GRS. Maybe make it more like 1.5° at 8%? and why multiple smaller engines instead of one big one? Elon Kermin says it best [here]
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took a day or two to refine/update my local automation scripts.
These are batch scripts and are quiet long and somewhat complex because of that.
They do things like create the json files that power the pretty little shields (graphics) that automatically update in the readme's (here, GitHub, CurseForge, and SpaceDock).
This also included updating and improving the schema for each addon's local database.
Had to do this because the BobCat series of part addons will have up to three folder levels beneath GameData (e.g. </GameData/BobCat/SovietPack/Mir>)
am also taking a day or so to create and implement (*knocking on wood*) a new way to speed up the creation of each new GitHub repo since I have so many new ones to create.
as always, thank you for your patronage!
no mod left behind
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@infinite_monkey oops - that file slipped in. There is a 2.0.6.0 - just not released yet. @Zefnoly YVMW
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@Ravlain thank you for posting this +1 was addressed (and fixed) zer0Kerbal closed this as completed on Jan 23, 2020 https://github.com/zer0Kerbal/OnDemandFuelCells/issues/49 was originally reported by @eightiesboi here
- 95 replies
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- electric charge
- fuel cells
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(and 3 more)
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@Bizobinator perplexing. Kindly zip up the KSP.log (located in <KSP_ROOT>) and post link here in a comment, also helpful would be the ModuleManager.ConfigCache (GameData) and the MMPatch.log (either Logs/ModuleManager/ or if MM/L then PlugInData/ModuleManager) Please post link only - don't post the file itself.
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@Ravlain: Kindly try the newest version of ODFC: Version 1.2.99.0-prerelease-CF - `<NextMode>` edition As always - don't try on live saves. Backup you save games! This newest version doesn't need the Modify Patches installed (they come with) - so if you have the modify/copy patches installed - should remove. Thank you for the logs - a very good selection of all the greatest hits! I will review in the next 24-36 hours.
- 95 replies
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- electric charge
- fuel cells
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@Bizobinator There is no separate UI/GUI - everything for GPO Speed Pump (GOO) is handled through the PAW (Part Action Window) aka the part right mouse button (RMB) menu. That is part of the beauty of GPO Speed Pump.
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Won't be the only one - @BobCathas given permission to me for all his packs. That is allot of packs. So will be / are looking for assistance testing and adding compatibility patches and more to each. news when there is news.
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the look on that kerbals face: priceless!
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MIR Space Station (MIR) The Soviet Space Station MIR for Kerbal Space Program. By @Sampa and zer0Kerbal, originally by BobCat, DECQ and Dragon01 adopted with express permission and brought to you by KerbSimpleCo Features by BobCat Modular space station. MIR Core module with living quarters, six docking ports and a detailed IVA. Kvant-1 Astrophysics module with an X-ray experiment and a docking port. FSM space tug for delivering Kvant 1 to the station. Kvant-2 physics module with an airlock. Kristall docking module with two additional docking ports. Spektr power module with 4 solar panels. Priroda Kerbin observation module with a big Travers antenna. Docking Compartment for improving docking clearance. By Blista100, used with permission. Zarya FGB with high fuel load and RCS configured for flying with Unity module attached. Zvezda service module (MIR Core variant) with 4 docking ports. New solar panels and an ISS-style docking port. Preamble by Wikipedia See more
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MEV Heavy Industries (MEV) Daedalus, Bussard and Epstein drives for Kerbal Space Program. Daedalus drive requires KSP Interstellar Extended By zer0Kerbal, originally by @Cyne adopted with express permission and brought to you by KerbSimpleCo Preamble by Cyne See more YouTube review by Kottabos Gaming Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Suggests On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) Supports Either 3 Module Manager /L Module Manager KSP Interstellar Extended (KSPIE) Interstellar Fuel Switch (Core) or Interstellar Fuel Switch TweakScale (TWK) Tags parts, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Cynefor creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal Connect with me Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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BobCat Industries (BOB) Adds BobCat Industries's agent, flags, and common config files used in all BobCat Industries add-ons for Kerbal Space Program. By zer0Kerbal, inspired by, and with content licensed from @BobCat An original creation by KerbSimpleCo See Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Suggests On Demand Fuel Cells (ODFC) Goo Pumps & Oils' (GPO) Speed Pump (GPO) TweakScale BobCat Industries suite of mods, that play nicely together The Soviet Pack Buran Kliper Lunokchod1 MIR N1L3 Progress Proton Soviet Engines Soyuz SoyuzU The American Pack JoolV Nautilus HOME Supports Either 3 Module Manager Module Manager /L Tags agency, flags, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @BobCat for inspiring this addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
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- common files
- flags
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(and 2 more)
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Sometimes, but usually tending my somewhat anemic mod garden @Rutabaga22 are you ripe enough to pick?
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@BobCat @MacLuky please.
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update soon. and
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Using parts to make IVA props
zer0Kerbal replied to theJesuit's topic in KSP1 Modelling and Texturing Discussion
I love hex editors. everything is code, right Neo? -
Papa Kerballini's Pizza - A Pizza Science Experiment in SPACE!
zer0Kerbal replied to link5505's topic in KSP1 Mod Releases
Kindly see new thread: -
Using parts to make IVA props
zer0Kerbal replied to theJesuit's topic in KSP1 Modelling and Texturing Discussion
I don't see why that wouldn't work - except there might be a flag to set in the model (so that it is a prop - shows on the correct layer?)