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zer0Kerbal

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Everything posted by zer0Kerbal

  1. @Galileo chiuGreat idea! Am always open for a GitHub PR with the variant textures. @Forked CamphorI am seeing a model and textures for an A9 wing - so you might be right. Will see what I can do to bring that to life.
  2. Provides: Agency, flags, common files, tanktypes, and scaletypes for KGEx (KerSimpleCo) addons like `More: Hitchhikers`.
  3. Version 1.1.0.0-release - <On Final Approach> edition 15 Jul 2022 Release for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Changes Summary General updating and cleaning; some minor bug fixes. Added Localization support. See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal
  4. Version 0.8.99.1-prerelease - <#2 Please Read the Instructions> edition 17 Jul 2022 Release for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Summary All Cargo Tanks are now finished with the initial pass. RecycleSite had a pass. All thumbs should now be available. Can now search for 'kdva' in the editor search bar to find all Keridian Dynamics parts. Changes See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal
  5. maybe this will be a start. Module Manager patch
  6. @Random Annoying Guy, maybe. If you can find me the specific settings in <KSP_ROOT>/settings.cfg I should be able to write a module manager patch to set it.
  7. @Ictiv I like, and excellent suggestion! +1 Please let me know how it goes, and if you like it, I will update Komplexity to use those numbers. Love Feedback, usually makes things better! Kindly add a feature request much like adding a bug report on GitHub. This way you also get credit.
  8. thank you for the bug report on GitHub @Ictiv; also corrected your name in the original reply. The reason for the date discrepancy amongst CurseForge, GitHub, and SpaceDock (CKAN) is that I release all mods to CurseForge first for initial contact-with-end-user testing; then send it to SpaceDock (which usually updates CKAN). https://www.curseforge.com/kerbal/ksp-mods/Komplexity I will think about the best way to proceed, and it might just be a new Compatibility patch(or Config) patch for when OPM is installed... will have to research their patches. Also will be influenced by @Snark's input. I will bump this up on my priorities list (The ShortList) and will have a fix to you shortly - probably an archive in the bug report thread on GitHub asking you to test it out (obviously not on a live save; always back up your saves; use a disposable test save to test).
  9. +1 @Ictiv. Would you be so kind as to do a bug report here. and include your archived (.zip / rar) [<KSP_ROOT>/KSP.log] with the report. So you are saying that OPM version of JX2 has an issue with Komplexity? I will also ping @Snarkas he is the current maintainer of JX2 (which I would love to adopt and update) so he can see this as well and maybe work together for the best option. Also @steedcrugeon. You are correct, at face value it might just be adding :NEEDS[! to one set of the patches. here is from the JX2 OPM patch: @CUSTOMBARNKIT:AFTER[OPM]:NEEDS[!GEP_CommNet] So since Module Manager order of patching goes (simplified): FIRST[] FOR[] AFTER[] LAST[] FINAL and the Komplexity Tracking Station config: @CUSTOMBARNKIT:NEEDS[CustomBarnKit]:FOR[Komplexity] then yes, I see the issue. btw, I would rather have Komplexity's value for longer range.
  10. Version 1.0.2.0-release - <En Garde!> edition 13 Jul 2022 Release for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Status Converted MM add patches (+PART) to PART{} Added thumbnails [DRAG_CUBES] Localization added Lots of little fixes and improvements Linting Code cleanup Split out Inflatable PicoPorts into separate addon Renamed addon to Shielded PicoPorts (SPP) Changes See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal
  11. @KrzesznyIF @Eskandare/@BahamutoDagree, I would be willing.
  12. Thank you @ttikkoo +1 this ^^^^ @x7400 Download from CurseForge
  13. @capybaraa parts addon that adds antennas for very long distances? and
  14. Version 0.9.99.0-prerelease - <Inflatable Ports!> edition 13 Jul 2022 Release for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Status Adds Inflatable PicoPorts to Kerbal Space Program. Requires: Making History (DLC) PicoPorts part addon >>-- creation by zer0Kerbal --<< Parts NEW [InflatablePicoPortB.cfg] v1.0.0.0 [InflatablePicoPortF.cfg] v1.0.0.0 [InflatablePicoPortM.cfg] v1.0.0.0 [InflatablePicoPortP.cfg] v1.0.0.0 See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal
  15. Inflatable PicoPorts (IPP) Adds Inflatable PicoPorts to Kerbal Space Program. Requires PicoPorts part mod and Making History (DLC). An original parts addon zer0Kerbal and brought to you by KerbSimpleCo Parts Inflatable PicoPort Basic PicoPort Female PicoPort Male PicoPort Plus See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See [Known Issues][MOD:known] GitHub Pages : See Pages Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Making History (DLC) PicoPort Suggests Shielded PicoPorts (SPP) Docking Port Descriptions (DPD) GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) Supports Either 3 Module Manager Module Manager /L Connected Living Space ReStock TweakScale Tags parts, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  16. @KrzesznyIF @Eskandare/@BahamutoDagree, I would be willing.
  17. Version 0.9.99.2-prerelease - <MystLeissa> edition 12 Jul 2022 Release for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Changes Summary Four New Parts 1.25m Service Module bottom node repaired See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal
  18. @HoovyThat is more along of what I thought you were asking. How, as in a tutorial. Plenty of them on YouTube (tutorials) plus the in-game tutorials. Also - many links here to very great tutorial videos: How I learned since I was playing with only a SatCom link ($$$$ per kb so I didn't use it much) - I just played around and used mods like this one to see what doing something at what point in an orbit did what.
  19. @DrJonez have you looked through the patchmanager optional patches? I haven't played with KSPie in years (or played at all for a long time - too much to accomplish as an author) I see you posted a query in the KSPi thread, which is good. I cannot conceive of any way SCON could interfere with lqdH storage, still am listening and will assist if I can. You could also just copy the Interstellar.cfg into a private patch directory under GameData (don't even have to change the name, but I would) and use it to patch in lqdH (and any other resources you want) yourself. I don't know enough anymore about KSPi to do it myself.
  20. No. Major undertaking that would also slow your machine down. No part failure (that I know) plays animation for a failure specific to a part. One might flash the part red briefly (am not sure if true or if true which) @ObeseTermiteKindly put a bug report in on the GitHub repo - including both the KSP.log and the ModuleManager.ConfigCache (in .z7ip or .zip or .rar format). I cannot assist without these. @robeja This is something that affects all long term save games for all mods that save data. The more parts you use(even the same part - just new), the more information that needs to be saved. Kindly put a bug report in on the GitHub repo - including both the KSP.log and the ModuleManager.ConfigCache (in .z7ip or .zip or .rar format). I cannot assist without these. can also use KML
  21. @Hoovy NaN is for all intents and purposes unachievable intentionally. @Tandoori & @Rodger - the images used for marketing purposes are old and may not represent the current product.
  22. There's ChopShop (which I am updating) I also am in the process of updating Rover Pack You have the Buffalo Buggie and the Linx Rover; @bcink's @benjee10's @Nils277's @Angel-125's @linuxgurugamer's version of also to note is this fun mod for Rovers: Rover Anti Gravity System (RAGS) and this fun mod for rovers: Bon Voyage
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