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Tacombel

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Everything posted by Tacombel

  1. The labs convert samples into science that it's stored in the ship hard drive. If you don't keep your data transmission up with your science generation the hard disk will eventually get full. To avoid this you can increase your HD size, increase your data transmission rate or use the automation to stop the labs when the HD is close to full and start again when it is close to empty.
  2. I forgot to say that it was working and then stopped working, so all prerequisites where met. But it works now, so probably operator error.
  3. I have Mechjeb installed and , with gravityturn, it always circularized the orbit automatically. Will have to test more to see if I am doing anything differently.
  4. @linuxgurugamer Just ignore this as I have to check if I am doing anything differently. Edit: this time worked as expected. No idea what happened. https://drive.google.com/file/d/1bmbwwH8SZ965DP_ouvn3dt7WqdKEJHqc/view?usp=sharing
  5. I am ashamed. The buttons, very correctly, disappear once you hit launch,
  6. I was having a similar problem. A clean install solved it. I am even using the same save.
  7. The problem usually is with miniAVC.dll, that probably comes with that mod. Install zerominiAVC or remove all copies of the dll by hand.
  8. Working for me on 1.12.2 I was mistaken. Still using the original one. Recently there where changes in toolbar and toolbar controller. Check that you have the latest versions.
  9. Hi, @linuxgurugamer I just created a new copy of KSP 1.12.2 and had again the "Loading part upgrades" problem. All mods but kaboom installed with CKAN Checked the miniAVC.dll and there where several copies installed Somehow zeroMiniAVC is being blocked from doing its job. https://drive.google.com/file/d/180ClEwJo9EgHQOl3xy6xmIkjWBZT-zV5/view?usp=sharing
  10. With a text editor, create a file call moveWOLFto StartTecg,cfg and place this code inside. Copy the file anywhere inside gamedata. I place all my MM patches in /gamedata/MMPatches/
  11. @danfarnsy I also feel that the WOLF tech should be sooner in the tech tree, as I think that its high cost adds enough difficulty, so I just unlock the modules from the beginning with a MM patch. There is no need to modify the mod when you can easily adapt it to your particular needs.
  12. The problem he had was that when using Mechjeb in 1.12, he gets all inputs locked
  13. There is no version still for 1.12 In ckan you need to select compatibility with previous versions to see anything that is not up to date. You can ignore the message. About the block, I don't have that problem, probably because I have something installed that prevents that from happening, but I don't know what (probably clickthrougblocker) . I think there is an option to unlock it in the debug menu, ctrl-alt-F12
  14. I am using it in KSP 1.12.1 without problem.
  15. Working perfectly for me on KSP 1.12.1 You need to provide more information.
  16. @linuxgurugamer if it is a dependency it is also mising in ckanç Sir, you are fast :-)
  17. Remove all them and try again. If it doesn't work then you will have to patiently wait for the mod to be updated. There is a small change in KSP 1.12 that makes that some mods fail loading.
  18. While you wait for Linux to have time, you could check that you have no copies of miniavc.dll anywhere in gamedata and that zerominiavc is up to date. That dll is known to produce the problem that you described.
  19. @uglyduckling81I think this is for you
  20. Add. . Jpg to the link to make it work
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