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Everything posted by The Dressian Exploder
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The Dressian Exploder replied to Fraston's topic in Forum Games!
9/10 very good but I have no idea who susie from kirby is so I'll join your side. -
Florida man breaks a fundamental law of spacetime attempting to achieve interstellar travel so he can 'See them Kerbals'
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[1.12.x] Modular Segmented SRBs
The Dressian Exploder replied to linuxgurugamer's topic in KSP1 Mod Releases
Woo! Finally someone that's made this! And no less than the venerable @linuxgurugamer! I'd been looking for a mod like this for a while. -
JNSQ Space Race
The Dressian Exploder replied to The Dressian Exploder's topic in KSP1 Mission Reports
Dressian National Rocketry Association Boy, do we have some catching up to do! Later on the launch day of MQIV, a conference was held at the space centre stating that the only way DNRA could keep its prestige up, and not be called 'The Lazy Space Agency' would be to take kerbals as far as their rockets could carry them. And indeed, the MQV is already under construction as a 2-crewed KOR mun shot. Let's hope it works! -
JNSQ Space Race
The Dressian Exploder replied to The Dressian Exploder's topic in KSP1 Mission Reports
Okay, so an Update on the Milestones. You don't need to complete the Career Evolution contract to achieve the milestone. This is mostly put into action due to Career Evolution being borked. DNRA update coming soon -
[1.3.1] Prakasa Aeroworks Pods and More
The Dressian Exploder replied to Balto-the-Wolf-Dog's topic in KSP1 Mod Releases
*bump* This 'ere mod still alive? It's a really nice mod, so it'd be a shame to see it go.- 98 replies
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JNSQ Space Race
The Dressian Exploder replied to The Dressian Exploder's topic in KSP1 Mission Reports
Aaah! They've all gone speding ahead! (Begins reckless progression) Also Gordon, I notice that this 'ere thread has made it onto your sig! I'm not completely worthless after all! -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
The Dressian Exploder replied to Galileo's topic in KSP1 Mod Releases
I'm good as far as EVE's concerned now. -
Jeb in smash bros confirmed. They added sans so why not?
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JNSQ Space Race
The Dressian Exploder replied to The Dressian Exploder's topic in KSP1 Mission Reports
Dressian National Rocketry Association We choose to throw things at the mun because we are being a stroppy toddler! It's NoT fAiR! Y1 D96 (Why did I not do any missions while Basil was off on its travels?) First Mun Flyby, Kerbolar orbit, Return from orbit. -
Build a KSP2 Hype Train!
The Dressian Exploder replied to sturmhauke's topic in KSP1 Challenges & Mission ideas
Some of us are very hyped for KSP2, but are faced with a problem. They live in a place where no Mainline HypeTrain™ Stations exist. Therefore, a smaller, exterior line is required, but there is no easy way to travel on one of these lines in HYPE! Enter DNRA RandomWorks'™ latest creation, the Hype Commuter: Non-Hyped people will never know the difference, however for those travelling in HYPE, action group 1 can be pressed and, well: Hype time! And, after HYPED journey, you'll pull up to the HypeTrain™ Station in style. Then, the boosters can be retracted and the non-hyped uncultured swines can continue their journey of blandness*. The Hype commuter can carry up to 156 kerbals, including Driver and other Krew. -
Great work so far! Can't wait to see how this develops.
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
The Dressian Exploder replied to shaw's topic in KSP1 Mod Releases
Anybody got an EVAvisor.dds texture? -
JNSQ Space Race
The Dressian Exploder replied to The Dressian Exploder's topic in KSP1 Mission Reports
40ish -
JNSQ Space Race
The Dressian Exploder replied to The Dressian Exploder's topic in KSP1 Mission Reports
Rumour has it that the DNRA is gearing up for a mun shot... -
JNSQ Space Race
The Dressian Exploder replied to The Dressian Exploder's topic in KSP1 Mission Reports
Dressian National Rocketry Association Circling the Marble! Y1,Day 36, Milestones: First satellite. Sound barrier v(Manned) -
JNSQ Space Race
The Dressian Exploder replied to The Dressian Exploder's topic in KSP1 Mission Reports
Holy guacamole! I go for 2 days and the thread's filled! *Frantically edits OP* -
JNSQ Space Race
The Dressian Exploder replied to The Dressian Exploder's topic in KSP1 Mission Reports
noice -
[1.10] Rocket Emporium 1.8.5 (2020-07-15)
The Dressian Exploder replied to Katten's topic in KSP1 Mod Releases
Really cool mod! One thing, would you consider updating the parts list in the OP as there are a lot of parts in the mod that aren't listed there -
Looking at the cinematic trailer, the different Kerbals have different coloured helmets, and the Spaceplane on the Duna ship was made of 3 MK2-looking fueselages, that were red-coloured, so does this mean we'll be able to recolour parts? Tell me what you think
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Will Planets and Moons be larger in KSP 2?
The Dressian Exploder replied to heyyitsnick's topic in Prelaunch KSP2 Discussion
Three size options: Classic, KSP1 scale; Medium, 2.5x JNSQ style scale, Real Scale. -
JNSQ Space Race
The Dressian Exploder replied to The Dressian Exploder's topic in KSP1 Mission Reports
The whole after the first 2 launches 'reasons' was because most of us had done a few launches before Kronometer became a requirement, (I.E me and Ultimate Steve.) So yes, time keeping and fairness, though it shouldn't really matter if you install from the get-go. We're using the Default KCT config. Normal difficulty settings, but tweak as much as you like with that. As for mod blacklists, just anything that isn't stupidly OP at the start. If I were really strict on balance I'd probably say not to have those mods, but sure, run 'em if you like! (Kudos would probably be given if you compete with the extra challenge) If you'd like to join, go ahead! -
JNSQ Space Race
The Dressian Exploder replied to The Dressian Exploder's topic in KSP1 Mission Reports
Dressian National Rocketry Association Dressia can into orbit! Here we... oh. Y1, D20, Kronometer time. 1 Launch, Failure.