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The Dressian Exploder

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Everything posted by The Dressian Exploder

  1. A while back I used to play with GPP, and that has custom loading screen texts, and one of my favourites from that was 'rolling the roll program harder' because I relate to that a LOT.
  2. I like the look of the Excalibur, Hotel26! That shuttle's earnt you a free Neato Burrito™ from me!
  3. So, basically, an easter egg on Duna that'd be referencing The Martian in some way. Comment what you think! Ideas for the easter egg I've had so far: MAV base Hab somewhere on the ground The rover, complete with RTG in the cab, perhaps near the Mars(or duna?) Pathfinder probe A simple sign saying 'Mark Watney(/Kerman?) woz ere' or similar.
  4. We should have a 2001: A space odyssey style suit for a certain Dave kerman or such... Although, I think a classic 50's style suit complete with bubble helmet could be cool as well, now that I think of it.
  5. Two ideas for parts: A duct tape 'strut' and a space Shuttle-style cockpit that's actually a reliant robin "POWEEEEEEEEEEER!!!" -Jeremy Clarkson
  6. Well, I kinda did something similar. I copied Walru from Dwarf Planets Plus and recoloured it.
  7. Here's Love! The rings are a little bit of an eyesore still, but I'll iron that crease out
  8. Everyone here who made a Kopernicus moon for Dres (me, GRS, Eriksonn) could share our configs and then we'd have practically made dres a mini-Jool, as far as moons are concerned!
  9. nice ship dude! Also guys, I'm giving Love a fresh lick if paint if anyone's interested?
  10. wow! I'd never seen this idea before! Great work dude
  11. Great work as always. Glad you're putting this much effort into the reports! You definitely deserve that vacation for all the awesome stuff here.
  12. Well, the idle animations are nice and all, but the kerbals still stay in the same position. What I'm suggesting here is that they actually walk around instead of just scratching their butts.
  13. Picture the scene, you've landed a few kerbals on the Mun, you line them up next to the flag and then you mess about a bit with one of them. Yet the other kerbals are all deathly still, occasionally looking at their hands or scratching their butts, but still rooted to the spot all the same. My suggestion is to have an option to 'dismiss' a kerbal, which would basically mean they could walk around randomly and do what they like. When you're done you could 'call to attention' and move your kerbals back in the lander one by one. You could probably use the script from the kerbals at the bottom of the vehicle assembly building to make this random movement work, idk? Comment what you think y'all!
  14. Take the existing script for the little guys walking around in the VAB, merge it with the script of BG surface features, design some models/textures/animations for it and BAMMO! You have some fauna to sprinkle around a planet and do science on. (Maybe?) That gives me an Idea! We could introduce an easter egg where somewhere, there are two Human astronauts walking around (Laythe? Maybe the Tylo Cave?) and if you approach them you can hear them saying things... "Hey, johnny! There are a couple 'lil green guys here!" "That's it. we're finally going mad here..."
  15. From my new career save, based on Wernher von Braun's Kerman's Aggregat rockets: The construction of the Braun II, our first orbiter The Braun II satellite in orbit of kerbin Braun II also took the first image of Kerbin from Space
  16. Sorry for not replying for a long time... I bumped everything up to 9 because Love gives free science to people who visit Dres!
  17. I think some floats could be in order too, just to make landing things in the sea that much nicer...
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