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KSP2 Release Notes
Everything posted by Friznit
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Barring end user issues (highly possible), Proc Fairings doesn't appear to be working in 1.8 The texture for the blue guidelines is broken and the scaling isn't working. Edit: I'm reliably informed that this path has changed in the update: https://github.com/KSP-RO/ProceduralFairings/blob/master/Source/ProceduralFairings/FairingBase.cs#L370`
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Centaur V (aka Vulcan Centaur as of last year) is the successor to Centaur III or Common Centaur and as used on Atlas V. It uses some of the tech planned for ACES (still in development), though most notably not the funky Integrated Vehicle Fluids (IVF) that will reuse boil off gasses. Centaur V is designed to match the 5.4m Vulcan core diameter. ACES is still in the design stage so could yet change, but latest indications suggest it will be 5m diameter. There have been concept images of Vulcan with Centaur III, Centaur V and ACES kicking around over the last few years so like all things that are still work in progress, we're probably all right and all wrong at the same time! We can but speculate.
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[1.12.5] Restock - Revamping KSP's art (August 28)
Friznit replied to Nertea's topic in KSP1 Mod Releases
Shiny! -
[1.12.x] Near Future Technologies (September 6)
Friznit replied to Nertea's topic in KSP1 Mod Releases
I can't into maths so my rocket building tends to involve retroengineering...build a thing first then figure out how much power it needs and pick the lightest possible solar panel that produces sufficient power, fits inside the payload and looks good (this last bit is the most important but also the most difficult since they all look good). More flexibility on design choices whilst giving appropriate practical utility would be great in my book. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Friznit replied to Nertea's topic in KSP1 Mod Releases
You don't need to edit anything. Simply add the terrier to a restockwhitelist file. KSP will load both the vanilla and restock models and you can use whichever you prefer. -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
Friznit replied to linuxgurugamer's topic in KSP1 Mod Releases
That's because KSP 1.8 now defaults to DX11 and KVV only works in DX9. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Friznit replied to JPLRepo's topic in KSP1 Mod Releases
As a counterpoint to the feedback above, my view is it's just fine how it is. I've been playing with Galileo's Planet Pack scaled up to 2.5x and research bodies has been a great addition. Like you point out above, there's no way you can send a probe to a planet that you don't know is there, so unless you're using mechjeb or KER to 'magically' target them and compute a trajectory, you have to do the research and gradually upgrade both observatory and space telescopes as your career progresses. It's unfortunate but I guess unavoidable that those other mods don't hide the undiscovered planetary bodies so a little self-discipline is needed to avoid cheating the system. For what it's worth, I think the balance feels fine - a reasonable expense forces a strategic choice between investing in planetary discovery vs the space programme. And the OP is more than sufficient to figure out how to use the mod! -
This is 10 minutes of my life I won't get back. https://adventmyfriend.com/72765/61fbdc4302/?preview Probes+ and a little bit of BDB
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Terrific! Worth including the high resolution screenshot game config setting. That's pretty essential to get those clean looking lines. Also key is a half decent graphics programme that can rescale and compress images without diminishing quality is worthwhile - something like GIMP for example (it's free). It would be handy to get some tips on taking good screenshots too - there's technical tips like using alt+scroll wheel to reduce FoV and give that 'camera lens' look; hold middle mouse button to move the camera around; and Easy Vessel Switch mod which adds a handy shortcut key for switching camera focus quickly. The final artistic flare that makes a good screenshot great is beyond my capability - things like knowing what angle to position the light, and how to arrange subject/object/background.
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Friznit replied to Paul Kingtiger's topic in KSP1 Mod Releases
Nice - looking forward to the update. Am I the only one that uses TAC LS a lot for the sole reason that I get to use US2 parts with it? Still having that random problem that many have reported with the Probe Core acting weird. I'm guessing it's a mod conflict but I there's nothing evident in the logs. Seems to happen when you detach a US2 Probe Core from another parent probe core (e.g. satellite off a Centaur)- 1,553 replies
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- kis
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[1.4 / 1.4.1] Kerbalow Aerospace Inflatable / Expandables Parts Pack
Friznit replied to bcink's topic in KSP1 Mod Releases
I've been using all your mods in my latest game - I had to tweak things a bit with MM to support TAC LS and added some more things like EL support but the basic models are still terrific. Still trying to figure out the best way of linking up the DSSHU parts though...- 32 replies
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That's only about half of the rockets you can build with BDB! The C8 first stage is built using ReStock tanks and procedural fairings, the rest is regular BDB Saturn parts with a little tweakscaling to get the scales right. I've not used FASA but it would be nice to have a proper engine fairing for the Nova.
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Zorg did a reasonable kit bash of H-II. I've documented it here for posterity