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Friznit

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Everything posted by Friznit

  1. I tried to do a Gemini Mun mission using the stacked Centaur-Agena concept. It didn't work out well. I usually do early career Gemini landings on an almost-Titan IIIC with the lander wrapped in a fairing under the Gemini service module. Admittedly it does look a little odd though.
  2. https://github.com/friznit/Unofficial-Tantares-Wiki/wiki It's early work in progress and not all that useful yet. I'll start the proper build guides soon™.
  3. Kronometer is built into JNSQ already. Dropping Bureaucracy into a JNSQ install works fine with no mucking around required. I'm really enjoying the extra...er....bureaucracy in my career game.
  4. Pick one, build it, share it! I've got updated craft files for all the Soyuz bits (launchers and spacecraft) and N1-L3, but the rest still need updating. Plus there's a few more that could be added to the collection.
  5. Indeed, it looks like they need a bit of a scrub. I'm working through them slowly anyway so will share with Beale once I'm done.
  6. For a mod of this quality you could do worse than printing out the dV map, framing it and putting on the wall next your computer. Or wallpaper your room with it. That or download more RAM.
  7. All the mod does is set the SMA to exactly the same as a reference satellite, so the orbital periods are the same and they'll never drift. You have to place your 4 sats in a roughly synchronous orbit to start. Once they're all deployed, decide which one is going to be your reference satellite, then switch to each of the others in turn and sync them to the reference sat - the SMA's will be adjusted to the same and it'll use a little fuel if needed.
  8. You’ve just discovered the SpaceX business model!
  9. Are you on KSP 1.8.1? B9 may not be fully functional on early versions. Also if you're in career mode you need to research and purchase the upgrades in the tech tree (Belle D is in Advanced Rocketry). The adapter is in Engineering 101 - it's definitely there in my game (I did a fresh pull from github this morning).
  10. All engine variants are now on the same part and are selectable using B9 Part Switch, so you want to look for the Belle-RLX81 Liquid Fuel Engine Series part (use the "mafuni" search tag) and then select Belle-RLX81-8096 "Mafuni" variant for Agena-D
  11. Medium 1.25m to 0.9375m Structural Adapter. It was inadvertently missing in the dev branch a couple of days ago but Zorg fixed that yesterday.
  12. Random edge case. If I load a Sandbox save then quit to main menu and load a career save, the Bureaucracy icon disappears and I can start upgrading buildings normally, though the random events still fire. It's a bit odd.
  13. Last time I tried, the "old" Juno IV couldn't even lift itself to orbit in JNSQ. The revamped one is fine, though it needs a lofted trajectory. There are some WIP build guides for the new stuff in development in the Issues tab,. Feedback or suggestions are welcome if anything is not completely clear!
  14. Details are in the ticket I raised on Github in November. It's fixed in the dev branch.
  15. Neither! kOS scares me and MJ is added to all cores automatically so a separate guidance computer is redundant. Instead, I run a MM patch that turns the US2 Guidance Computer into an experiment storage device.
  16. Install Strategia and set science returns to 20%. You can still make sufficient income from completing Strategia goals but you can't farm science and funds from missions so easily. As an added bonus you have to use the early rockets far more.
  17. My main use case was for building SRBs off planet. Since parts are unfueled when built with EL, you can't use standard SRBs. KSPI provides one option for manufacturing and fuelling boosters.
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