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Everything posted by Friznit
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It's Caturday! (nothing to worry about and it's not this mod...)
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Good excuse to download Restock! (you won't regret it). But thanks for pointing it out. It's an easy mistake to make but craft file shouldn't accidentally have dependencies on other mods. I'm sure Beale will fix in due course (unless I get there before him )
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You could build them from scratch following the instructions on the brand new wiki! But all the craft file in the dropbox link in the OP work fine. If you've somehow got a bunch of older ones off CKAN then they will have errors because some of the RCS changed names in the last update. I'll ping some more craft files over to Beale as I build them for documenting on the wiki but for now there are detailed instructions for building most things and reference pics for everything else.
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I had a good crack at the unofficial Tantares wiki guide today. Build guides are done for Sputnik, Vostok, Soyuz, Kosmos, Proton, Zenit, Energia & N1 launch vehicles. Next up will be to finish the spacecraft and landers, and finally the space station segments. I've left a few questions/requests for input in the issues, so if any Tantares masters fancy providing some input that would be welcome. And do let me know if you spot any errors!
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Small suggestion to add Engine Lighting Relit to the list of potential additions. It's not 100% compatible with all engines (some will 'shine' even when not lit, which can be weird) but the effect especially at night is gorgeous.
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I'm in the early career of JNSQ ( finishing up Mun & Minmus stuff whilst waiting for the first Duna window) and while I knew to expect great things, I've been blown away by the quality of the experience. There's no going back.
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https://github.com/friznit/Unofficial-Tantares-Wiki/wiki It's early work in progress and not all that useful yet. I'll start the proper build guides soon™.
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[KSP 1.8.1] SCANsat [v19.1] -- Dev version [February 20, 2020]
Friznit replied to DMagic's topic in KSP1 Mod Development
See the post above yours -
[1.12.x] Near Future Technologies (September 6)
Friznit replied to Nertea's topic in KSP1 Mod Releases
I see you're using Kerbalism. That disables heat. -
Pick one, build it, share it! I've got updated craft files for all the Soyuz bits (launchers and spacecraft) and N1-L3, but the rest still need updating. Plus there's a few more that could be added to the collection.
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Indeed, it looks like they need a bit of a scrub. I'm working through them slowly anyway so will share with Beale once I'm done.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Friznit replied to Thomas P.'s topic in KSP1 Mod Releases
Or simply opt into the 1.8.1 "beta" before it updates. -
For a mod of this quality you could do worse than printing out the dV map, framing it and putting on the wall next your computer. Or wallpaper your room with it. That or download more RAM.
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All the mod does is set the SMA to exactly the same as a reference satellite, so the orbital periods are the same and they'll never drift. You have to place your 4 sats in a roughly synchronous orbit to start. Once they're all deployed, decide which one is going to be your reference satellite, then switch to each of the others in turn and sync them to the reference sat - the SMA's will be adjusted to the same and it'll use a little fuel if needed.
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
Friznit replied to nightingale's topic in KSP1 Mod Releases
You’ve just discovered the SpaceX business model!